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Converting monsters from Tales From The Infinite Staircase
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<blockquote data-quote="Cleon" data-source="post: 6740649" data-attributes="member: 57383"><p>We're converting a "Maturing Baatorian" here, not a Nupperibo.</p><p></p><p>The scenario claims that the Nupperibo is only a "larval stage" of a Baatorian, and after many eons they metamorphose into the creature under discussion.</p><p></p><p>A Nupperibo is a mindless 3 HD dough-man who's barely smart enough to thump an enemy with a weapon.</p><p></p><p>This creature is intelligent, has double the HD, additional special defenses and has sprouted a collection of blood-draining tentacles.</p><p></p><p>Nupperibos being Baatorians contradicts the Nupperibo's official AD&D writeups (all 3 of them), which say they are merely damned souls who aren't wicked enough to become larva. I'd suggest this means only a few "Nupperibos" are actually Baatorians, and the rest are just Baatezu.</p><p></p><p>Here's an extract of the Planescape Appendix (1994) version of the Nupperibo, to show some of the differences:</p><p></p><p><span style="font-size: 15px"><strong>BAATEZU, LEAST—NUPPERIBO</strong></span></p><p>CLIMATE/TERRAIN: Baator</p><p>FREQUENCY: Common</p><p>ORGANIZATION: Army</p><p>ACTIVITY CYCLE: Any</p><p>DIET: None</p><p>INTELLIGENCE: Non- (0)</p><p>TREASURE: Nil</p><p>ALIGNMENT: Lawful evil</p><p>NO. APPEARING: 1–100</p><p>ARMOR CLASS: 9</p><p>MOVEMENT: 6</p><p>HIT DICE: 1</p><p>THAC0: 19</p><p>NO. OF ATTACKS: 2 or 1 (by weapon)</p><p>DAMAGE/ATTACK: 1d2/1d2 or by weapon</p><p>SPECIAL ATTACKS: Nil</p><p>SPECIAL DEFENSES: Regeneration</p><p>MAGIC RESISTANCE: Nil</p><p>SIZE: M (5 feet tall)</p><p>MORALE: See below</p><p>XP VALUE: 120</p><p></p><p>* SNIP *</p><p></p><p>Nupperibos are blind, deaf, and mute.</p><p></p><p><strong>COMBAT:</strong> Nupperibos, like lemures, attack any nonbaatezu they encounter in Baator, heedless of their own safety. They need never check morale, for they fight until destroyed.</p><p></p><p>A nupperibo attacks with two claws (1d2 points of damage each). When they form armies, they receive weapons, though seldom anything better than a club. In these cases, they do damage as per weapon type.</p><p></p><p>They regenerate 1 hit point per round in Baator or any other lower plane. Any piece of a nupperibo, including its burnt ashes, regenerates. Only holy water, a holy sword, or other sanctified weapon can destroy one permanently.</p><p></p><p>The mindless nupperibos are immune to all mind-affecting spells such as <em>charm person</em> or illusions. Of the special powers common to all baatezu, nupperibos use <em>cause fear</em>, and that only under orders and when at least 10 nupperibo all attack the same defender.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6740649, member: 57383"] We're converting a "Maturing Baatorian" here, not a Nupperibo. The scenario claims that the Nupperibo is only a "larval stage" of a Baatorian, and after many eons they metamorphose into the creature under discussion. A Nupperibo is a mindless 3 HD dough-man who's barely smart enough to thump an enemy with a weapon. This creature is intelligent, has double the HD, additional special defenses and has sprouted a collection of blood-draining tentacles. Nupperibos being Baatorians contradicts the Nupperibo's official AD&D writeups (all 3 of them), which say they are merely damned souls who aren't wicked enough to become larva. I'd suggest this means only a few "Nupperibos" are actually Baatorians, and the rest are just Baatezu. Here's an extract of the Planescape Appendix (1994) version of the Nupperibo, to show some of the differences: [SIZE=4][B]BAATEZU, LEAST—NUPPERIBO[/B][/SIZE] CLIMATE/TERRAIN: Baator FREQUENCY: Common ORGANIZATION: Army ACTIVITY CYCLE: Any DIET: None INTELLIGENCE: Non- (0) TREASURE: Nil ALIGNMENT: Lawful evil NO. APPEARING: 1–100 ARMOR CLASS: 9 MOVEMENT: 6 HIT DICE: 1 THAC0: 19 NO. OF ATTACKS: 2 or 1 (by weapon) DAMAGE/ATTACK: 1d2/1d2 or by weapon SPECIAL ATTACKS: Nil SPECIAL DEFENSES: Regeneration MAGIC RESISTANCE: Nil SIZE: M (5 feet tall) MORALE: See below XP VALUE: 120 * SNIP * Nupperibos are blind, deaf, and mute. [B]COMBAT:[/B] Nupperibos, like lemures, attack any nonbaatezu they encounter in Baator, heedless of their own safety. They need never check morale, for they fight until destroyed. A nupperibo attacks with two claws (1d2 points of damage each). When they form armies, they receive weapons, though seldom anything better than a club. In these cases, they do damage as per weapon type. They regenerate 1 hit point per round in Baator or any other lower plane. Any piece of a nupperibo, including its burnt ashes, regenerates. Only holy water, a holy sword, or other sanctified weapon can destroy one permanently. The mindless nupperibos are immune to all mind-affecting spells such as [I]charm person[/I] or illusions. Of the special powers common to all baatezu, nupperibos use [I]cause fear[/I], and that only under orders and when at least 10 nupperibo all attack the same defender. [/QUOTE]
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