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<blockquote data-quote="Cleon" data-source="post: 5956996" data-attributes="member: 57383"><p><strong>Wingless Wonder Working Draft</strong></p><p></p><p><span style="font-size: 15px"><strong>Alkada, Wingless Wonder</strong></span></p><p><span style="font-size: 15px"><strong></strong></span>Small Aberration</p><p>Hit Dice: 2d8+2 (11 hp)</p><p>Initiative: -2</p><p>Speed: 20 ft. (4 squares), swim 10 ft.</p><p>Armor Class: 12 (+1 size, +3 natural, -2 Dex), touch 9, flat-footed 12</p><p>Base Attack/Grapple: +1/+1</p><p>Attack: Tentacle +2 melee (1)</p><p>Full Attack: 10 tentacles +2 melee (1) and bite -4 melee (2d4)</p><p>Space/Reach: 5 ft./5 ft. (10 ft. w/tentacles)</p><p>Special Attacks: Death throes, improved grab, poison, wonderblast</p><p>Special Qualities: Antimagic aura, darkvision 60 ft., fast healing 1, immunity to adhesion, immunity to fire, immunity to stunning, <em>mind blank</em>, shortsighted, spell resistance 23</p><p>Saves: Fort +1, Ref -2, Will +3</p><p>Abilities: Str 10, Dex 7, Con 12, Int 6, Wis 10, Cha 13</p><p>Skills: Climb +10, Listen +3, Swim +8</p><p>Feats: Weapon Focus (tentacles)</p><p>Environment: Temperate or warm land and underground</p><p>Organization: Solitary or pair</p><p>Challenge Rating: 2</p><p>Treasure: no coins, double goods (gems only), no items</p><p>Alignment: Always chaotic neutral</p><p>Advancement: 3-6 HD (Small)</p><p>Level Adjustment: —</p><p> </p><p> <em> <em>This creature looks like an upright, blue-green egg with a purple base. A writhing nest of tentacles emerge from the pointed top of the "egg", just above a pair of large, sad-looking eyes. Set in the center of its tentacles is an oversized beak-like mouth. The creature walks on two rubbery legs and had a pair of puny arms near its mid-body. Its arms flap constantly, as if the bizarre lifeform were trying to fly.</em></em></p><p> </p><p>A wingless wonder is a type of creature called the alkada, a group that includes the walking egg. Wingless wonders have 10 tentacles, walking eggs have 8 or 12. A wonder's tentacles can stretch to about 10 feet in length, or retract into their body until they're less than a foot long.</p><p></p><p>Alkada often make a high-pitched chittering, and redden when angry or excited. They are short-sighted creatures, curious and fearlessly stupid. An alkada is attracted by red or purple, the brighter the more alluring, and are fascinated by sparkly translucent objects, which they swallow and carry in their stomach. These trophies may include valuable gems or crystals among the polished pieces of glass and pretty pebbles, but the alkada must be cut open to extract its shiny treasure.</p><p></p><p>Most of an alkada's diet is vegetation, supplemented by whatever small animals come within reach of their tentacles. An alkada's favorite food is ripe fruit, but they will eat almost any living (or once living) thing they can fit into their mouths. They can live off carrion, kitchen refuse and animal wastes provided they occasionally dine on fresh plants. Alkada never attack each other, but will feed off a dead alkada once it is rotting.</p><p></p><p>Alkada are hermaphrodites. Whenever a solitary alkada meets another of its species, they entwine tentacles and chitter passionately for several minutes, exchanging fluids that fertilize pea-shaped eggs inside their partner. They usually then separate to continue their solitary lives, but may wander together as a mated pair. Alkada can carry up to a dozen eggs, but only fertilize one each time they meet another alkada. Pregnant alkada radiate an eldritch purple-white glow that sheds light equal to a candle. Six to seven months after fertilization the alkada excretes a fully-developed egg, rubbery and as large as a human head, which splits open to reveal a juvenile alkada. A newly hatched alkada can live independently; it often accompanies its parent for a while but is expected to fend for itself. </p><p></p><p>A wingless wonder stands about 4 feet tall, including a nest of tentacles averaging 18 inches high. They weigh about 40 pounds. </p><p></p><p>Alkada do not speak, their chittering carries no more meaning than an animal's cries.</p><p> </p><p><span style="font-size: 12px"><strong>COMBAT</strong></span></p><p>An alkada wanders about aimlessly, feeling everything around itself with its tentacles. If it touches something that feels tasty it may decide to attack, chittering excitedly as it tries to grab the prospective meal and bite it.