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Converting original D&D and Mystara monsters
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<blockquote data-quote="Cleon" data-source="post: 8752410" data-attributes="member: 57383"><p>Updated the <strong><a href="http://www.enworld.org/forum/showthread.php?p=7261913#post7261913" target="_blank">Resonance Working Draft</a></strong>.</p><p></p><p></p><p></p><p>Okay, so that'd give us:</p><p></p><p style="margin-left: 20px"><em>Sound of Death #2:</em> A caprine with a resonance score of 101 or more can play a terrible cacophany on a musical instrument. This heart-wrenching sound lasts 10 rounds and can affect all living creatures within a radius of 40 feet from the caprine who can hear the tune. The caprine can tune a <em>sound of death</em> so it affects or spares particular creatures, specifying what individuals, races or species the sound harms or does not harm. Each round, all creatures affected by the tune takes [<span style="color: red">damage<strong>?</strong></span>] and the caprine itself takes 1d8 [<span style="color: red"><strong>?</strong></span>] hit points of damage. On the final tenth round, any affected creature that is [<span style="color: red">reduced to 0 or negative hit points<strong>?</strong></span>] by the <em>sound of death</em> (excluding the caprine) will automatically die.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">If the caprine is forced to stop playing the <em>sound of death</em> before the tune finished on the 10th round, the caprine takes 1d3 Constitution drain damage with no saving throw.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[<span style="color: red">Bardic countersong<strong>?</strong></span>]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Sound of Death is a sonic death effect.</p><p></p><p>We need to agree on the damage and what, if any, effect countersong has on it.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8752410, member: 57383"] Updated the [B][URL='http://www.enworld.org/forum/showthread.php?p=7261913#post7261913']Resonance Working Draft[/URL][/B]. Okay, so that'd give us: [INDENT][I]Sound of Death #2:[/I] A caprine with a resonance score of 101 or more can play a terrible cacophany on a musical instrument. This heart-wrenching sound lasts 10 rounds and can affect all living creatures within a radius of 40 feet from the caprine who can hear the tune. The caprine can tune a [I]sound of death[/I] so it affects or spares particular creatures, specifying what individuals, races or species the sound harms or does not harm. Each round, all creatures affected by the tune takes [[COLOR=red]damage[B]?[/B][/COLOR]] and the caprine itself takes 1d8 [[COLOR=red][B]?[/B][/COLOR]] hit points of damage. On the final tenth round, any affected creature that is [[COLOR=red]reduced to 0 or negative hit points[B]?[/B][/COLOR]] by the [I]sound of death[/I] (excluding the caprine) will automatically die.[/INDENT] [INDENT][/INDENT] [INDENT]If the caprine is forced to stop playing the [I]sound of death[/I] before the tune finished on the 10th round, the caprine takes 1d3 Constitution drain damage with no saving throw.[/INDENT] [INDENT][/INDENT] [INDENT][[COLOR=red]Bardic countersong[B]?[/B][/COLOR]][/INDENT] [INDENT][/INDENT] [INDENT]Sound of Death is a sonic death effect.[/INDENT] We need to agree on the damage and what, if any, effect countersong has on it. [/QUOTE]
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