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Converting monsters from Dragon magazine
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<blockquote data-quote="Cleon" data-source="post: 6155272" data-attributes="member: 57383"><p>Updating <a href="http://www.enworld.org/forum/showthread.php?290367-Converting-monsters-from-Dragon-magazine&p=6139799&viewfull=1#post6139799" target="_blank"><strong>Grandfather-Of-All-The-Turtles Working Draft</strong></a>.</p><p></p><p>Hold on, I forgot the apostrophe in <em>heroes' feast</em>.</p><p></p><p>Re-updating <a href="http://www.enworld.org/forum/showthread.php?290367-Converting-monsters-from-Dragon-magazine&p=6139799&viewfull=1#post6139799" target="_blank"><strong>Grandfather-Of-All-The-Turtles Working Draft</strong></a>.</p><p></p><p> </p><p></p><p>Those are good suggestions. I take it you don't fancy Elasmosaurus's then.</p><p></p><p>I suppose we could include <strong><a href="http://creaturecatalog.enworld.org/cc/converted/beast/giant_snapping_turtle.htm" target="_blank">Giant Snapping Turtles</a></strong> and <a href="http://creaturecatalog.enworld.org/cc/converted/view_c.php?CreatureID=2027" target="_blank"><strong>Nikt'oo</strong></a> too?</p><p></p><p>We'll need to decide on some numbers. </p><p></p><p>A <strong><a href="http://www.enworld.org/forum/showthread.php?290367-Converting-monsters-from-Dragon-magazine&p=6102069&viewfull=1#post6102069" target="_blank">Father-Of-All-The-Turtles</a></strong> is CR 8.</p><p>A Dragon Turtle's CR 9.</p><p>The current Enworld conversion of the Giant Snapping Turtle is CR 9, but that's way too high. Methinks it needs an update to 3.5 with a CR around 7.</p><p>Giant Sea Turtles are CR 5.</p><p>The Ferry Turtle and Nikt'oo are both CR 3.</p><p></p><p>Are we using elder (CR 9), adult (CR 5), or juvenile (CR 3) Tojanidas, or all three?</p><p></p><p>Rather than a single type of turtle-creature, how about we have Grampa Turtle summon a few "big guys" and a school of "little guys" with the same summoning?</p><p></p><p>e.g.</p><p></p><p><strong><em>Summon Chelonians</em> (Sp):</strong> Once [?] a day, a grandfather-of-all-the turtles can summon a group of turtle creatures to aid them. This group comprises of 2d6+6 [?] nikt'oo, ferry turtles or juvenile tojanida; plus 2d4+2 [?] adult tojanida or giant sea turtles; plus 1d4+1 giant snapping turtles, 1d3 fathers-of-all-the-turtles, or a single dragon turtle or elder tojanida. The summoned chelonians will serve the grandfather-of-all-the turtles for up to 1 hour before vanishing back to whence they came. This is the equivalent of a 9th level spell.</p><p></p><p></p><p></p><p>Well can you think of any more special abilities they need?</p><p></p><p>Hmm, I suppose we could upgrade the Fortification to Heavy (100%), but I'm OK with it as is.</p><p></p><p>We could give them some way to improve their Armor Class. That seems turtle-like. Maybe add <em>mage armor</em> and <em>stoneskin</em> to their SLAs? Or give them a luck (Cha) or insight (Wis) bonus to AC? Maybe even several of those bonii?</p><p></p><p>Also, from what the little I remember of the Korean legends about Grandfather Turtle, he gave a dynasty founder a magic sword. That's why I've redded in "items" in the Treasure line. It also suggests we need to give him some means of transporting items - he can't carry things with flippers!</p><p></p><p>Perhaps a combination of <em>telekinesis</em>, <em>mage hand</em>, and <em>secret chest</em>?</p></blockquote><p></p>
[QUOTE="Cleon, post: 6155272, member: 57383"] Updating [URL="http://www.enworld.org/forum/showthread.php?290367-Converting-monsters-from-Dragon-magazine&p=6139799&viewfull=1#post6139799"][B]Grandfather-Of-All-The-Turtles Working Draft[/B][/URL]. Hold on, I forgot the apostrophe in [I]heroes' feast[/I]. Re-updating [URL="http://www.enworld.org/forum/showthread.php?290367-Converting-monsters-from-Dragon-magazine&p=6139799&viewfull=1#post6139799"][B]Grandfather-Of-All-The-Turtles Working Draft[/B][/URL]. Those are good suggestions. I take it you don't fancy Elasmosaurus's then. I suppose we could include [B][URL="http://creaturecatalog.enworld.org/cc/converted/beast/giant_snapping_turtle.htm"]Giant Snapping Turtles[/URL][/B] and [URL="http://creaturecatalog.enworld.org/cc/converted/view_c.php?CreatureID=2027"][B]Nikt'oo[/B][/URL] too? We'll need to decide on some numbers. A [B][URL="http://www.enworld.org/forum/showthread.php?290367-Converting-monsters-from-Dragon-magazine&p=6102069&viewfull=1#post6102069"]Father-Of-All-The-Turtles[/URL][/B] is CR 8. A Dragon Turtle's CR 9. The current Enworld conversion of the Giant Snapping Turtle is CR 9, but that's way too high. Methinks it needs an update to 3.5 with a CR around 7. Giant Sea Turtles are CR 5. The Ferry Turtle and Nikt'oo are both CR 3. Are we using elder (CR 9), adult (CR 5), or juvenile (CR 3) Tojanidas, or all three? Rather than a single type of turtle-creature, how about we have Grampa Turtle summon a few "big guys" and a school of "little guys" with the same summoning? e.g. [B][I]Summon Chelonians[/I] (Sp):[/B] Once [?] a day, a grandfather-of-all-the turtles can summon a group of turtle creatures to aid them. This group comprises of 2d6+6 [?] nikt'oo, ferry turtles or juvenile tojanida; plus 2d4+2 [?] adult tojanida or giant sea turtles; plus 1d4+1 giant snapping turtles, 1d3 fathers-of-all-the-turtles, or a single dragon turtle or elder tojanida. The summoned chelonians will serve the grandfather-of-all-the turtles for up to 1 hour before vanishing back to whence they came. This is the equivalent of a 9th level spell. Well can you think of any more special abilities they need? Hmm, I suppose we could upgrade the Fortification to Heavy (100%), but I'm OK with it as is. We could give them some way to improve their Armor Class. That seems turtle-like. Maybe add [I]mage armor[/I] and [I]stoneskin[/I] to their SLAs? Or give them a luck (Cha) or insight (Wis) bonus to AC? Maybe even several of those bonii? Also, from what the little I remember of the Korean legends about Grandfather Turtle, he gave a dynasty founder a magic sword. That's why I've redded in "items" in the Treasure line. It also suggests we need to give him some means of transporting items - he can't carry things with flippers! Perhaps a combination of [I]telekinesis[/I], [I]mage hand[/I], and [I]secret chest[/I]? [/QUOTE]
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