</p><p> </p><p>Alkada are erratic creatures who seem oblivious to their surroundings. They may blunder into the midst of a battle or ignore a threatening enemy, but will defend themselves once attacked. Wingless wonders often use their wonder blast special attack if they get in a serious fight, but also unleash wonder blasts seemingly at random.</p><p> </p><p>An opponent can attack a wingless wonder's tentacles with a sunder attempt as if they were weapons. A wingless wonder's tentacles have 2 hit points each. If a wingless wonder is currently grappling a target with the tentacle that is being attacked, it usually uses another limb to make its attack of opportunity against the opponent making the sunder attempt. A wingless wonder takes no damage from having a tentacle severed or destroyed. A severed tentacle dies and can no longer be used to attack, but the wingless wonder takes no other penalties. Severed tentacles regrow in 1d12+12 hours.</p><p></p><p> <strong>Death Throes (Su):</strong> A dying wingless wonder lashes out with a powerful psionic blast, covering a 60 ft. cone directed towards whichever opponent killed it. All creatures within the cone take 1d6 Int damage and are confused for 1d4 rounds. If a creature succeeds at a DC 14 Will save they take half damage and are not confused. This is a mind-affecting effect. The save DC is Charisma based and includes a +2 racial bonus.</p><p></p><p> <strong>Immunity To Adhesion (Ex):</strong> No known adhesive will stick to a wingless wonder's skin. This makes wingless wonders immune to effects such as tanglefoot bags, adhesive webs (both from monstrous spiders and the <em>web</em> spell) and even <em>sovereign glue</em>. This immunity offers no protection against other sorts of grappling or entangling attack.</p><p></p><p><strong>Improved Grab (Ex):</strong> To use this ability, a wingless wonder must hit an opponent of any size with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and automatically deals bite damage. *A wingless wonder has a +4 racial bonus on grapple checks.</p><p> </p><p><strong>Mind Blank (Su):</strong> A wingless wonder is continuously under the effects of a <em>mind blank</em> spell (caster level 13th). This effect can be dispelled, but the wingless wonder can create it again as a free action on its next turn.</p><p></p><p><strong>Poison (Ex):</strong> Eating alkada flesh exposes the eater to the following poison:</p><p> </p><p><em> Alkada flesh:</em> ingested, Fortitude DC 12, initial damage nauseated for 1d4 rounds then sickened for 1d6 minutes, secondary damage 1d8 Con plus 2d10 minutes sickened. The save DC is Constitution-based.</p><p> </p><p> <strong>Shortsighted (Ex):</strong> Alkada have difficulty seeing anything further than 10 ft. away and are virtually blind at long distances. Instead of the normal -1 penalty per 10 feet of distance, an alkada has a -4 penalty on Spot checks for the first 10 feet of distance, increased by -2 per additional 10 feet.</p><p></p><p><strong>Wonderblast (Su):</strong> Once per day, a wingless wonder can create a wild magic effect as a standard action. This functions exactly like a <em>rod of wonder</em>, except effects originate from the wingless wonder and all saving throws have a DC of 14. The save DCs are Charisma-based and include a +2 racial bonus.</p><p></p><p><strong>Skills:</strong> An alkada has a +8 racial bonus on Climb checks.</p><p></p><p>A wingless wonder has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</p><p></p><p><span style="font-size: 12px"><strong>Pregnant Alkada</strong></span></p><p>Alkada that are carrying fertilized eggs gain the following special quality.</p><p></p><p><strong> Maternal Glow (Su):</strong> Pregnant alkada radiate an eldritch purple-white glow that sheds light equal to a candle. When a pregnant wingless wonder uses its wonderblast, the light from its maternal glow flickers for 1 round.</p><p></p><p><strong><span style="font-size: 12px">In Faerûn</span></strong></p><p>Certain drow wizards in the underdark of Faerûn have developed a secret <em>wonderform</em> spell which enables them to transform into wingless wonders while retaining their spellcasting abilities. They often use this spell to hide from the drow Matriarchs and the clerics of Lolth.</p><p></p><p>In recent years, it has been fashionable for powerful wizards to use <em>polymorph any object</em> to transform their rivals into wingless wonders. Such transformed wonders cannot speak or perform precise gestures so are unable to cast spells with verbal or somatic components, so most are stuck in alkada form until they can find someone to break the enchantment upon them.