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Converting monsters from Tales From The Infinite Staircase
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<blockquote data-quote="Cleon" data-source="post: 7224519" data-attributes="member: 57383"><p>The "regular" Urchin has had <em>clairvoyance</em> since the original <em>Fiend Folio</em> version of the monster so I'd keep them Magical Beasts. They're also blind and have blindsight.</p><p></p><p>That said, the original <em>Monster Manual II</em> Land Urchin does not have clairvoyance, nor does it have a "magical crossbow" bonus to hit like its marine cousins. It may well be a non-magical cousin of the "Greater Urchin". Its blindsight appears to have a shorter range too, since it only attacks creatures within 1" (or ten yards).</p><p></p><p>Hmm… I could see us going for the Animal type, but the 2E Monstrous Manual version of the Land Urchin is implied to have the clairvoyance ability and +2 to hit with its spines of the Urchin's Combat section which says Magical Beast.</p><p></p><p>Hmm… let's go for the original version without clairvoyance and magical bonuses and make the type Animal if only to distinguish the Land Urchin from its "distant cousin" the Greater Urchin.</p><p></p><p>Speaking of them, the <em>Fiend Folio</em> Urchin had a to-hit bonus with its spines that varied with colour, from "accuracy of a +1 light crossbow" for the weakest (the Black Urchin) to "accuracy of a +5 light crossbow" to the mighty Silver Urchin.</p><p></p><p>Also, the original version of the Urchin from White Dwarf #9 was a lot faster <strong><em>and could fly</em></strong>. It had "Movement: 12″ (18″ flying)". The idea of a flying variant of these beasties is just so tempting…</p><p></p><p>We may want to bear that in mind when updating them to 3.5.</p><p></p><p>Hmm…</p><p></p><p>Anyhow, I might as well start a Working Draft for the Land Urchin as an Animal.</p></blockquote><p></p>
[QUOTE="Cleon, post: 7224519, member: 57383"] The "regular" Urchin has had [I]clairvoyance[/I] since the original [I]Fiend Folio[/I] version of the monster so I'd keep them Magical Beasts. They're also blind and have blindsight. That said, the original [I]Monster Manual II[/I] Land Urchin does not have clairvoyance, nor does it have a "magical crossbow" bonus to hit like its marine cousins. It may well be a non-magical cousin of the "Greater Urchin". Its blindsight appears to have a shorter range too, since it only attacks creatures within 1" (or ten yards). Hmm… I could see us going for the Animal type, but the 2E Monstrous Manual version of the Land Urchin is implied to have the clairvoyance ability and +2 to hit with its spines of the Urchin's Combat section which says Magical Beast. Hmm… let's go for the original version without clairvoyance and magical bonuses and make the type Animal if only to distinguish the Land Urchin from its "distant cousin" the Greater Urchin. Speaking of them, the [I]Fiend Folio[/I] Urchin had a to-hit bonus with its spines that varied with colour, from "accuracy of a +1 light crossbow" for the weakest (the Black Urchin) to "accuracy of a +5 light crossbow" to the mighty Silver Urchin. Also, the original version of the Urchin from White Dwarf #9 was a lot faster [B][I]and could fly[/I][/B]. It had "Movement: 12″ (18″ flying)". The idea of a flying variant of these beasties is just so tempting… We may want to bear that in mind when updating them to 3.5. Hmm… Anyhow, I might as well start a Working Draft for the Land Urchin as an Animal. [/QUOTE]
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