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<blockquote data-quote="Cleon" data-source="post: 5870134" data-attributes="member: 57383"><p><strong>Cloth Golem Working Draft</strong></p><p></p><p><span style="font-size: 15px"><strong>Cloth Golem</strong></span></p><p>Large Construct</p><p> <strong>Hit Dice:</strong> 7d10+30 (68 hp)</p><p> <strong>Initiative:</strong> +0</p><p> <strong>Speed:</strong> 20 ft. (4 squares)</p><p> <strong>Armor Class:</strong> 19 (-1 size, +10 natural), touch 9, flat-footed 19</p><p> <strong>Base Attack/Grapple:</strong> +5/+14</p><p> <strong>Attack:</strong> Slam +9 melee (2d6+7)</p><p> <strong>Full Attack:</strong> Slam +9 melee (2d6+7)</p><p> <strong>Space/Reach:</strong> 10 ft./10 ft.</p><p> <strong>Special Attacks:</strong> Constrict 2d8+7, improved grab</p><p> <strong>Special Qualities:</strong> Construct traits, damage reduction 10/slashing, darkvision 60 ft., immunity to magic, low-light vision, self-folding, single action only, squeeze</p><p> <strong>Saves:</strong> Fort +2, Ref +2, Will +2</p><p> <strong>Abilities:</strong> Str 21, Dex 11, Con —, Int —, Wis 11, Cha 1</p><p> <strong>Skills:</strong> Escape Artist +10</p><p> <strong>Feats:</strong> —</p><p> <strong>Environment:</strong> Any</p><p> <strong>Organization:</strong> Solitary or gang (2-4)</p><p> <strong>Challenge Rating:</strong> 5</p><p> <strong>Treasure:</strong> None</p><p> <strong>Alignment:</strong> Always neutral</p><p> <strong>Advancement:</strong> 8-14 HD (Large); 15-21 HD (Huge)</p><p> <strong>Level Adjustment:</strong> —</p><p></p><p> <em>A hulking humanoid shape wrapped in mummy-like bandages. A second look reveals there </em><em>is nothing </em><em>living or dead inside </em><em>its bandages. T</em><em>he creature's </em><em>body is a mass of </em><em>tightly wrapped cloth beneath a </em><em>outer layer of</em><em> rags.</em></p><p> </p><p>A cloth golem has a humanoid body made of cloth. Its physical appearance may be a rag doll, bandage-wrapped mummy, finely dressed moppet, or whatever else its creator desires. Cloth golems cannot speak or make any vocal noise, and move in a disturbingly boneless, floppy manner.</p><p> </p><p>A cloth golem weighs about 500 pounds and usually stands 8 feet tall. However, it can fold and flatten its fabric body to stand as little as 4 feet tall, or stretch itself to a height of 12 feet.</p><p> </p><p> <strong>COMBAT</strong></p><p> <strong></strong></p><p>A cloth golem is normally instructed to grab its opponents and constrict them to death one at a time.</p><p></p><p><strong>Constrict (Ex):</strong> A cloth golem deals 2d8+7 points of damage with a successful grapple check against a Huge or smaller creature. Because it envelops the victim's nostrils and mouth, a creature in the cloth golem's grasp cannot speak or cast spells with verbal components.</p><p></p><p><strong>Immunity to Magic (Ex):</strong> A cloth golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.</p><p></p><p>Fire spells function normally against a cloth golem, and do double fire damage if the golem fails its saving throw.</p><p></p><p>A <em>mending </em>spell heals a cloth golem of 1d4 points of damage.</p><p></p><p>A <em>make whole </em>spell heals a cloth golem of 2d6 points of damage.</p><p></p><p>A <em>fabricate </em>spell heals a cloth golem of all damage.</p><p></p><p><strong>Improved Grab (Ex):</strong> To use this ability, a cloth golem must hit an opponent with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can use its strangulation attack (see below).</p><p></p><p><strong>Self-Folding (Ex):</strong> As a standard action, a cloth golem can fold itself into a pile of cloth. In this form, it takes a DC 25 Spot check to notice a cloth golem before it attacks. The golem can self-unfold back into its normal pseudo-humanoid shape as a swift action.</p><p></p><p><strong>Single Actions Only (Ex):</strong> Cloth golems have poor reflexes and can perform only a single move action or attack action each round. A cloth golem can move up to its speed and attack in the same round, but only if it attempts a charge.</p><p></p><p><strong>Squeeze (Ex):</strong> A cloth golem's boneless fabric body allows it to move and fight in confined spaces as if it was a Medium sized creature (although it still has the Space and Reach of a Large creature). In addition, a cloth golem can fit through a gap as narrow as 6 inches square as a full round action.