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<blockquote data-quote="Cleon" data-source="post: 5907694" data-attributes="member: 57383"><p>Erm, where does the "dance say 3 rounds to knock everyone out" bit come from?</p><p></p><p>Under the new scheme doesn't it dance once and then must wait 2-5 rounds before it can dance again? </p><p></p><p>Reading the current SA the Quakedancer can only dance once before recuperation.</p><p></p><p>Also, shouldn't the dance be a full round action?</p><p></p><p></p><p></p><p>Well, thinking it over I suppose 2d4 rounds isn't that bad. If it must wait 1d4+1 rounds and then take another round to dance, that's a dance every 4.5 rounds. Thus, at least some of the victims are likely to recover from its stun before it can quakedance again.</p><p></p><p>Still, I do favor something a little lower, like 1d6 or 1d4 rounds.</p><p></p><p>I know, how about if we have the duration vary by the power of the Quakedancer? e.g. the Elder has the full 2d4 rounds, the Adult 1d6 and the Juvenile 1d4 rounds?</p></blockquote><p></p>
[QUOTE="Cleon, post: 5907694, member: 57383"] Erm, where does the "dance say 3 rounds to knock everyone out" bit come from? Under the new scheme doesn't it dance once and then must wait 2-5 rounds before it can dance again? Reading the current SA the Quakedancer can only dance once before recuperation. Also, shouldn't the dance be a full round action? Well, thinking it over I suppose 2d4 rounds isn't that bad. If it must wait 1d4+1 rounds and then take another round to dance, that's a dance every 4.5 rounds. Thus, at least some of the victims are likely to recover from its stun before it can quakedance again. Still, I do favor something a little lower, like 1d6 or 1d4 rounds. I know, how about if we have the duration vary by the power of the Quakedancer? e.g. the Elder has the full 2d4 rounds, the Adult 1d6 and the Juvenile 1d4 rounds? [/QUOTE]
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