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Converting "Real World" Animals and Vermin
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<blockquote data-quote="Cleon" data-source="post: 6322274" data-attributes="member: 57383"><p>Hmm, that size is in the right ballpark according to their <strong><a href="http://aknhp.uaa.alaska.edu/herps/sa_rs_newt.htm" target="_blank">real life measurements</a></strong>, but it is much too small for a Tiny creature. The SRD Lizard is "perhaps a foot or two in length", not six inches like a rough-skinned newt.</p><p></p><p>I'm thinking we should downsize it to Diminutive and cut the Dex by 4 so the AC still matches - in my experience newts and salamanders are pretty slow compared to lizards, so Dex 15 is likely too much anyway.</p><p></p><p>Reducing the Hit Dice by 1 size category to 1/4 d8 would also match the "1-2 hps" of the original creature.</p><p></p><p>Also, apparently <a href="http://community.seattletimes.nwsource.com/archive/?date=20030224&slug=newt24m" target="_blank"><strong>if one bites you</strong></a> the contact can be enough for its "touch poison" to apply, so I fancy adding that to the attack line.</p><p></p><p>If we include the different Environment I suggested in my previous post, that'd make the following changes:</p><p></p><p><span style="font-size: 15px"><strong>Newt, Rough-Skinned</strong></span></p><p>Diminutive Animal</p><p><strong>Hit Dice:</strong> ¼d8 (1 hp)</p><p><strong>Initiative:</strong> +0</p><p><strong>Speed:</strong> 15 ft. (3 squares), climb 15 ft., swim 15 ft.</p><p><strong>Armor Class:</strong> 14 (+4 size), touch 14, flat-footed 14</p><p><strong>Base Attack/Grapple:</strong> +0/-17</p><p><strong>Attack:</strong> Bite +4 melee (1d3-5 plus contact poison)</p><p><strong>Full Attack:</strong> Bite +4 melee (1d3-5 plus contact poison)</p><p><strong>Space/Reach:</strong> 1 ft./0 ft.</p><p><strong>Saves:</strong> Fort +2, Ref +2, Will +1</p><p><strong>Abilities:</strong> Str 1, Dex 11, Con 10, Int 1, Wis 12, Cha 2</p><p><strong>Skills:</strong> Balance +8, Climb +8, Hide +14, Listen +3, Move Silently +2, Spot +3, Swim +8</p><p><strong>Environment:</strong> Temperate plains and forests</p></blockquote><p></p>
[QUOTE="Cleon, post: 6322274, member: 57383"] Hmm, that size is in the right ballpark according to their [B][URL="http://aknhp.uaa.alaska.edu/herps/sa_rs_newt.htm"]real life measurements[/URL][/B], but it is much too small for a Tiny creature. The SRD Lizard is "perhaps a foot or two in length", not six inches like a rough-skinned newt. I'm thinking we should downsize it to Diminutive and cut the Dex by 4 so the AC still matches - in my experience newts and salamanders are pretty slow compared to lizards, so Dex 15 is likely too much anyway. Reducing the Hit Dice by 1 size category to 1/4 d8 would also match the "1-2 hps" of the original creature. Also, apparently [URL="http://community.seattletimes.nwsource.com/archive/?date=20030224&slug=newt24m"][B]if one bites you[/B][/URL] the contact can be enough for its "touch poison" to apply, so I fancy adding that to the attack line. If we include the different Environment I suggested in my previous post, that'd make the following changes: [SIZE=4][B]Newt, Rough-Skinned[/B][/SIZE] Diminutive Animal [B]Hit Dice:[/B] ¼d8 (1 hp) [B]Initiative:[/B] +0 [B]Speed:[/B] 15 ft. (3 squares), climb 15 ft., swim 15 ft. [B]Armor Class:[/B] 14 (+4 size), touch 14, flat-footed 14 [B]Base Attack/Grapple:[/B] +0/-17 [B]Attack:[/B] Bite +4 melee (1d3-5 plus contact poison) [B]Full Attack:[/B] Bite +4 melee (1d3-5 plus contact poison) [B]Space/Reach:[/B] 1 ft./0 ft. [B]Saves:[/B] Fort +2, Ref +2, Will +1 [B]Abilities:[/B] Str 1, Dex 11, Con 10, Int 1, Wis 12, Cha 2 [B]Skills:[/B] Balance +8, Climb +8, Hide +14, Listen +3, Move Silently +2, Spot +3, Swim +8 [B]Environment:[/B] Temperate plains and forests [/QUOTE]
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