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General Tabletop Discussion
D&D Older Editions
Converting monsters from Mayfair Games Role Aids product line
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<blockquote data-quote="Nookie" data-source="post: 5866199" data-attributes="member: 83645"><p>Arnt there ghost plants that suck energy stated somewhere else? But yeah do that one later in Leaue of an actual non hazard monster.</p><p></p><p><strong>Cloth Golem</strong></p><p>Frequency: Very Rare</p><p>No. Appearing: One</p><p>% in Lair: Nil</p><p>Treasure Type: Nil</p><p>HTK: 30, </p><p>AC: 7</p><p>MV:9",</p><p>AT: 1</p><p>DM: 2D8, </p><p>THACO: 13</p><p>AL: Neutral</p><p>INT: Semi-, </p><p>SZ: M-L</p><p>Spells: None</p><p>Specials: Strangulation and see following.</p><p>Magic Resistence: See following </p><p>Psionic Ability: Nil</p><p> </p><p>A Cloth Golem can be created by means of a magical tome and a gem (ruby of at least 3000 gp value) as a material component. The cost in material is 1000 gp per HTK of the Golem; the time required to create one is two weeks. The Golem's creator controls the monster through a set of preprogrammed commands ("go ahead," "stop," "kill," etc.) which are embedded in the gem and attuned to the creator's voice patterns.</p><p> </p><p>The Golem is normally created and instructed to activate only at a certain event (room entrance by a person, sarcophagus openings, etc.). Cloth Golems take no damage from blunt weapons, half-damage from normal edged weapons, and full damage from magical weapons. Fire-based spells do double-damage to Cloth Golems; all other forms of attack spells have no effect. Each Mend spell cast upon a Cloth Golem will repair five HTK of damage provided the Golem's gem/ruby is unharmed. The physical appearances of Cloth Golems can be from mummies to rag dolls.</p></blockquote><p></p>
[QUOTE="Nookie, post: 5866199, member: 83645"] Arnt there ghost plants that suck energy stated somewhere else? But yeah do that one later in Leaue of an actual non hazard monster. [B]Cloth Golem[/B] Frequency: Very Rare No. Appearing: One % in Lair: Nil Treasure Type: Nil HTK: 30, AC: 7 MV:9", AT: 1 DM: 2D8, THACO: 13 AL: Neutral INT: Semi-, SZ: M-L Spells: None Specials: Strangulation and see following. Magic Resistence: See following Psionic Ability: Nil A Cloth Golem can be created by means of a magical tome and a gem (ruby of at least 3000 gp value) as a material component. The cost in material is 1000 gp per HTK of the Golem; the time required to create one is two weeks. The Golem's creator controls the monster through a set of preprogrammed commands ("go ahead," "stop," "kill," etc.) which are embedded in the gem and attuned to the creator's voice patterns. The Golem is normally created and instructed to activate only at a certain event (room entrance by a person, sarcophagus openings, etc.). Cloth Golems take no damage from blunt weapons, half-damage from normal edged weapons, and full damage from magical weapons. Fire-based spells do double-damage to Cloth Golems; all other forms of attack spells have no effect. Each Mend spell cast upon a Cloth Golem will repair five HTK of damage provided the Golem's gem/ruby is unharmed. The physical appearances of Cloth Golems can be from mummies to rag dolls. [/QUOTE]
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