</p><p> </p><p> <strong>Skills (Ex):</strong> Cloth golems have a +10 racial bonus to Escape Artist checks.</p><p></p><p><span style="font-size: 12px"><strong>Construction</strong> </span></p><p>A cloth golem's body must be crafted from fine fabrics worth 500 gp. Creating the body requires a DC 13 Craft (weaving) check or a DC 13 Craft (sewing) check. </p><p> </p><p>CL 8th; Craft Construct, <em>fabricate, geas/quest, limited wish</em>, caster must be at least 8th level; Price 15,000 gp; Cost 8,000 gp + 580 XP.</p><p></p><p><span style="font-size: 15px"><strong>Cunning Cloth Golem</strong></span></p><p>Large Construct</p><p> <strong>Hit Dice:</strong> 7d10+30 (68 hp)</p><p> <strong>Initiative:</strong> +0</p><p> <strong>Speed:</strong> 20 ft. (4 squares)</p><p> <strong>Armor Class:</strong> 19 (-1 size, +10 natural), touch 9, flat-footed 19</p><p> <strong>Base Attack/Grapple:</strong> +5/+18</p><p> <strong>Attack:</strong> Slam +10 melee (2d6+7)</p><p> <strong>Full Attack:</strong> 2 slams +10 melee (2d6+5)</p><p> <strong>Space/Reach:</strong> 10 ft./10 ft.</p><p> <strong>Special Attacks:</strong> Constrict 2d8+7, improved grab</p><p> <strong>Special Qualities:</strong> Construct traits, damage reduction 10/slashing, darkvision 60 ft., immunity to magic, low-light vision, self-folding, squeeze</p><p> <strong>Saves:</strong> Fort +2, Ref +4, Will +2</p><p> <strong>Abilities:</strong> Str 21, Dex 11, Con —, Int 3, Wis 11, Cha 1</p><p> <strong>Skills:</strong> Listen +5, Spot +5, Escape Artist +10</p><p> <strong>Feats:</strong> Improved Grapple, Lightning Reflexes, Weapon Focus (slam)</p><p> <strong>Environment:</strong> Any</p><p> <strong>Organization:</strong> Solitary or gang (2-4)</p><p> <strong>Challenge Rating:</strong> 6</p><p> <strong>Treasure:</strong> None</p><p> <strong>Alignment:</strong> Always neutral</p><p> <strong>Advancement:</strong> 8-14 HD (Large); 15-21 HD (Huge)</p><p> <strong>Level Adjustment:</strong> —</p><p></p><p>This advanced form of cloth golem has a crude intelligence, just enough for it to understand speech and show some flexibility in following it's master's orders. This dim consciousness means a cunning cloth golem can be affected by social skills such as Bluff or Diplomacy. It is immune to fear, so Intimidation checks have no effect on it.</p><p> </p><p>A cunning cloth golem can understand 1 language known to its creator, but cannot speak.</p><p></p><p><span style="font-size: 12px"><strong>Construction</strong> </span></p><p> A cunning cloth golem's body must be crafted from fine fabrics worth 500 gp. A ruby worth 1,000 gp is also required as a material spell component. Creating the body requires a DC 13 Craft (weaving) check or a DC 13 Craft (sewing) check. </p><p> </p><p> CL 8th; Craft Construct, <em>fabricate, fox's cunning, geas/quest, limited wish</em>, caster must be at least 8th level; Price 17,500 gp; Cost 10,250 gp + 640 XP.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5870134, member: 57383"] [b]Cloth Golem Working Draft[/b] [SIZE=4][B]Cloth Golem[/B][/SIZE] Large Construct [B]Hit Dice:[/B] 7d10+30 (68 hp) [B]Initiative:[/B] +0 [B]Speed:[/B] 20 ft. (4 squares) [B]Armor Class:[/B] 19 (-1 size, +10 natural), touch 9, flat-footed 19 [B]Base Attack/Grapple:[/B] +5/+14 [B]Attack:[/B] Slam +9 melee (2d6+7) [B]Full Attack:[/B] Slam +9 melee (2d6+7) [B]Space/Reach:[/B] 10 ft./10 ft. [B]Special Attacks:[/B] Constrict 2d8+7, improved grab [B]Special Qualities:[/B] Construct traits, damage reduction 10/slashing, darkvision 60 ft., immunity to magic, low-light vision, self-folding, single action only, squeeze [B]Saves:[/B] Fort +2, Ref +2, Will +2 [B]Abilities:[/B] Str 21, Dex 11, Con —, Int —, Wis 11, Cha 1 [B]Skills:[/B] Escape Artist +10 [B]Feats:[/B] — [B]Environment:[/B] Any [B]Organization:[/B] Solitary or gang (2-4) [B]Challenge Rating:[/B] 5 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 8-14 HD (Large); 15-21 HD (Huge) [B]Level Adjustment:[/B] — [I]A hulking humanoid shape wrapped in mummy-like bandages. A second look reveals there [/I][I]is nothing [/I][I]living or dead inside [/I][I]its bandages. T[/I][I]he creature's [/I][I]body is a mass of [/I][I]tightly wrapped cloth beneath a [/I][I]outer layer of[/I][I] rags.