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<blockquote data-quote="Cleon" data-source="post: 6448678" data-attributes="member: 57383"><p><strong>Merhorse Working Draft</strong></p><p></p><p><strong><span style="font-size: 15px">Merhorse</span></strong></p><p>Gargantuan Animal</p><p><strong>Hit Dice:</strong> 14d8+112 (175 hp)</p><p><strong>Initiative:</strong> +0</p><p><strong>Speed:</strong> Swim 80 ft.</p><p><strong>Armor Class:</strong> 16 (-4 size, +10 natural), touch 6, flat-footed 16</p><p><strong>Base Attack/Grapple:</strong> +10/+33</p><p><strong>Attack:</strong> Bite +18 melee (2d6+16)</p><p><strong>Full Attack:</strong> Bite +18 melee (2d6+16)</p><p><strong>Space/Reach:</strong> 20 ft./15 ft.</p><p><strong>Special Attacks:</strong> —</p><p><strong>Special Qualities:</strong> Hold breath, low-light vision</p><p><strong>Saves:</strong> Fort +19, Ref +9, Will +5</p><p><strong>Abilities:</strong> Str 33, Dex 11, Con 26, Int 2, Wis 13, Cha 6</p><p><strong>Skills:</strong> Listen +11, Spot +16, Swim +21</p><p><strong>Feats:</strong> Alertness, Endurance, Great Fortitude, Snatch, Weapon Focus (bite)</p><p><strong>Environment:</strong> Any aquatic</p><p><strong>Organization:</strong> Solitary or pair</p><p><strong>Challenge Rating:</strong> 7</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 15–21 HD (Gargantuan); 22–42 HD (Colossal)</p><p><strong>Level Adjustment:</strong> —</p><p></p><p><em><em>Driving through the water is the horselike head of a creature with a striking red mane. Its only limbs are a pair of flippers at the front of its long, slim body. The mane runs down its neck to merge into a rough crest along its back that ends near the base of its two-lobed tail. The sea beast's face has enormous dark eyes and a wide, pale-lipped mouth edged with bristles</em>.</em></p><p><em></em></p><p>The merhorse is a giant aquatic mammal whose closest living relatives are probably sea lions. It is thought their long manes help them stay underwater for longer by absorbing oxygen from the water. Like sea lions, they feed off fish and squid, although at a much larger scale.</p><p></p><p>A Merhorse is typically 60 feet long and weighs about 45 tons, but they can grow up to 100 feet long.</p><p></p><p><span style="font-size: 12px"><strong>Combat</strong></span></p><p>Merhorses are shy creatures, usually only attacking familiar prey animals - mostly fish and squid. They tend to flee and hide from anything dangerous or strange (like PCs!). However, most humanoids are small enough to appear as food to a really hungry merhorse.</p><p></p><p><strong>Hold Breath (Ex):</strong> A merhorse can hold its breath for a number of rounds equal to 15 × its Constitution score before it risks drowning. For a typical long-necked, this is 390 rounds, or 39 minutes.</p><p></p><p><strong>Skills:</strong> A merhorse has a +4 racial bonus on Spot checks. A merhorse has a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</p><p></p><p><span style="font-size: 12px"> <span style="font-size: 12px"> <strong>Long-Necked</strong></span></span></p><p><span style="font-size: 12px"><em>A sea beast with a tiny round head upon a very long neck. Its long, sausage-like body bends into humps as it swims along. The creature has a pair of stubby hornlike tubes atop its head</em>.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">The long-necked "sea serpent" is another giant aquatic mammal that is likely to be descended from seals. It has the same statistics as a merhorse except for the changes given below.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">A long-necked's bite attack is treated as a secondary attack that adds only half the long-necked’s Strength bonus to damage. A diving long-necked cannot hold its breath for as long as a merhorse since it lacks the merhorse's oxygen-absorbing mane, but its "horns" are snorkels that allow it to breathe while barely breaking the surface of the water.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Attack:</strong> Bite +13 melee (1d8+5)</span></p><p><span style="font-size: 12px"><strong>Skills:</strong> Hide –12* (+13 when snorkeling), Listen +12, Spot +11, Swim +21</span></p><p><span style="font-size: 12px"><strong>Challenge Rating:</strong> 5</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Hold Breath (Ex):</strong> A long-necked can hold its breath for a number of rounds equal to 8 × its Constitution score before it risks drowning. For a typical long-necked, this is 208 rounds, or over 20 minutes.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>Skills:</strong> A long-necked has a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">*A long-necked can lie in the water with only the tip of its horns showing, gaining a +25 cover bonus on Hide checks.</span></p></blockquote><p></p>
