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*Dungeons & Dragons
Converting Spelljammer creatures
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<blockquote data-quote="Cleon" data-source="post: 6608363" data-attributes="member: 57383"><p>All these powers use pretty much the same mechanism of attack roll vs. attack roll, so it seems we're in the same ballpark.</p><p></p><p>I was thinking of something like this:</p><p></p><p><strong>Parry (Ex) #1:</strong> An isopterite warrior can use an immediate action to try parrying a single melee attack by any opponent within its reach. The isopterite makes a claw attack roll. If this roll equals or exceeds the attack roll of its opponent, the opponent's attack fails and inflicts no damage.</p><p></p><p>At least that's the simplest version. I thought about having something that used up the Isopterite's attacks (including attacks of opportunity), e.g.:</p><p></p><p><strong>Parry #2 (Ex):</strong> An isopterite warrior can try parrying a single melee attacks of any opponent within its reach. The isopterite makes a claw attack roll. If this roll equals or exceeds the attack roll of its opponent, the opponent's attack fails and inflicts no damage. An isopterite warrior can only attempt to parry any given melee attack once. A parry attempt is treated as an attack of opportunity, and counts against the isopterite's attacks of opportunity that round. If the isopterite has used all its attacks of opportunity in a round it can use its two claws to make up to two additional parry attempts, but it cannot use the same claw to make a regular claw attack and an additional parry attempt in the same round. </p><p></p><p>For our purposes I think #1 is good enough. There'll likely be a bunch of Isopterites in the fight, so I feel we want to keep the bookkeeping down.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6608363, member: 57383"] All these powers use pretty much the same mechanism of attack roll vs. attack roll, so it seems we're in the same ballpark. I was thinking of something like this: [B]Parry (Ex) #1:[/B] An isopterite warrior can use an immediate action to try parrying a single melee attack by any opponent within its reach. The isopterite makes a claw attack roll. If this roll equals or exceeds the attack roll of its opponent, the opponent's attack fails and inflicts no damage. At least that's the simplest version. I thought about having something that used up the Isopterite's attacks (including attacks of opportunity), e.g.: [B]Parry #2 (Ex):[/B] An isopterite warrior can try parrying a single melee attacks of any opponent within its reach. The isopterite makes a claw attack roll. If this roll equals or exceeds the attack roll of its opponent, the opponent's attack fails and inflicts no damage. An isopterite warrior can only attempt to parry any given melee attack once. A parry attempt is treated as an attack of opportunity, and counts against the isopterite's attacks of opportunity that round. If the isopterite has used all its attacks of opportunity in a round it can use its two claws to make up to two additional parry attempts, but it cannot use the same claw to make a regular claw attack and an additional parry attempt in the same round. For our purposes I think #1 is good enough. There'll likely be a bunch of Isopterites in the fight, so I feel we want to keep the bookkeeping down. [/QUOTE]
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