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<blockquote data-quote="Cleon" data-source="post: 6108687" data-attributes="member: 57383"><p><strong>Veiled Maidens Original Stats</strong></p><p></p><p><span style="font-size: 15px"><strong>24. Veiled Courtyard</strong></span></p><table style='width: 100%'><tr><td>This flagstone courtyard is filled with the flutter of wind-whipped azure banners spaced around the courtyard, with one by each entrance. Each banner bears the graceful T-shaped character for hearth and home.</td></tr></table><p>This is the haunt of the second weapon master of the Seven Swords, the Veiled Maidens. Touching any veil summons this spirit (carelessly walking through the entrances might have this effect). When the spirit is summoned, the wind suddenly dies and the night song of the insects takes on the sound of lyrical lutes.</p><p></p><table style='width: 100%'><tr><td>From the shadowed portico behind the banners step seven beautiful, identical women holding gauzy, azure veils. They speak not a word, but smile and begin to dance, whipping and tossing their veils and turning gracefully.</td></tr></table><p>These are all incarnations of Ito Kiku, devoted daughter to Ito Tadahiro. If the characters allow, the maidens separate and dance around each PC, brushing and gracefully sweeping their veils over the characters’ faces, arms, and necks. Suddenly, they attack.</p><p> </p><p>The first round only, the maidens use a special <em>strangulation</em> attack if the characters accept the dance passively. The first round of the attack, a successful hit roll means an unwary victim must make a save vs. paralyzation. A victim who fails suffers 1d4 points. Each round thereafter, the victim suffers 1-4 points and must make a constitution save or die. Otherwise the maidens make more conventional attacks.</p><p></p><p><em>The Veiled Maidens:</em> 3d level monk (AC 8; MV 17”; hp 18 each; #AT 2; THAC0 20; Dmg 1-4 or 1-6; S 15, 18, W 15, D 15, C 16, Ch 16; ki: save for no damage from magic. They have other special abilities with their veils.</p><p></p><p><em>Blinding Feint:</em> A successful feint blinds the opponent for 1d2 rounds.</p><p></p><p><em>Entangle Weapon:</em> This is normal entangle attack, but if successful the opponent cannot use his weapon unless he makes a strength save at a +5 penalty to pull it free.</p><p></p><p>These maidens know a soft martial arts skill using the hands and the following maneuvers: <em>feint</em>, <em>stun</em> <em>touch</em>, <em>sticking</em> <em>touch</em>, and <em>steel</em> <em>cloth</em>.</p><p></p><p>When the maidens are defeated there is a sound of tearing cloth. Each maiden leaves behind a pale golden pearl worth 50 tael each. If a pearl is swallowed, it bestows a magical bonus to the character of +1 to hit and damage which may be included when determining if a character can hit a creature struck only by magical weapons. This effect lasts 1 turn. A prayer box beside the door holds a brooch with a pin that appears to be a small katana that fits into the medallion.</p><p></p><p><span style="font-size: 12px"><em><strong><span style="color: #ff0000">The adventure's Statistics Appendix includes:</span></strong></em></span></p><p></p><table style='width: 100%'><tr><td><strong>NAME</strong></td><td><strong>AC</strong></td><td><strong>MV</strong></td><td><strong>HD</strong></td><td><strong>hp</strong></td><td><strong>THAC0</strong></td><td><strong>Dmg</strong></td><td><strong>SA</strong></td><td><strong>SD</strong></td><td><strong>AL</strong></td></tr><tr><td>Veiled Maidens</td><td>8</td><td>17”</td><td>3</td><td>18</td><td>20</td><td>1-4/1-6</td><td>Garrotte</td><td>Ki save vs spell 1/2</td><td>NE</td></tr></table><p><span style="font-size: 12px"><em><strong><span style="color: #ff0000">The adventure's Introduction includes:</span></strong></em></span></p><p></p><p><em>Second is the daughter of death; her graceful touch is doom, her power a veil of deceit.</em></p><p></p><p>A special note for the DM: each of the seven swords possesses a special weakness. If the characters specifically attack the item or achieve the condition, the weapon master suffers double damage from hits scored and has a -2 on initiative for the next round. The weaknesses are:</p><p></p><p><em>Veiled Maidens:</em> Their veil (AC 5).</p></blockquote><p></p>
