"Con artists" -need some help

avin

First Post
Hi,

me and two friends are going to play a D&D game as cousins, the McDoyles, from Baldur's Gate.

Our family will be composed by "con artists", tricksters, people who manipulate and mislead other people in order to gain something. For roleplaying purposes (we don't want to be rich from it, just have some fun) we'll be the kind of people who sells fake prized lottery tickets or similar stuff. A bit of Lost's Sawyer character, a bit of Ocean's Eleven.

Fact is, we are looking for some classic "cons" which we could use in game.

Anybody around knows where I could find some tricks that could be easily applied to a fantasy game?
 
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Not sure what edition you're playing, but the Magic Aura spell from 3e along with silent and stilled spellcasting could be useful for a variety of "valuable magic item!" scams. I used this, along with a few potions of cure light wounds, for an adventure involving a supposed healing fountain. (in this case the PC's were not the scammers, they thwarted the scammers.)

If 4e, you could certainly come up with a ritual equivalent to Magic Aura (if there isn't one already in some supplement somewhere...)

It may not fit with the style of characters you're describing, but I'd think a classic D&D con would be to fake some kind of monster threat, then collect a fee as the "adventurers" who "defeat" the threat.
 

You'll want to concentrate on "short cons" -- things you can set up and follow through on quickly.

In my opinion, you can't go far wrong with the Pigeon Drop, or any combination thereof (found money scam, fiddle game, lost dog con, etc.).

The rule in a con is that the mark has to believe that *he* is the one doing the conning. He has to believe that he is the one being sneaky, that he is the one getting something for more than it is worth, etc. Even better, he cheats you to get it, so when the blowoff happens, he has no recourse. He can't exactly go to the authorities and say "I tried to cheat this guy, but he turned around and cheated me even more!".

Hence the phrase "You can't cheat an honest man." In the best cons, the honest guy walks away from it before it starts, and the dishonest guy tries to get something for nothing, and ends up getting taken.

So the classic Pigeon Drop is a two man con. You can find a writeup on it here.
Pigeon Drop - Found Money Scam

You can substitute an object for the found money, and the second player acts to convince the Mark that the object is in actuality worth quite a bit of money (rare prized violin, rare purebred dog, etc.). So it goes something like this ...

a. Artie the con man befriends Mark the mark briefly. They find a lost fiddle. It might be valuable. They agree that they've both found it, they both own it, but what to do with it? Artie must leave soon, so how to best make good on their find?

b. Artie leaves momentarily, and Bob the con man approaches, and notices Mark with the fiddle. He is astounded at the remarkably good condition of this prized fiddle, and says it is worth a substantial amount of money. How lucky Mark is to have found this amazingly expensive fiddle! Bob leaves.

c. Artie returns, and is in a hurry to go. He wants to pawn the fiddle for a paltry sum. Now, Mark is greedy, and knows that the fiddle is actually quite valuable. He doesn't tell Artie, though. Instead, Mark suggests that he buys Artie's half of the found fiddle for a substantial amount (but not nearly as much as it is really worth!). Artie is surprised, but 'reluctantly' agrees to take Mark's money, and gratefully departs.

d. When Mark goes to sell the fiddle, he discovers that it is a useless piece of junk, instead of the expensive work of art he was told.

e. Artie and Bob meet up and split the money that Mark freely gave them.

Remember -- Mark tried to cheat Artie! He can't very well go to the authorities and claim that he was swindled, 'cause he himself attempted to swindle poor Artie by buying his half of the fiddle so cheaply, believing it to be expensive.

You can do the same con with a lost dog (where Mark is convinced that it is a rare and expensive breed which anybody would gladly pay a handsome reward for!) or any other piece of "collectible" art.
 

I highly suggest you check out the show Leverage.

But, here's a real simple one:

One character dresses up as a middle-to-high ranking priest. He walks into a jeweler's store, and asks to see (some expensive piece). The shopclerk, of course, is hustling and bustling about to accommodate this high ranking religious man.

The priest then does one of two things - offer to pay the price for the Expensive Piece, or offer a paper receipt "I don't carry this much money, naturally; pickpockets, you know. Take this piece of paper to the local church, and you'll get your money."

Either way, the man isn't going to think much of it. After all, this is a PRIEST he's looking at! And a high ranking one! If he questions the man's honesty, he might call down his god, or at the very least, excommunicate the Jeweler! But if the Jeweler is nice, well, he might get more business from the church's parishioners.

And just as the priest is about to walk out of the building, the second man walks in - wearing a Watchman's uniform. "Well if it isn't Sly Pete! Dressed as a priest, of all things! You're a lucky man, Mr Jeweler; you were almost fully swindled! We need to confiscate this here jewelry as evidence in his trial, and whatever money this lie peddler has been using; it's likely stolen too! Oh sure, you can have the jewelry back, just come on down to the garrison after the trial, and we'll give it back. Take this receipt, and I'll even sign it for you - talk to ol' Magillacutty, the Garrison property clerk."

ANd the two walk off, pocketing the expensive piece of jewelry.
 

I ran a short campaign where all the players were traveling gypsy con artists.

One of the most successful (and situationally neutral) con they ever did was finding a shop keep who was superstitious. First, the fortune teller warned him about ill omens in his future. Then, the sorcerer snuck into his store and used a few minor tricks to make the store look haunted/possessed.

The store clerk freaked, ran to the fortune teller, and begged her to exercise the demons. He paid a hundred gold and vacated - and the party pocketed a few things and fled.
 


If you're looking for inspiration for a con artist campaign, I highly recommend that you pick up The Lies of Locke Lamora and Red Seas Under Red Skies by Scott Lynch. Both books are chock full of con artist goodness and fun, entertaining reads as well. I'm not sure what age range you fall under or your reading preferences, so be warned that there is language in the books that Eric's Grandma wouldn't approve of.
 


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