Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting First Edition Monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 6066933" data-attributes="member: 57383"><p><strong>Bloody Bones Original Stats</strong></p><p></p><p><strong><span style="font-size: 15px">BLOODY BONES</span></strong></p><p><strong><span style="font-size: 15px"></span></strong></p><p><strong>Master Bloody Bones</strong></p><p>Frequency: Rare</p><p>No. Appearing: 1</p><p>Armor Class: 2</p><p>Move: 12"</p><p>Hit Dice: 5-11</p><p>% in Lair: 100%</p><p>Treasure Type: Nil</p><p>No. of Attacks: 1</p><p>Damage/Attack: 2-12</p><p>Special Attacks: Nil</p><p>Special Defenses: See below</p><p>Magic Resistance: 10%</p><p>Intelligence: Very</p><p>Alignment: Lawful evil</p><p>Size: L (8')</p><p>Level/X.P. Value: VI/350 + 6/hit point to VIIl/2,850 +16/hit point</p><p></p><p><strong>Bloody Bones Minion</strong></p><p>Frequency: Rare</p><p>No. Appearing: 1-6</p><p>Armor Class: 4</p><p>Move: 12"</p><p>Hit Dice: 3</p><p>% in Lair: 100%</p><p>Treasure Type: Nil</p><p>No. of Attacks: 1</p><p>Damage/Attack: 1-6</p><p>Special Attacks: Nil</p><p>Special Defenses: See below</p><p>Magic Resistance: 5%</p><p>Intelligence: Normal</p><p>Alignment: Lawful evil</p><p>Size: M (5'-6')</p><p>Level/X.P. Value: IV/125 + 4/hit point</p><p></p><p>Bloody bones are summoned from the Nine Hells by evil clerics to aid in the protection of evil shrines from the depredations of good clerics. The summoning results in the appearance of a master and from one to six minions. The master has the ability to draw all undead within a 20 mile radius to its service. Once installed in an evil area, the bloody bones exert influence on any undead therein, resulting in a negative modifier applied to a cleric's attempt to turn undead. This modifier is additive to any other penalty for the evil shrine or temple. The strength of this effect and the number of hit dice the master has depends on the number of minions:</p><p></p><table style='width: 100%'><tr><td><strong>Number<br /> of<br /> Minions</strong></td><td><strong>Turn<br /> Undead<br /> Modifier</strong></td><td><strong>Bonus<br /> to<br /> Master's HD</strong></td></tr><tr><td>0</td><td>-2</td><td>0</td></tr><tr><td>1</td><td>-3</td><td>+1</td></tr><tr><td>2</td><td>-3</td><td>+2</td></tr><tr><td>3</td><td>-4</td><td>+3</td></tr><tr><td>4</td><td>-4</td><td>+4</td></tr><tr><td>5</td><td>-5</td><td>+5</td></tr><tr><td>6</td><td>-5</td><td>+6</td></tr></table><p>In addition to the modifier, the number of undead turned or disintegrated, if any, is reduced by 1-4.</p><p></p><p>Control of undead can be done by the master itself or any of its minions. Only one need be in the presence of the undead being controlled for the modifier to be applied, but if none are in the same area as the undead, turn attempts may be made normally. A telepathic link with its minions allows the master to send a minion where it is needed. The minions may <em>dimension door</em> at will as an 8th level magic-user (up to 24") to move within the area, but the master must remain in the area it was originally summoned to.</p><p></p><p>The master loses hit dice and hit points when its minions are slain, one die and one third the hit points the minion had for each one slain. Thus an 11 die master who loses a minion of 24 hit points will become a 10 die monster and lose eight hit points. If the master is slain, any surviving minions are gated back to the Nine Hells. Note that reductions due to loss of minions are taken against the master's <em>original </em>hit point losses from destroyed minions exceed 30. It will lose levels as the minions are destroyed, however.</p><p></p><p>These monsters are skeletal, thus edged weapons do half damage.</p><p></p><p><strong>Description:</strong> Bloody bones appear as human skeletons clad in fine textured, heavy robes of a black, charcoal grey or dark brown color. The bones are a deep red from the blood that flows through them. The eye sockets are jet black, but <em>bloody bones </em>are quite capable of sight.</p><p></p><p><em>Originally from C5 - The Bane of Llywelyn (1985).</em></p></blockquote><p></p>