[QUOTE="Cleon, post: 6108687, member: 57383"] [b]Veiled Maidens Original Stats[/b] [SIZE=4][B]24. Veiled Courtyard[/B][/SIZE] [TABLE="class: outer_border"] [TR] [TD]This flagstone courtyard is filled with the flutter of wind-whipped azure banners spaced around the courtyard, with one by each entrance. Each banner bears the graceful T-shaped character for hearth and home.[/TD] [/TR] [/TABLE] This is the haunt of the second weapon master of the Seven Swords, the Veiled Maidens. Touching any veil summons this spirit (carelessly walking through the entrances might have this effect). When the spirit is summoned, the wind suddenly dies and the night song of the insects takes on the sound of lyrical lutes. [TABLE="class: outer_border"] [TR] [TD]From the shadowed portico behind the banners step seven beautiful, identical women holding gauzy, azure veils. They speak not a word, but smile and begin to dance, whipping and tossing their veils and turning gracefully.[/TD] [/TR] [/TABLE] These are all incarnations of Ito Kiku, devoted daughter to Ito Tadahiro. If the characters allow, the maidens separate and dance around each PC, brushing and gracefully sweeping their veils over the characters’ faces, arms, and necks. Suddenly, they attack. The first round only, the maidens use a special [I]strangulation[/I] attack if the characters accept the dance passively. The first round of the attack, a successful hit roll means an unwary victim must make a save vs. paralyzation. A victim who fails suffers 1d4 points. Each round thereafter, the victim suffers 1-4 points and must make a constitution save or die. Otherwise the maidens make more conventional attacks. [I]The Veiled Maidens:[/I] 3d level monk (AC 8; MV 17”; hp 18 each; #AT 2; THAC0 20; Dmg 1-4 or 1-6; S 15, 18, W 15, D 15, C 16, Ch 16; ki: save for no damage from magic. They have other special abilities with their veils. [I]Blinding Feint:[/I] A successful feint blinds the opponent for 1d2 rounds. [I]Entangle Weapon:[/I] This is normal entangle attack, but if successful the opponent cannot use his weapon unless he makes a strength save at a +5 penalty to pull it free. These maidens know a soft martial arts skill using the hands and the following maneuvers: [I]feint[/I], [I]stun[/I] [I]touch[/I], [I]sticking[/I] [I]touch[/I], and [I]steel[/I] [I]cloth[/I]. When the maidens are defeated there is a sound of tearing cloth. Each maiden leaves behind a pale golden pearl worth 50 tael each. If a pearl is swallowed, it bestows a magical bonus to the character of +1 to hit and damage which may be included when determining if a character can hit a creature struck only by magical weapons. This effect lasts 1 turn. A prayer box beside the door holds a brooch with a pin that appears to be a small katana that fits into the medallion. [SIZE=3][I][B][COLOR=#ff0000]The adventure's Statistics Appendix includes:[/COLOR][/B][/I][/SIZE] [TABLE] [TR] [TD][B]NAME[/B][/TD] [TD][B]AC[/B][/TD] [TD][B]MV[/B][/TD] [TD][B]HD[/B][/TD] [TD][B]hp[/B][/TD] [TD][B]THAC0[/B][/TD] [TD][B]Dmg[/B][/TD] [TD][B]SA[/B][/TD] [TD][B]SD[/B][/TD] [TD][B]AL[/B][/TD] [/TR] [TR] [TD]Veiled Maidens[/TD] [TD]8[/TD] [TD]17”[/TD] [TD]3[/TD] [TD]18[/TD] [TD]20[/TD] [TD]1-4/1-6[/TD] [TD]Garrotte[/TD] [TD]Ki save vs spell 1/2[/TD] [TD]NE[/TD] [/TR] [/TABLE] [SIZE=3][I][B][COLOR=#ff0000]The adventure's Introduction includes:[/COLOR][/B][/I][/SIZE] [I]Second is the daughter of death; her graceful touch is doom, her power a veil of deceit.[/I] A special note for the DM: each of the seven swords possesses a special weakness. If the characters specifically attack the item or achieve the condition, the weapon master suffers double damage from hits scored and has a -2 on initiative for the next round. The weaknesses are: [I]Veiled Maidens:[/I] Their veil (AC 5). [/QUOTE]
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