</p><p></p><p><span style="font-size: 12px"><strong>Wonderform</strong></span><em></em></p><p><em><strong>Transmutation</strong></em></p><p><strong>Level:</strong> Sor/Wiz 8</p><p><strong>Components:</strong> V, S</p><p><strong>Casting Time:</strong> 1 standard action</p><p><strong>Range:</strong> Personal</p><p><strong>Target:</strong> You</p><p><strong>Duration:</strong> Permanent (D)</p><p></p><p>This spell functions like <em>shapechange</em>, except it enables you to assume the form of a wingless wonder. You gain all extraordinary and supernatural abilities of a wingless wonder, including its continuous <em>mind blank</em> and spell resistance 23, but you lose your own supernatural abilities.</p><p></p><p>While in <em>wonderform</em>, alignment detection abilities register you as chaotic neutral. Other alignment-dependent effects, such as a <em>chaos hammer</em> spell or an <em>axiomatic</em> weapon bestowing a negative level on chaotic creatures, will affect you according to your actual alignment.</p><p></p><p>The <em>wonderform</em> spell ends instantly if you assume the form of another creature but is otherwise permanent until the spell is broken, you even remain in <em>wonderform</em> should you be killed. Any parts of your body that are cut from you (i.e. the wingless wonder's tentacles) do not revert to their original forms.</p><p></p><p>You can cast spells and use spell-like abilities while in <em>wonderform</em>. Material components that melded into your body when you assumed <em>wonderform</em> can be used to cast spells but are otherwise nonfunctional. Wingless wonders are incapable of meaningful speech, any verbal spell components you utter sound like high-pitched chittering but still function normally. You use your tentacles to perform any somatic components a spell might have.</p><p></p><p>Other creatures who observe you spellcasting have a -20 penalty on Spellcraft check to identify a spell you cast, due to the <em>wonderform's</em> perturbation of the spell's components.</p><p></p><p>The alien structure of a wingless wonder's brain puts great strain on your mind. At the end of every 24 hours you spend in <em>wonderform</em> you must succeed at a Will save (DC 15 +1 per day after the first) or take 1d4 Intelligence damage. This damage cannot reduce your Intelligence to below Int 6 (the average score of a wingless wonder), but if your Intelligence is reduced to 6 or lower you lost the ability to dismiss the <em>wonderform</em> spell and will remain a wingless wonder permanently unless another effect breaks the <em>wonderform</em> spell.</p><p></p><p>There are tales of spellcasters wandering for decades in the shape of a wingless wonder before encountering a helpful creature able to use <em>break enchantment</em> or <em>polymorph</em> to return them to normal.</p><p></p><p><em>Originally appeared in Dragon Magazine issue 40 (1980)</em></p></blockquote><p></p>
[QUOTE="Cleon, post: 5956996, member: 57383"] [b]Wingless Wonder Working Draft[/b] [SIZE=4][B]Alkada, Wingless Wonder [/B][/SIZE]Small Aberration Hit Dice: 2d8+2 (11 hp) Initiative: -2 Speed: 20 ft. (4 squares), swim 10 ft. Armor Class: 12 (+1 size, +3 natural, -2 Dex), touch 9, flat-footed 12 Base Attack/Grapple: +1/+1 Attack: Tentacle +2 melee (1) Full Attack: 10 tentacles +2 melee (1) and bite -4 melee (2d4) Space/Reach: 5 ft./5 ft. (10 ft. w/tentacles) Special Attacks: Death throes, improved grab, poison, wonderblast Special Qualities: Antimagic aura, darkvision 60 ft., fast healing 1, immunity to adhesion, immunity to fire, immunity to stunning, [I]mind blank[/I], shortsighted, spell resistance 23 Saves: Fort +1, Ref -2, Will +3 Abilities: Str 10, Dex 7, Con 12, Int 6, Wis 10, Cha 13 Skills: Climb +10, Listen +3, Swim +8 Feats: Weapon Focus (tentacles) Environment: Temperate or warm land and underground Organization: Solitary or pair Challenge Rating: 2 Treasure: no coins, double goods (gems only), no items Alignment: Always chaotic neutral Advancement: 3-6 HD (Small) Level Adjustment: — [I] [I]This creature looks like an upright, blue-green egg with a purple base. A writhing nest of tentacles emerge from the pointed top of the "egg", just above a pair of large, sad-looking eyes. Set in the center of its tentacles is an oversized beak-like mouth. The creature walks on two rubbery legs and had a pair of puny arms near its mid-body. Its arms flap constantly, as if the bizarre lifeform were trying to fly.