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Converting monsters from Mayfair Games Role Aids product line
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<blockquote data-quote="Cleon" data-source="post: 5454183" data-attributes="member: 57383"><p><strong>Elite Giant Rat Working Draft</strong></p><p></p><p><span style="font-size: 15px"><strong><span style="font-family: 'Arial'">Ratbear</span></strong></span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span><span style="font-family: 'Arial'">Medium Magical Beast</span></p><p><span style="font-family: 'Arial'"><strong>Hit Dice:</strong> 3d10+6 (22 hp)</span></p><p><span style="font-family: 'Arial'"><strong>Initiative:</strong> +1</span></p><p><span style="font-family: 'Arial'"><strong>Speed:</strong> 40 ft. (8 squares), swim 20 ft.</span></p><p><span style="font-family: 'Arial'"><strong>Armor Class:</strong> 14 (+1 Dex, +3 natural), touch 11, flat-footed 13</span></p><p><span style="font-family: 'Arial'"><strong>Base Attack/Grapple:</strong> +3/+7</span></p><p><span style="font-family: 'Arial'"><strong>Attack:</strong> Bite+7 melee (1d6+4 plus disease)</span></p><p><span style="font-family: 'Arial'"><strong>Full Attack:</strong> Bite +7 melee (1d6+4 plus disease) and 2 claws +2 melee (1d4+2)</span></p><p><span style="font-family: 'Arial'"><strong>Space/Reach:</strong> 5 ft./5 ft.</span></p><p><span style="font-family: 'Arial'"><strong>Special Attacks:</strong> Disease, improved grab</span></p><p><span style="font-family: 'Arial'"><strong>Special Qualities:</strong> Dire, low-light vision, ratbeast, scent</span></p><p><span style="font-family: 'Arial'"><strong>Saves:</strong> Fort +5, Ref +4, Will +4</span></p><p><span style="font-family: 'Arial'"><strong>Abilities:</strong> Str 18, Dex 13, Con 15, Int 3, Wis 12, Cha 4</span></p><p><span style="font-family: 'Arial'"><strong>Skills:</strong> Climb +8, Hide +3, Listen +4, Move Silently +3, Spot +4, Swim +12</span></p><p><span style="font-family: 'Arial'"><strong>Feats:</strong> Alertness, Endurance</span></p><p><span style="font-family: 'Arial'"><strong>Environment:</strong> Any land</span></p><p><span style="font-family: 'Arial'"><strong>Organization:</strong> Solitary or pair or pack (3-18)</span></p><p><span style="font-family: 'Arial'"><strong>Challenge Rating:</strong> 2</span></p><p><span style="font-family: 'Arial'"><strong>Treasure:</strong> 1/10 coins; 50% goods; 50% items</span></p><p><span style="font-family: 'Arial'"><strong>Alignment:</strong> Always neutral</span></p><p><span style="font-family: 'Arial'"><strong>Advancement:</strong> 4-6 HD (Medium)</span></p><p><span style="font-family: 'Arial'"><strong>Level Adjustment:</strong> —</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><em>A burly rat-creature at least as big as a human. It has long claws and fangs like a bear instead of a rat's hand-like forepaws and gnawing incisors.</em></span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Ratbears are a magical hybrid of dire rat and brown bear. They are adaptable creatures who can live in almost any terrain, but favor swamps, forests and sewers. Ratbears instinctively collect shiny objects, so their lairs often have some treasure.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">A typical ratbear is about 6 feet long, not including a yard or more of naked tail, and weighs about 300 pounds. They can rear up on their hind legs like a bear, standing up to 6 feet tall.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span><span style="font-size: 12px"><strong><span style="font-family: 'Arial'">Combat</span></strong></span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Ratbears rip prey with their claws and disease-carrying teeth. They usually stand on their hind legs to fight, to free their fore-claws for combat. Ratbears have no fear of normal fire.