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Converting Ravenloft monsters
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<blockquote data-quote="Cleon" data-source="post: 8995283" data-attributes="member: 57383"><p>Well I'll be Indexing both Archer Skeleton and Skeleton, Archer when I actually add them to the Creature Catalog. It's just a question of which you prefer as the name on the monster entry.</p><p></p><p>As for other Archer Skeletons, there are a couple in 3E: The <em>Barrow of the Forgotten King</em> has Skeletal Archers (which are just standard SRD Human Warrior Skeletons armed with shortbows and <em>+1 flaming arrows</em>) and <em>Dragon #317</em> has the Eldritch Archer (a new monster based on the <em>D&D Heroes</em> video game. It's an animated skeleton of an elven arcane archer with 16 HD and a <em>+5 keen composite longbow</em>.)</p><p></p><p></p><p></p><p>Fine by me.</p><p></p><p></p><p></p><p>That's what I'd go for.</p><p></p><p></p><p></p><p>It's the standard AD&D undead trait plus the common skeleton's immunity to cold:</p><p></p><p style="margin-left: 20px">From <em>Ravenloft Monstrous Compendium Appendix III: Creatures of Darkness (1994)</em></p> <p style="margin-left: 20px"> Archer skeletons are immune to <em>sleep</em>, <em>hold</em>, <em>charm</em>, or <em>fear</em> spells. They need never check morale, usually being magically commanded to fight to their destruction. They are also immune to all cold-based attacks, as are normal skeletons. Similarly, edged and piercing weapons do only half damage to these creatures, while blunt weapons, being designed to crush bone, do full damage.</p><p></p><p></p><p></p><p>I'll go along with that.</p><p></p><p>Updating <strong><a href="https://www.enworld.org/posts/8921888" target="_blank">Archer Skeleton Working Draft</a></strong>.</p><p></p><p></p><p></p><p>Yup.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8995283, member: 57383"] Well I'll be Indexing both Archer Skeleton and Skeleton, Archer when I actually add them to the Creature Catalog. It's just a question of which you prefer as the name on the monster entry. As for other Archer Skeletons, there are a couple in 3E: The [I]Barrow of the Forgotten King[/I] has Skeletal Archers (which are just standard SRD Human Warrior Skeletons armed with shortbows and [I]+1 flaming arrows[/I]) and [I]Dragon #317[/I] has the Eldritch Archer (a new monster based on the [I]D&D Heroes[/I] video game. It's an animated skeleton of an elven arcane archer with 16 HD and a [I]+5 keen composite longbow[/I].) Fine by me. That's what I'd go for. It's the standard AD&D undead trait plus the common skeleton's immunity to cold: [INDENT]From [I]Ravenloft Monstrous Compendium Appendix III: Creatures of Darkness (1994)[/I][/INDENT] [INDENT] Archer skeletons are immune to [I]sleep[/I], [I]hold[/I], [I]charm[/I], or [I]fear[/I] spells. They need never check morale, usually being magically commanded to fight to their destruction. They are also immune to all cold-based attacks, as are normal skeletons. Similarly, edged and piercing weapons do only half damage to these creatures, while blunt weapons, being designed to crush bone, do full damage.[/INDENT] I'll go along with that. Updating [B][URL='https://www.enworld.org/posts/8921888']Archer Skeleton Working Draft[/URL][/B]. Yup. [/QUOTE]
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