[/I] A cloth golem has a humanoid body made of cloth. Its physical appearance may be a rag doll, bandage-wrapped mummy, finely dressed moppet, or whatever else its creator desires. Cloth golems cannot speak or make any vocal noise, and move in a disturbingly boneless, floppy manner. A cloth golem weighs about 500 pounds and usually stands 8 feet tall. However, it can fold and flatten its fabric body to stand as little as 4 feet tall, or stretch itself to a height of 12 feet. [B]COMBAT [/B] A cloth golem is normally instructed to grab its opponents and constrict them to death one at a time. [B]Constrict (Ex):[/B] A cloth golem deals 2d8+7 points of damage with a successful grapple check against a Huge or smaller creature. Because it envelops the victim's nostrils and mouth, a creature in the cloth golem's grasp cannot speak or cast spells with verbal components. [B]Immunity to Magic (Ex):[/B] A cloth golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below. Fire spells function normally against a cloth golem, and do double fire damage if the golem fails its saving throw. A [I]mending [/I]spell heals a cloth golem of 1d4 points of damage. A [I]make whole [/I]spell heals a cloth golem of 2d6 points of damage. A [I]fabricate [/I]spell heals a cloth golem of all damage. [B]Improved Grab (Ex):[/B] To use this ability, a cloth golem must hit an opponent with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can use its strangulation attack (see below). [B]Self-Folding (Ex):[/B] As a standard action, a cloth golem can fold itself into a pile of cloth. In this form, it takes a DC 25 Spot check to notice a cloth golem before it attacks. The golem can self-unfold back into its normal pseudo-humanoid shape as a swift action. [B]Single Actions Only (Ex):[/B] Cloth golems have poor reflexes and can perform only a single move action or attack action each round. A cloth golem can move up to its speed and attack in the same round, but only if it attempts a charge. [B]Squeeze (Ex):[/B] A cloth golem's boneless fabric body allows it to move and fight in confined spaces as if it was a Medium sized creature (although it still has the Space and Reach of a Large creature). In addition, a cloth golem can fit through a gap as narrow as 6 inches square as a full round action. [B]Skills (Ex):[/B] Cloth golems have a +10 racial bonus to Escape Artist checks. [SIZE=3][B]Construction[/B] [/SIZE] A cloth golem's body must be crafted from fine fabrics worth 500 gp. Creating the body requires a DC 13 Craft (weaving) check or a DC 13 Craft (sewing) check. CL 8th; Craft Construct, [I]fabricate, geas/quest, limited wish[/I], caster must be at least 8th level; Price 15,000 gp; Cost 8,000 gp + 580 XP. [SIZE=4][B]Cunning Cloth Golem[/B][/SIZE] Large Construct [B]Hit Dice:[/B] 7d10+30 (68 hp) [B]Initiative:[/B] +0 [B]Speed:[/B] 20 ft. (4 squares) [B]Armor Class:[/B] 19 (-1 size, +10 natural), touch 9, flat-footed 19 [B]Base Attack/Grapple:[/B] +5/+18 [B]Attack:[/B] Slam +10 melee (2d6+7) [B]Full Attack:[/B] 2 slams +10 melee (2d6+5) [B]Space/Reach:[/B] 10 ft./10 ft. [B]Special Attacks:[/B] Constrict 2d8+7, improved grab [B]Special Qualities:[/B] Construct traits, damage reduction 10/slashing, darkvision 60 ft., immunity to magic, low-light vision, self-folding, squeeze [B]Saves:[/B] Fort +2, Ref +4, Will +2 [B]Abilities:[/B] Str 21, Dex 11, Con —, Int 3, Wis 11, Cha 1 [B]Skills:[/B] Listen +5, Spot +5, Escape Artist +10 [B]Feats:[/B] Improved Grapple, Lightning Reflexes, Weapon Focus (slam) [B]Environment:[/B] Any [B]Organization:[/B] Solitary or gang (2-4) [B]Challenge Rating:[/B] 6 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 8-14 HD (Large); 15-21 HD (Huge) [B]Level Adjustment:[/B] — This advanced form of cloth golem has a crude intelligence, just enough for it to understand speech and show some flexibility in following it's master's orders. This dim consciousness means a cunning cloth golem can be affected by social skills such as Bluff or Diplomacy. It is immune to fear, so Intimidation checks have no effect on it. A cunning cloth golem can understand 1 language known to its creator, but cannot speak. [SIZE=3][B]Construction[/B] [/SIZE] A cunning cloth golem's body must be crafted from fine fabrics worth 500 gp. A ruby worth 1,000 gp is also required as a material spell component. Creating the body requires a DC 13 Craft (weaving) check or a DC 13 Craft (sewing) check. CL 8th; Craft Construct, [I]fabricate, fox's cunning, geas/quest, limited wish[/I], caster must be at least 8th level; Price 17,500 gp; Cost 10,250 gp + 640 XP. [/QUOTE]
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