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Dire:</strong> A ratbear is considered to be a dire animal and has all good saves.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Disease (Ex):</strong> Filth fever—bite, Fortitude DC 13, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Improved Grab (Ex):</strong> To use this ability, a ratbear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Ratbeast (Ex):</strong> A ratbear is considered a dire rat for all abilities that have a special effect against rats, such as a wererat's rat empathy.</span></p><p><span style="font-family: 'Arial'"></span> <span style="font-family: 'Arial'"> </span></p><p><span style="font-family: 'Arial'"></span><span style="font-family: 'Arial'"><span style="font-size: 12px"><strong>Skills</strong></span></span><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Ratbears have a +4 racial bonus on Climb checks. A ratbear has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Ratbears can use their Dexterity modifier instead of their Strength modifier for Climb and Swim checks if this is advantageous.</span></p></blockquote><p></p>
[QUOTE="Cleon, post: 5454183, member: 57383"] [b]Elite Giant Rat Working Draft[/b] [SIZE=4][B][FONT=Arial]Ratbear[/FONT][/B][/SIZE][FONT=Arial] [/FONT][FONT=Arial]Medium Magical Beast [B]Hit Dice:[/B] 3d10+6 (22 hp) [B]Initiative:[/B] +1 [B]Speed:[/B] 40 ft. (8 squares), swim 20 ft. [B]Armor Class:[/B] 14 (+1 Dex, +3 natural), touch 11, flat-footed 13 [B]Base Attack/Grapple:[/B] +3/+7 [B]Attack:[/B] Bite+7 melee (1d6+4 plus disease) [B]Full Attack:[/B] Bite +7 melee (1d6+4 plus disease) and 2 claws +2 melee (1d4+2) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Disease, improved grab [B]Special Qualities:[/B] Dire, low-light vision, ratbeast, scent [B]Saves:[/B] Fort +5, Ref +4, Will +4 [B]Abilities:[/B] Str 18, Dex 13, Con 15, Int 3, Wis 12, Cha 4 [B]Skills:[/B] Climb +8, Hide +3, Listen +4, Move Silently +3, Spot +4, Swim +12 [B]Feats:[/B] Alertness, Endurance [B]Environment:[/B] Any land [B]Organization:[/B] Solitary or pair or pack (3-18) [B]Challenge Rating:[/B] 2 [B]Treasure:[/B] 1/10 coins; 50% goods; 50% items [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 4-6 HD (Medium) [B]Level Adjustment:[/B] — [I]A burly rat-creature at least as big as a human. It has long claws and fangs like a bear instead of a rat's hand-like forepaws and gnawing incisors.[/I] Ratbears are a magical hybrid of dire rat and brown bear. They are adaptable creatures who can live in almost any terrain, but favor swamps, forests and sewers. Ratbears instinctively collect shiny objects, so their lairs often have some treasure. A typical ratbear is about 6 feet long, not including a yard or more of naked tail, and weighs about 300 pounds. They can rear up on their hind legs like a bear, standing up to 6 feet tall. [/FONT][SIZE=3][B][FONT=Arial]Combat[/FONT][/B][/SIZE][FONT=Arial] Ratbears rip prey with their claws and disease-carrying teeth. They usually stand on their hind legs to fight, to free their fore-claws for combat. Ratbears have no fear of normal fire. [B]Dire:[/B] A ratbear is considered to be a dire animal and has all good saves. [B]Disease (Ex):[/B] Filth fever—bite, Fortitude DC 13, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based. [B]Improved Grab (Ex):[/B] To use this ability, a ratbear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. [B]Ratbeast (Ex):[/B] A ratbear is considered a dire rat for all abilities that have a special effect against rats, such as a wererat's rat empathy. [/FONT] [FONT=Arial] [/FONT][FONT=Arial][SIZE=3][B]Skills[/B][/SIZE][/FONT][FONT=Arial] Ratbears have a +4 racial bonus on Climb checks. A ratbear has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Ratbears can use their Dexterity modifier instead of their Strength modifier for Climb and Swim checks if this is advantageous.[/FONT] [/QUOTE]
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