IronWarrior18
First Post
I'm running my first game in 5e and I'm looking for help on clarifying the condition immunities for golems and constructs in 5e. My players came across a manual of golems and are dead set on making the Iron Golem they found inside. Here is my question. The condition immunities are listed as Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned. Is there any explanation given (other than perhaps game balance) why golems/constructs are not immune to other conditions like blinded, deafened, stunned, incapactitated, or unconscious? That is, how do I explain rationally to my players why a golem made of essentially magic infused iron can be blinded by bright light, deafened by thunderclaps, stunned by a monk's stunning fist, or knocked out all together? Would it be logical to add in these immunities when its physiology should make it immune? Or would it be better to just follow the rules exactly as written? As a side note, do golems/constructs count as objects (lifeless,"inanimate") or creatures for spells such as teleport or do they receive their own special classification? Would they take double damage from the siege monster ability? Thank you for your advice! 