[/I][/I] A wingless wonder is a type of creature called the alkada, a group that includes the walking egg. Wingless wonders have 10 tentacles, walking eggs have 8 or 12. A wonder's tentacles can stretch to about 10 feet in length, or retract into their body until they're less than a foot long. Alkada often make a high-pitched chittering, and redden when angry or excited. They are short-sighted creatures, curious and fearlessly stupid. An alkada is attracted by red or purple, the brighter the more alluring, and are fascinated by sparkly translucent objects, which they swallow and carry in their stomach. These trophies may include valuable gems or crystals among the polished pieces of glass and pretty pebbles, but the alkada must be cut open to extract its shiny treasure. Most of an alkada's diet is vegetation, supplemented by whatever small animals come within reach of their tentacles. An alkada's favorite food is ripe fruit, but they will eat almost any living (or once living) thing they can fit into their mouths. They can live off carrion, kitchen refuse and animal wastes provided they occasionally dine on fresh plants. Alkada never attack each other, but will feed off a dead alkada once it is rotting. Alkada are hermaphrodites. Whenever a solitary alkada meets another of its species, they entwine tentacles and chitter passionately for several minutes, exchanging fluids that fertilize pea-shaped eggs inside their partner. They usually then separate to continue their solitary lives, but may wander together as a mated pair. Alkada can carry up to a dozen eggs, but only fertilize one each time they meet another alkada. Pregnant alkada radiate an eldritch purple-white glow that sheds light equal to a candle. Six to seven months after fertilization the alkada excretes a fully-developed egg, rubbery and as large as a human head, which splits open to reveal a juvenile alkada. A newly hatched alkada can live independently; it often accompanies its parent for a while but is expected to fend for itself. A wingless wonder stands about 4 feet tall, including a nest of tentacles averaging 18 inches high. They weigh about 40 pounds. Alkada do not speak, their chittering carries no more meaning than an animal's cries. [SIZE=3][B]COMBAT[/B][/SIZE] An alkada wanders about aimlessly, feeling everything around itself with its tentacles. If it touches something that feels tasty it may decide to attack, chittering excitedly as it tries to grab the prospective meal and bite it. Alkada are erratic creatures who seem oblivious to their surroundings. They may blunder into the midst of a battle or ignore a threatening enemy, but will defend themselves once attacked. Wingless wonders often use their wonder blast special attack if they get in a serious fight, but also unleash wonder blasts seemingly at random. An opponent can attack a wingless wonder's tentacles with a sunder attempt as if they were weapons. A wingless wonder's tentacles have 2 hit points each. If a wingless wonder is currently grappling a target with the tentacle that is being attacked, it usually uses another limb to make its attack of opportunity against the opponent making the sunder attempt. A wingless wonder takes no damage from having a tentacle severed or destroyed. A severed tentacle dies and can no longer be used to attack, but the wingless wonder takes no other penalties. Severed tentacles regrow in 1d12+12 hours. [B]Death Throes (Su):[/B] A dying wingless wonder lashes out with a powerful psionic blast, covering a 60 ft. cone directed towards whichever opponent killed it. All creatures within the cone take 1d6 Int damage and are confused for 1d4 rounds. If a creature succeeds at a DC 14 Will save they take half damage and are not confused. This is a mind-affecting effect. The save DC is Charisma based and includes a +2 racial bonus. [B]Immunity To Adhesion (Ex):[/B] No known adhesive will stick to a wingless wonder's skin. This makes wingless wonders immune to effects such as tanglefoot bags, adhesive webs (both from monstrous spiders and the [I]web[/I] spell) and even [I]sovereign glue[/I]. This immunity offers no protection against other sorts of grappling or entangling attack. [B]Improved Grab (Ex):[/B] To use this ability, a wingless wonder must hit an opponent of any size with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and automatically deals bite damage. *A wingless wonder has a +4 racial bonus on grapple checks. [B]Mind Blank (Su):[/B] A wingless wonder is continuously under the effects of a [I]mind blank[/I] spell (caster level 13th). This effect can be dispelled, but the wingless wonder can create it again as a free action on its next turn. [B]Poison (Ex):[/B] Eating alkada flesh exposes the eater to the following poison: [I] Alkada flesh:[/I] ingested, Fortitude