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Converting monsters from Tales From The Infinite Staircase
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<blockquote data-quote="Cleon" data-source="post: 8085521" data-attributes="member: 57383"><p>After some contemplation I like them both so why not give old Zophiel two 2nd-level worm spells, one that summons a worm swarm (<em>summon worms</em>) and one that creates a mass of slimy worms (<em>create worms</em> or maybe <em>wormslick</em>).</p><p></p><p><span style="color: BLUE">I'd make <em>summon worms</em> a Brd 2, Drd 2, Sor/Wiz 2 spell (the same as <em>summon swarm</em>) and <em>create worms/wormslick</em> the Worms 2 spell.</span></p><p><span style="color: BLUE"></span></p><p><span style="color: BLUE">Also, methinks we should change the summon version's casting time to 1 round to match standard summon spells:</span></p><p></p><p><span style="font-size: 18px"><strong><em>Summon Worms</em></strong></span></p><p>Conjuration (Summoning)</p><p><strong>Level:</strong> Brd 2, Drd 2, Sor/Wiz 2</p><p><strong>Components:</strong> V, S, M, DF</p><p><strong>Casting Time:</strong> 1 round</p><p><strong>Range:</strong> Close (25 ft. + 5 ft./2 levels)</p><p><strong>Effect:</strong> One swarm of worms</p><p><strong>Duration:</strong> Concentration + 2 rounds</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> No</p><p></p><p>This functions like a <em>summon swarm</em> spell, except it summons a swarm of flesh-eating worms (see Swarm, Carnivorous Worm entry).</p><p></p><p><em>Material Component:</em> A handful of fresh soil.</p><p></p><p><span style="color: BLUE">Also, rather than be permanent like the original I'm thinking a special duration of X hours like <em>create food and water</em> may be more appropriate for the creation version:</span></p><p></p><p><strong><em><span style="font-size: 18px">Wormslick</span></em></strong></p><p>Conjuration (Creation)</p><p><strong>Level:</strong> Worm 2</p><p><strong>Components:</strong> V, S, M, DF</p><p><strong>Casting Time:</strong> 1 round</p><p><strong>Range:</strong> Close (25 ft. + 5 ft./2 levels)</p><p><strong>Area:</strong> One 10-ft. square</p><p><strong>Duration:</strong> 6 hours; see text</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> No</p><p></p><p>You cause a mass of slime-covered worms to squirm into being. The worms can swarm out of any nonliving material that worms could live in (earth, mud, wood, corpses, et cetera). The worms can be conjured in the area of other creatures. A <em>wormslick</em> is made up of ordinary nonvenomous burrowing worms appropriate for the medium they are created from such as earthworms, woodworms or lugworms.</p><p></p><p>While harmless, the worms are extremely slippery. Any creature in the area when the spell is cast must make a successful Reflex save or fall. This save is repeated on your turn each round that the creature remains within the area. A creature can walk within or through the area of worms at half normal speed with a DC 12 Balance check. Failure means it can’t move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Balance skill for details).</p><p></p><p>The worms remain were they are summoned and will eventually die and rot away or disperse into the surrounding ground. They are subject to dehydration, starvation, aging and other natural phenomena like any other mundane worm. A <em>wormslick</em> typically remains slippery for 6 hours before drying out and perishing, but can last up to 12 hours if kept moist (or underwater) or as little as 2 hours in severe heat under direct sunlight. Applying 4 points of damage to a 5-foot square of <em>wormslick</em> with an area-of-effect or energy attack (acid, cold, fire, etc cetera) will destroy or scatter the worms.</p><p></p><p>The worms that this spell creates are edible, if rather chewy. The worms decay and become inedible within 24 hours, but can be kept fresh for another 24 hours by casting a <em>purify food and drink</em> spell on them. One casting produces enough food to sustain two humans per caster level for 24 hours.</p><p></p><p><em>Material Component:</em> A dried earthworm and a cup of water.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8085521, member: 57383"] After some contemplation I like them both so why not give old Zophiel two 2nd-level worm spells, one that summons a worm swarm ([I]summon worms[/I]) and one that creates a mass of slimy worms ([I]create worms[/I] or maybe [I]wormslick[/I]). [COLOR=BLUE]I'd make [I]summon worms[/I] a Brd 2, Drd 2, Sor/Wiz 2 spell (the same as [I]summon swarm[/I]) and [I]create worms/wormslick[/I] the Worms 2 spell. Also, methinks we should change the summon version's casting time to 1 round to match standard summon spells:[/COLOR] [SIZE=5][B][I]Summon Worms[/I][/B][/SIZE] Conjuration (Summoning) [B]Level:[/B] Brd 2, Drd 2, Sor/Wiz 2 [B]Components:[/B] V, S, M, DF [B]Casting Time:[/B] 1 round [B]Range:[/B] Close (25 ft. + 5 ft./2 levels) [B]Effect:[/B] One swarm of worms [B]Duration:[/B] Concentration + 2 rounds [B]Saving Throw:[/B] None [B]Spell Resistance:[/B] No This functions like a [I]summon swarm[/I] spell, except it summons a swarm of flesh-eating worms (see Swarm, Carnivorous Worm entry). [I]Material Component:[/I] A handful of fresh soil. [COLOR=BLUE]Also, rather than be permanent like the original I'm thinking a special duration of X hours like [I]create food and water[/I] may be more appropriate for the creation version:[/COLOR] [B][I][SIZE=5]Wormslick[/SIZE][/I][/B] Conjuration (Creation) [B]Level:[/B] Worm 2 [B]Components:[/B] V, S, M, DF [B]Casting Time:[/B] 1 round [B]Range:[/B] Close (25 ft. + 5 ft./2 levels) [B]Area:[/B] One 10-ft. square [B]Duration:[/B] 6 hours; see text [B]Saving Throw:[/B] None [B]Spell Resistance:[/B] No You cause a mass of slime-covered worms to squirm into being. The worms can swarm out of any nonliving material that worms could live in (earth, mud, wood, corpses, et cetera). The worms can be conjured in the area of other creatures. A [I]wormslick[/I] is made up of ordinary nonvenomous burrowing worms appropriate for the medium they are created from such as earthworms, woodworms or lugworms. While harmless, the worms are extremely slippery. Any creature in the area when the spell is cast must make a successful Reflex save or fall. This save is repeated on your turn each round that the creature remains within the area. A creature can walk within or through the area of worms at half normal speed with a DC 12 Balance check. Failure means it can’t move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Balance skill for details). The worms remain were they are summoned and will eventually die and rot away or disperse into the surrounding ground. They are subject to dehydration, starvation, aging and other natural phenomena like any other mundane worm. A [I]wormslick[/I] typically remains slippery for 6 hours before drying out and perishing, but can last up to 12 hours if kept moist (or underwater) or as little as 2 hours in severe heat under direct sunlight. Applying 4 points of damage to a 5-foot square of [I]wormslick[/I] with an area-of-effect or energy attack (acid, cold, fire, etc cetera) will destroy or scatter the worms. The worms that this spell creates are edible, if rather chewy. The worms decay and become inedible within 24 hours, but can be kept fresh for another 24 hours by casting a [I]purify food and drink[/I] spell on them. One casting produces enough food to sustain two humans per caster level for 24 hours. [I]Material Component:[/I] A dried earthworm and a cup of water. [/QUOTE]
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