[QUOTE="Cleon, post: 6448678, member: 57383"] [b]Merhorse Working Draft[/b] [B][SIZE=4]Merhorse[/SIZE][/B] Gargantuan Animal [B]Hit Dice:[/B] 14d8+112 (175 hp) [B]Initiative:[/B] +0 [B]Speed:[/B] Swim 80 ft. [B]Armor Class:[/B] 16 (-4 size, +10 natural), touch 6, flat-footed 16 [B]Base Attack/Grapple:[/B] +10/+33 [B]Attack:[/B] Bite +18 melee (2d6+16) [B]Full Attack:[/B] Bite +18 melee (2d6+16) [B]Space/Reach:[/B] 20 ft./15 ft. [B]Special Attacks:[/B] — [B]Special Qualities:[/B] Hold breath, low-light vision [B]Saves:[/B] Fort +19, Ref +9, Will +5 [B]Abilities:[/B] Str 33, Dex 11, Con 26, Int 2, Wis 13, Cha 6 [B]Skills:[/B] Listen +11, Spot +16, Swim +21 [B]Feats:[/B] Alertness, Endurance, Great Fortitude, Snatch, Weapon Focus (bite) [B]Environment:[/B] Any aquatic [B]Organization:[/B] Solitary or pair [B]Challenge Rating:[/B] 7 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 15–21 HD (Gargantuan); 22–42 HD (Colossal) [B]Level Adjustment:[/B] — [I][I]Driving through the water is the horselike head of a creature with a striking red mane. Its only limbs are a pair of flippers at the front of its long, slim body. The mane runs down its neck to merge into a rough crest along its back that ends near the base of its two-lobed tail. The sea beast's face has enormous dark eyes and a wide, pale-lipped mouth edged with bristles[/I]. [/I] The merhorse is a giant aquatic mammal whose closest living relatives are probably sea lions. It is thought their long manes help them stay underwater for longer by absorbing oxygen from the water. Like sea lions, they feed off fish and squid, although at a much larger scale. A Merhorse is typically 60 feet long and weighs about 45 tons, but they can grow up to 100 feet long. [SIZE=3][B]Combat[/B][/SIZE] Merhorses are shy creatures, usually only attacking familiar prey animals - mostly fish and squid. They tend to flee and hide from anything dangerous or strange (like PCs!). However, most humanoids are small enough to appear as food to a really hungry merhorse. [B]Hold Breath (Ex):[/B] A merhorse can hold its breath for a number of rounds equal to 15 × its Constitution score before it risks drowning. For a typical long-necked, this is 390 rounds, or 39 minutes. [B]Skills:[/B] A merhorse has a +4 racial bonus on Spot checks. A merhorse has a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. [SIZE=3] [SIZE=3] [B]Long-Necked[/B][/SIZE] [I]A sea beast with a tiny round head upon a very long neck. Its long, sausage-like body bends into humps as it swims along. The creature has a pair of stubby hornlike tubes atop its head[/I]. The long-necked "sea serpent" is another giant aquatic mammal that is likely to be descended from seals. It has the same statistics as a merhorse except for the changes given below. A long-necked's bite attack is treated as a secondary attack that adds only half the long-necked’s Strength bonus to damage. A diving long-necked cannot hold its breath for as long as a merhorse since it lacks the merhorse's oxygen-absorbing mane, but its "horns" are snorkels that allow it to breathe while barely breaking the surface of the water. [B]Attack:[/B] Bite +13 melee (1d8+5) [B]Skills:[/B] Hide –12* (+13 when snorkeling), Listen +12, Spot +11, Swim +21 [B]Challenge Rating:[/B] 5 [B]Hold Breath (Ex):[/B] A long-necked can hold its breath for a number of rounds equal to 8 × its Constitution score before it risks drowning. For a typical long-necked, this is 208 rounds, or over 20 minutes. [B]Skills:[/B] A long-necked has a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A long-necked can lie in the water with only the tip of its horns showing, gaining a +25 cover bonus on Hide checks.[/SIZE] [/QUOTE]
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