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<blockquote data-quote="Cleon" data-source="post: 8377474" data-attributes="member: 57383"><p>One final tweak, I'm thinking of tweaking the organization to allow for (a) multiple Cave Lords and young ones plus (b) Cave Lords encountered "on the move", based on the warband organization of goblins and probably the band/gang too.</p><p></p><p>For the first, the original text does not clarified if (or how!) cave lords reproduce or whether they're interfertile with other goblinoids. They may be rare sports born from an ordinary goblin under the influence of chaotic forces. I'm inclined to give them the 35% noncombatants of a standard giant, but keep the encounter number low. Let's say 1-3 plus 35% noncom instead of the "6-9 plus 35% noncombatants" of a typical giant band? If I do that we should specify how they breed in the text! </p><p></p><p>Now a goblin warband has all the goblins mounted on worgs, which'd make it hard for a cave lord to keep up with its 20 foot move. Now a standard dire wolf is a Large Str 25 quadruped so has a carrying capacity of 1,066/2,133/3,200 pounds [<em>light/medium/heavy</em>] while a maximized one has Str 31 for a 1,840/3,680/5,520 lb. capacity (elite base Str 15 +14 racial +2 ability advancement for 16-18 HD), so <em>in theory</em> a normal dire wolf can carry the weight of a cave lord as a heavy lord while an elite dire wold could do so as a medium load.</p><p></p><p>That said, I would pity the poor canine bearing a creature many times heavier than it! Also, is there an official rule that a mount has to be a size category larger than its rider?</p><p></p><p>It seems easier to say that cave lords use chariots drawn by dire wolves instead.</p><p></p><p>I propose:</p><p></p><p><strong>Organization:</strong> Solitary, retinue (1 plus 10-24 goblin warriors, 2-5 3rd-level sergeants, 1 goblin lieutenant of 4th or 5th level if 20+ goblins, 0-2 dire wolves [<em>50% chance, roll 1d4-2</em>] and 2-5 worgs), warband (1-2 on chariots with 2-4 dire wolves plus 8-18 goblin warriors, 1-5 3rd-level sergeants, 1 goblin lieutenant of 4th-6th level, all on worg mounts), or tribe (1-3 plus 35% noncombatants and 40-400 goblin warriors, 100% goblin noncombatants, 1 3rd-level goblin sergeant per 20 adults, 1 or 2 goblin lieutenants of 4th or 5th level, 10-24 worgs, and 2-4 dire wolves)</p></blockquote><p></p>
[QUOTE="Cleon, post: 8377474, member: 57383"] One final tweak, I'm thinking of tweaking the organization to allow for (a) multiple Cave Lords and young ones plus (b) Cave Lords encountered "on the move", based on the warband organization of goblins and probably the band/gang too. For the first, the original text does not clarified if (or how!) cave lords reproduce or whether they're interfertile with other goblinoids. They may be rare sports born from an ordinary goblin under the influence of chaotic forces. I'm inclined to give them the 35% noncombatants of a standard giant, but keep the encounter number low. Let's say 1-3 plus 35% noncom instead of the "6-9 plus 35% noncombatants" of a typical giant band? If I do that we should specify how they breed in the text! Now a goblin warband has all the goblins mounted on worgs, which'd make it hard for a cave lord to keep up with its 20 foot move. Now a standard dire wolf is a Large Str 25 quadruped so has a carrying capacity of 1,066/2,133/3,200 pounds [[I]light/medium/heavy[/I]] while a maximized one has Str 31 for a 1,840/3,680/5,520 lb. capacity (elite base Str 15 +14 racial +2 ability advancement for 16-18 HD), so [I]in theory[/I] a normal dire wolf can carry the weight of a cave lord as a heavy lord while an elite dire wold could do so as a medium load. That said, I would pity the poor canine bearing a creature many times heavier than it! Also, is there an official rule that a mount has to be a size category larger than its rider? It seems easier to say that cave lords use chariots drawn by dire wolves instead. I propose: [B]Organization:[/B] Solitary, retinue (1 plus 10-24 goblin warriors, 2-5 3rd-level sergeants, 1 goblin lieutenant of 4th or 5th level if 20+ goblins, 0-2 dire wolves [[I]50% chance, roll 1d4-2[/I]] and 2-5 worgs), warband (1-2 on chariots with 2-4 dire wolves plus 8-18 goblin warriors, 1-5 3rd-level sergeants, 1 goblin lieutenant of 4th-6th level, all on worg mounts), or tribe (1-3 plus 35% noncombatants and 40-400 goblin warriors, 100% goblin noncombatants, 1 3rd-level goblin sergeant per 20 adults, 1 or 2 goblin lieutenants of 4th or 5th level, 10-24 worgs, and 2-4 dire wolves) [/QUOTE]
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