DC 12, initial damage nauseated for 1d4 rounds then sickened for 1d6 minutes, secondary damage 1d8 Con plus 2d10 minutes sickened. The save DC is Constitution-based. [B]Shortsighted (Ex):[/B] Alkada have difficulty seeing anything further than 10 ft. away and are virtually blind at long distances. Instead of the normal -1 penalty per 10 feet of distance, an alkada has a -4 penalty on Spot checks for the first 10 feet of distance, increased by -2 per additional 10 feet. [B]Wonderblast (Su):[/B] Once per day, a wingless wonder can create a wild magic effect as a standard action. This functions exactly like a [I]rod of wonder[/I], except effects originate from the wingless wonder and all saving throws have a DC of 14. The save DCs are Charisma-based and include a +2 racial bonus. [B]Skills:[/B] An alkada has a +8 racial bonus on Climb checks. A wingless wonder has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. [SIZE=3][B]Pregnant Alkada[/B][/SIZE] Alkada that are carrying fertilized eggs gain the following special quality. [B] Maternal Glow (Su):[/B] Pregnant alkada radiate an eldritch purple-white glow that sheds light equal to a candle. When a pregnant wingless wonder uses its wonderblast, the light from its maternal glow flickers for 1 round. [B][SIZE=3]In Faerûn[/SIZE][/B] Certain drow wizards in the underdark of Faerûn have developed a secret [I]wonderform[/I] spell which enables them to transform into wingless wonders while retaining their spellcasting abilities. They often use this spell to hide from the drow Matriarchs and the clerics of Lolth. In recent years, it has been fashionable for powerful wizards to use [I]polymorph any object[/I] to transform their rivals into wingless wonders. Such transformed wonders cannot speak or perform precise gestures so are unable to cast spells with verbal or somatic components, so most are stuck in alkada form until they can find someone to break the enchantment upon them. [SIZE=3][B]Wonderform[/B][/SIZE][I] [B]Transmutation[/B][/I] [B]Level:[/B] Sor/Wiz 8 [B]Components:[/B] V, S [B]Casting Time:[/B] 1 standard action [B]Range:[/B] Personal [B]Target:[/B] You [B]Duration:[/B] Permanent (D) This spell functions like [I]shapechange[/I], except it enables you to assume the form of a wingless wonder. You gain all extraordinary and supernatural abilities of a wingless wonder, including its continuous [I]mind blank[/I] and spell resistance 23, but you lose your own supernatural abilities. While in [I]wonderform[/I], alignment detection abilities register you as chaotic neutral. Other alignment-dependent effects, such as a [I]chaos hammer[/I] spell or an [I]axiomatic[/I] weapon bestowing a negative level on chaotic creatures, will affect you according to your actual alignment. The [I]wonderform[/I] spell ends instantly if you assume the form of another creature but is otherwise permanent until the spell is broken, you even remain in [I]wonderform[/I] should you be killed. Any parts of your body that are cut from you (i.e. the wingless wonder's tentacles) do not revert to their original forms. You can cast spells and use spell-like abilities while in [I]wonderform[/I]. Material components that melded into your body when you assumed [I]wonderform[/I] can be used to cast spells but are otherwise nonfunctional. Wingless wonders are incapable of meaningful speech, any verbal spell components you utter sound like high-pitched chittering but still function normally. You use your tentacles to perform any somatic components a spell might have. Other creatures who observe you spellcasting have a -20 penalty on Spellcraft check to identify a spell you cast, due to the [I]wonderform's[/I] perturbation of the spell's components. The alien structure of a wingless wonder's brain puts great strain on your mind. At the end of every 24 hours you spend in [I]wonderform[/I] you must succeed at a Will save (DC 15 +1 per day after the first) or take 1d4 Intelligence damage. This damage cannot reduce your Intelligence to below Int 6 (the average score of a wingless wonder), but if your Intelligence is reduced to 6 or lower you lost the ability to dismiss the [I]wonderform[/I] spell and will remain a wingless wonder permanently unless another effect breaks the [I]wonderform[/I] spell. There are tales of spellcasters wandering for decades in the shape of a wingless wonder before encountering a helpful creature able to use [I]break enchantment[/I] or [I]polymorph[/I] to return them to normal. [I]Originally appeared in Dragon Magazine issue 40 (1980)[/I] [/QUOTE]
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