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Converting monsters from Mayfair Games Role Aids product line
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<blockquote data-quote="Cleon" data-source="post: 6104698" data-attributes="member: 57383"><p><em>FEZ1: Valley of Trees</em> (1982), the original version of <em>Wizard’s Vale</em>, has additional types of Droid in it. The module gives them minimum stats - only AC, damage, hp and HD and sometimes not even that.</p><p></p><p>I suspect that some of these may also be in <em>Wizard's Vale</em> with somewhat more elaborate stats.</p><p></p><p>Here are all the Droids I could find in <em>Valley of Trees</em>, listed by Encounter Number:<strong></strong></p><p><strong></strong></p><p><strong>1</strong> - Droid in front of entrance. A malfunctioning sentry droid (see 3).<strong></strong></p><p><strong></strong></p><p><strong>3</strong> - Droids in a courtyard. Equivalent to the guardian droids we just converted. They have a <em>sleep</em> attack as well as a ray attack from a "red bulb". AC: 8, HTK: 7 (level 0).</p><p></p><p><strong>6</strong> - Droid in closet. Equivalent to the <strong>Servant Droid</strong> above. AC: 5, HTK 10 (2d8)</p><p></p><p><strong>8</strong> - "Cooking" Droid in kitchen. Equivalent to the <strong>Cooking Droid</strong> above. AC: 1, HTK: 12 (3d8).</p><p></p><p><strong>10</strong> - Droid in bathroom. Equivalent to the <strong>Valet Droid</strong> above. AC 3, HTK: 8 (1d8).</p><p></p><p><strong>12</strong> - Droids who attack when summoned. AC 4, damage 1d10, HTK 5d8.</p><p></p><p><strong>15</strong> - "Warrior Droids". 2 metre tall metallic humanoid. AC 2, 1d10 damage, 5d8 HTK.</p><p></p><p><strong>16</strong> - "Large" Droids guarding a treasury. AC 0, 2d20 damage, 8d8 HTK.</p><p></p><p><strong>19</strong> - "Warrior" the Droid, a 2 meter tall black metallic humanoid.</p><p></p><p><strong>20</strong> - "Rather Large" Droids in a waiting room, possibly "Warrior" droids. AC 4, 1d10 damage, 5d8 HTK.</p><p></p><p><strong>22</strong> - Three droids guarding a chest. AC 0, 1d10 damage, 8d8 HTK.</p><p></p><p>Furthermore, the Mayfair adventure <em>FEZ V: Wizard's Betrayal</em> has another Droid in it, as follows:</p><p></p><p><strong><span style="font-size: 12px">Droids</span></strong></p><p><strong>HTK:</strong> 1d8, <strong>AC:</strong> 5</p><p><strong>MV:</strong> 8”</p><p><strong>AT:</strong> None, <strong>DM:</strong> N/A</p><p><strong>AL:</strong> Lawful/Neutral <strong>IT:</strong> Average</p><p><strong>THAC0:</strong> N/A</p><p><em>Special:</em> Droids obey direct orders and ignore illogical orders. Droids do not speak and will not engage in melee. They are two-foot tall cannisters with two mechanical arms. These appendages are well-suited for both heavy loads and delicate work. A seeing lens rotates on the top of the canister. Droids move on tractor treads.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6104698, member: 57383"] [I]FEZ1: Valley of Trees[/I] (1982), the original version of [I]Wizard’s Vale[/I], has additional types of Droid in it. The module gives them minimum stats - only AC, damage, hp and HD and sometimes not even that. I suspect that some of these may also be in [I]Wizard's Vale[/I] with somewhat more elaborate stats. Here are all the Droids I could find in [I]Valley of Trees[/I], listed by Encounter Number:[B] 1[/B] - Droid in front of entrance. A malfunctioning sentry droid (see 3).[B] 3[/B] - Droids in a courtyard. Equivalent to the guardian droids we just converted. They have a [I]sleep[/I] attack as well as a ray attack from a "red bulb". AC: 8, HTK: 7 (level 0). [B]6[/B] - Droid in closet. Equivalent to the [B]Servant Droid[/B] above. AC: 5, HTK 10 (2d8) [B]8[/B] - "Cooking" Droid in kitchen. Equivalent to the [B]Cooking Droid[/B] above. AC: 1, HTK: 12 (3d8). [B]10[/B] - Droid in bathroom. Equivalent to the [B]Valet Droid[/B] above. AC 3, HTK: 8 (1d8). [B]12[/B] - Droids who attack when summoned. AC 4, damage 1d10, HTK 5d8. [B]15[/B] - "Warrior Droids". 2 metre tall metallic humanoid. AC 2, 1d10 damage, 5d8 HTK. [B]16[/B] - "Large" Droids guarding a treasury. AC 0, 2d20 damage, 8d8 HTK. [B]19[/B] - "Warrior" the Droid, a 2 meter tall black metallic humanoid. [B]20[/B] - "Rather Large" Droids in a waiting room, possibly "Warrior" droids. AC 4, 1d10 damage, 5d8 HTK. [B]22[/B] - Three droids guarding a chest. AC 0, 1d10 damage, 8d8 HTK. Furthermore, the Mayfair adventure [I]FEZ V: Wizard's Betrayal[/I] has another Droid in it, as follows: [B][SIZE=3]Droids[/SIZE] HTK:[/B] 1d8, [B]AC:[/B] 5 [B]MV:[/B] 8” [B]AT:[/B] None, [B]DM:[/B] N/A [B]AL:[/B] Lawful/Neutral [B]IT:[/B] Average [B]THAC0:[/B] N/A [I]Special:[/I] Droids obey direct orders and ignore illogical orders. Droids do not speak and will not engage in melee. They are two-foot tall cannisters with two mechanical arms. These appendages are well-suited for both heavy loads and delicate work. A seeing lens rotates on the top of the canister. Droids move on tractor treads. [/QUOTE]
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