CapnZapp
Legend
In the other thread, none of the poll option were really workable, and then the the thread become just a "lets pat on each other's backs for running the game as written" thing.
So I started a new thread to give my reply.
First off, I am not changing the rule. Not really. The rule is still there.
Just opening up the possibility to find exceptions to the rule.
The key is to not create any generic exceptions - where the spellcaster can choose himself which spells to not-concentrate on - that's WAY too overpowered.
Instead the observation is that there are A LOT of mediocre or even outright shoddy magic items and spells in the game.
And that many of these would become interesting or outright desirable if the concentration requirement were waivered.
THOSE effects are what you want to add to your game.
For instance, an uncommon item could be found in a very rare alternative form but with no Concentration.
Or you could find a scroll with a spell every guide says is red or pink... and in this version it doesn't require Concentration. The spell maybe doesn't become gold or sky blue, but might still be used on occasion by that character.
Or a high-level NPC spellcaster could "cheat" and cast a certain spell even though her tactics depend on using another concentration spell at the same time.
So I started a new thread to give my reply.
First off, I am not changing the rule. Not really. The rule is still there.
Just opening up the possibility to find exceptions to the rule.
The key is to not create any generic exceptions - where the spellcaster can choose himself which spells to not-concentrate on - that's WAY too overpowered.
Instead the observation is that there are A LOT of mediocre or even outright shoddy magic items and spells in the game.
And that many of these would become interesting or outright desirable if the concentration requirement were waivered.
THOSE effects are what you want to add to your game.
For instance, an uncommon item could be found in a very rare alternative form but with no Concentration.
Or you could find a scroll with a spell every guide says is red or pink... and in this version it doesn't require Concentration. The spell maybe doesn't become gold or sky blue, but might still be used on occasion by that character.
Or a high-level NPC spellcaster could "cheat" and cast a certain spell even though her tactics depend on using another concentration spell at the same time.