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<blockquote data-quote="Cleon" data-source="post: 6080551" data-attributes="member: 57383"><p>Updating <strong><s>Bloody Bones</s><a href="http://www.enworld.org/forum/showthread.php?294035-Converting-First-Edition-Monsters&p=6067363&viewfull=1#post6067363" target="_blank">Bone Tyrant Working Draft</a></strong>.</p><p></p><p></p><p></p><p>Fine by me.</p><p></p><p></p><p></p><p>The original monster writeup is slightly vague:</p><p></p><p style="margin-left: 20px">The master has the ability to draw all undead within a 20 mile radius to its service. Once installed in an evil area, the bloody bones exert influence on any undead therein, resulting in a negative modifier applied to a cleric's attempt to turn undead. This modifier is additive to any other penalty for the evil shrine or temple.</p> <p style="margin-left: 20px"></p><p style="text-align: center">* * *</p></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Control of undead can be done by the master itself or any of its minions. Only one need be in the presence of the undead being controlled for the modifier to be applied, but if none are in the same area as the undead, turn attempts may be made normally.</p> <p style="margin-left: 20px"></p><p></p><p>Hmm, maybe it's clearer in the body of the adventure...</p><p></p><p>...Okay, we've got:</p><p></p><p style="margin-left: 20px"><strong>The Bloody Bones</strong></p> <p style="margin-left: 20px">The scenario features a new monster: the <em>bloody bones. </em>This evil team consists of a "master" that cannot leave its lair and telepathically linked "minions" that are highly mobile. For the most part, the minions stay in the secondary mausoleums and only marshal their forces against those who directly disturb them.</p> <p style="margin-left: 20px"></p><p style="text-align: center">* * *</p></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>The Mausoleums</strong></p> <p style="margin-left: 20px">Each is occupied by a large group of mixed undead, as well as minions of the <em>master bloody bones. </em>The undead are milling randomly about the area, but the minions are placed specifically on indicated platforms in each area. Certain platforms contain treasure and magical items, but one of the <em>bloody bones </em>in two of the mausoleums is standing atop an item that proves very helpful to the party. While the undead move to start melee, the minions stay stationary, even if attacked.</p> <p style="margin-left: 20px"></p><p></p><p>So, we've got two statements that the Bloody Bones "control" the undead they attract (but no definition as to how much), and one statement that a minion can "marshal" a force of undead to attack intruders - which implies some sort of command power. The minions can lie like lifeless skeletons while influencing undead, so they don't need to speak or gesture to use this ability.</p><p></p><p>I'll note that each Mausoleum contained 24 skeletons, 24 zombies, 18 ghouls, 3 wights and 3 ghasts. Suggesting the minions can "influence" a <strong>lot</strong> of undead.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6080551, member: 57383"] Updating [B][S]Bloody Bones[/S][URL="http://www.enworld.org/forum/showthread.php?294035-Converting-First-Edition-Monsters&p=6067363&viewfull=1#post6067363"]Bone Tyrant Working Draft[/URL][/B]. Fine by me. The original monster writeup is slightly vague: [INDENT]The master has the ability to draw all undead within a 20 mile radius to its service. Once installed in an evil area, the bloody bones exert influence on any undead therein, resulting in a negative modifier applied to a cleric's attempt to turn undead. This modifier is additive to any other penalty for the evil shrine or temple. [CENTER]* * *[/CENTER] Control of undead can be done by the master itself or any of its minions. Only one need be in the presence of the undead being controlled for the modifier to be applied, but if none are in the same area as the undead, turn attempts may be made normally. [/INDENT] Hmm, maybe it's clearer in the body of the adventure... ...Okay, we've got: [INDENT][B]The Bloody Bones[/B] The scenario features a new monster: the [I]bloody bones. [/I]This evil team consists of a "master" that cannot leave its lair and telepathically linked "minions" that are highly mobile. For the most part, the minions stay in the secondary mausoleums and only marshal their forces against those who directly disturb them. [CENTER]* * *[/CENTER] [B]The Mausoleums[/B] Each is occupied by a large group of mixed undead, as well as minions of the [I]master bloody bones. [/I]The undead are milling randomly about the area, but the minions are placed specifically on indicated platforms in each area. Certain platforms contain treasure and magical items, but one of the [I]bloody bones [/I]in two of the mausoleums is standing atop an item that proves very helpful to the party. While the undead move to start melee, the minions stay stationary, even if attacked. [/INDENT] So, we've got two statements that the Bloody Bones "control" the undead they attract (but no definition as to how much), and one statement that a minion can "marshal" a force of undead to attack intruders - which implies some sort of command power. The minions can lie like lifeless skeletons while influencing undead, so they don't need to speak or gesture to use this ability. I'll note that each Mausoleum contained 24 skeletons, 24 zombies, 18 ghouls, 3 wights and 3 ghasts. Suggesting the minions can "influence" a [B]lot[/B] of undead. [/QUOTE]
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