[QUOTE="Cleon, post: 6066933, member: 57383"] [b]Bloody Bones Original Stats[/b] [B][SIZE=4]BLOODY BONES [/SIZE] Master Bloody Bones[/B] Frequency: Rare No. Appearing: 1 Armor Class: 2 Move: 12" Hit Dice: 5-11 % in Lair: 100% Treasure Type: Nil No. of Attacks: 1 Damage/Attack: 2-12 Special Attacks: Nil Special Defenses: See below Magic Resistance: 10% Intelligence: Very Alignment: Lawful evil Size: L (8') Level/X.P. Value: VI/350 + 6/hit point to VIIl/2,850 +16/hit point [B]Bloody Bones Minion[/B] Frequency: Rare No. Appearing: 1-6 Armor Class: 4 Move: 12" Hit Dice: 3 % in Lair: 100% Treasure Type: Nil No. of Attacks: 1 Damage/Attack: 1-6 Special Attacks: Nil Special Defenses: See below Magic Resistance: 5% Intelligence: Normal Alignment: Lawful evil Size: M (5'-6') Level/X.P. Value: IV/125 + 4/hit point Bloody bones are summoned from the Nine Hells by evil clerics to aid in the protection of evil shrines from the depredations of good clerics. The summoning results in the appearance of a master and from one to six minions. The master has the ability to draw all undead within a 20 mile radius to its service. Once installed in an evil area, the bloody bones exert influence on any undead therein, resulting in a negative modifier applied to a cleric's attempt to turn undead. This modifier is additive to any other penalty for the evil shrine or temple. The strength of this effect and the number of hit dice the master has depends on the number of minions: [TABLE="align: center"] [TR] [TD][B]Number of Minions[/B][/TD] [TD][B]Turn Undead Modifier[/B][/TD] [TD][B]Bonus to Master's HD[/B][/TD] [/TR] [TR] [TD]0[/TD] [TD]-2[/TD] [TD]0[/TD] [/TR] [TR] [TD]1[/TD] [TD]-3[/TD] [TD]+1[/TD] [/TR] [TR] [TD]2[/TD] [TD]-3[/TD] [TD]+2[/TD] [/TR] [TR] [TD]3[/TD] [TD]-4[/TD] [TD]+3[/TD] [/TR] [TR] [TD]4[/TD] [TD]-4[/TD] [TD]+4[/TD] [/TR] [TR] [TD]5[/TD] [TD]-5[/TD] [TD]+5[/TD] [/TR] [TR] [TD]6[/TD] [TD]-5[/TD] [TD]+6[/TD] [/TR] [/TABLE] In addition to the modifier, the number of undead turned or disintegrated, if any, is reduced by 1-4. Control of undead can be done by the master itself or any of its minions. Only one need be in the presence of the undead being controlled for the modifier to be applied, but if none are in the same area as the undead, turn attempts may be made normally. A telepathic link with its minions allows the master to send a minion where it is needed. The minions may [I]dimension door[/I] at will as an 8th level magic-user (up to 24") to move within the area, but the master must remain in the area it was originally summoned to. The master loses hit dice and hit points when its minions are slain, one die and one third the hit points the minion had for each one slain. Thus an 11 die master who loses a minion of 24 hit points will become a 10 die monster and lose eight hit points. If the master is slain, any surviving minions are gated back to the Nine Hells. Note that reductions due to loss of minions are taken against the master's [I]original [/I]hit point losses from destroyed minions exceed 30. It will lose levels as the minions are destroyed, however. These monsters are skeletal, thus edged weapons do half damage. [B]Description:[/B] Bloody bones appear as human skeletons clad in fine textured, heavy robes of a black, charcoal grey or dark brown color. The bones are a deep red from the blood that flows through them. The eye sockets are jet black, but [I]bloody bones [/I]are quite capable of sight. [I]Originally from C5 - The Bane of Llywelyn (1985).[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting First Edition Monsters
Top