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Converting Oriental Adventures creatures
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<blockquote data-quote="Cleon" data-source="post: 6525002" data-attributes="member: 57383"><p>Okay, the General is listed as a "13th level ronin" - which means he's a 13th level samurai from the 1E <em>Oriental Adventures</em> who's lost the samurai's class abilities to claim property & attract followers but retains the samurai class's other special abilities.</p><p></p><p>At his level, a samurai has the following abilities:</p><ul> <li data-xf-list-type="ul"> Increased damage with weapons (the bonus is +4 at his level) </li> <li data-xf-list-type="ul">ability to specialize in both katana (3E = masterwork bastard sword) and daikyu (3E = composite longbow) </li> <li data-xf-list-type="ul">Immunity to fear [pretty irrelevant for an Undead!] </li> <li data-xf-list-type="ul">Cause fear in all creatures with 1 HD or less (samurai can turn this on and off at will) </li> <li data-xf-list-type="ul">kiai (ki shout) that increases Strength to 18/00 for 1 round, usable once per day per level (e.g. 13 times). </li> <li data-xf-list-type="ul">Great kiai that increases Str to 19/00 and and causes all enemies within 10 feet to save vs. paralyzation or be stunned for 1 round. Usable 1/day, but use exhausts his <em>ki</em> so prevents him using regular kiai shouts for the rest of the day. </li> </ul><p></p><p>I'm thinking we might as well give him some or most of the above.</p><p></p><p>An AD&D Samurai also has minimum ability scores of Str 13, Con 13, Int 14, Wis 13 - so he has to have at least those numbers.</p><p></p><p>We can reverse-engineer the character's Strength easily enough. When he uses kiai his THAC0 improves by +2 and his damage improves by 3. His kiai gives him Str 18/00, which is +3 to hit, +6 damage, so his "base strength" must be +1 to hit, +3 damage. Therefore he has Strength 18/01 to 18/50 - the first rung of exceptional strength.</p><p></p><p>That also tells us that - for some perverse reason - he has chosen not to specialize in katana, since his +8 bonus to damage is fully accounted for: +4 from his class ability, +3 from Strength, and +1 for the <em>+1 katana</em>.</p><p></p><p>AD&D weapon specialization would have added another +2 damage (and +1 to hit).</p></blockquote><p></p>
[QUOTE="Cleon, post: 6525002, member: 57383"] Okay, the General is listed as a "13th level ronin" - which means he's a 13th level samurai from the 1E [I]Oriental Adventures[/I] who's lost the samurai's class abilities to claim property & attract followers but retains the samurai class's other special abilities. At his level, a samurai has the following abilities: [LIST] [*] Increased damage with weapons (the bonus is +4 at his level) [*]ability to specialize in both katana (3E = masterwork bastard sword) and daikyu (3E = composite longbow) [*]Immunity to fear [pretty irrelevant for an Undead!] [*]Cause fear in all creatures with 1 HD or less (samurai can turn this on and off at will) [*]kiai (ki shout) that increases Strength to 18/00 for 1 round, usable once per day per level (e.g. 13 times). [*]Great kiai that increases Str to 19/00 and and causes all enemies within 10 feet to save vs. paralyzation or be stunned for 1 round. Usable 1/day, but use exhausts his [I]ki[/I] so prevents him using regular kiai shouts for the rest of the day. [/LIST] I'm thinking we might as well give him some or most of the above. An AD&D Samurai also has minimum ability scores of Str 13, Con 13, Int 14, Wis 13 - so he has to have at least those numbers. We can reverse-engineer the character's Strength easily enough. When he uses kiai his THAC0 improves by +2 and his damage improves by 3. His kiai gives him Str 18/00, which is +3 to hit, +6 damage, so his "base strength" must be +1 to hit, +3 damage. Therefore he has Strength 18/01 to 18/50 - the first rung of exceptional strength. That also tells us that - for some perverse reason - he has chosen not to specialize in katana, since his +8 bonus to damage is fully accounted for: +4 from his class ability, +3 from Strength, and +1 for the [I]+1 katana[/I]. AD&D weapon specialization would have added another +2 damage (and +1 to hit). [/QUOTE]
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