Yair
Community Supporter
I'd like to create a comprehensive list of all D&D 3.x published settings. Follwing discussion here, I decided to create several lists to provide for different needs.
What I want are settings for D&D 3.x. I take that to mean that I can take a D&D character, plunge it into the setting, and play things out with the core rules. That said, here are the criteria:
Please note the "scope" of the setting (and if there is a world-book, please tell me).
I'd idealy want every setting's entry to include the world/setting's name, it's scope, the relevant world-book, and any changes, additions, or limitations on top of D&D. The list below contains only very partial information, I'd love help filling in the blanks.
D&D Settings
Ancient Egypt (Kingdom): War in Helios. (See also Hamuneptra for another take on ancient Egypt.)
Arcanis (World):
Atlantis (Kingdom): Twilight of Atlantis. Greek-cetered.
Bard's Gate (City):
Blackmoor (?):
Bluffside (City):
Caravan City of Azul (City-): by AEG
Corwyl (City-): wood elf village.
Dark Elf City of Hosuth (City-): AEG
Dawnforge (World?):
Dezzavold (City-): drow elf city.
Dry Lands (Kingom?): Empires of the Dragon Sands (desert region).
Diomin (World):
Dreadmire (?):
Dungeonworld (World):
Eberron (World): Eberron Campaign Setting. Adds Action Points. Changed (lower LA) drow. New races and classes figure prominently in the setting.
Echoes of Heaven (World):
Erde (World):
Freeport (City):
Grymvald (Kingdom?): The Whispering Woodwind so far is the only published description, as the adventure's setting.
Hamunaptra (Kingdom): Egyptian themed region.
Kingdoms of Kalamar (World):
Kitsunemori (Kingdom): Japan themed region featuring the namesake fox-tailed fey.
Krynn (World): Dragonlance Campaign Setting
Greyhawk (World): Living Greyhawk Gazetteer
Morningstar (?):
Murchad's Legacy (World): Murchad's Legacy Campaign Setting. Changed deity alignment & clerical energy restrictions. Bars gnomes. Area detailed a bit small.
Naranjan (Kingdom): Mindshadows by Green Ronin, India-themed island.
Necropolis (City): Egypt-themed.
Niflheim (World?): by Dog Soul Publishing. Icelandic island recast as a demi-plane.
Nyambe (World): Nyambe: African Adventures. Limits certain equipment.
Oathbound (World):
Ogre City of Drahk'Suhl (City-): by AEG
Prison City of Hell's Reach (City-): by AEG)
Ptolus (City+): City with world (Praemal) backdrop.
Praemal (World): Praemal: The World of Ptolus as a pdf. 57 pages only, so details are rather thin.
Ravenloft (World):
Sahasra (Kingdom?): by Dog Soul Publishing. India inspired region
Second World (World+): Second World Sourcebook. Relies on d20 Modern for some parts, so D&D-compatibility is limited to only part of it.
Seven Civilizations (Kingdom+ ?): Collections of nations/cultures by Atlas Games.
Sheoloth City of the Drow (City): by Mongoose
Skraag City of Orcs (City): by Mongoose
Scarred Lands (World):
Spiros Blaak (Kingdom): (Lycathrope-infested barony.) Relatively little setting information.
Stormhaven (City): by Mongoose
Stonehaven (City): by Mongoose
The Hunt: Rise of Evil (World):
The Known World (World): DCC#35
The Kyngdoms (World): The Kyngdoms Campaign Setting.
Torril (World): Forgotten Realms Campaign Setting (plus regional books).
Twin Crowns (?): by Living Imagination
Valus (?): (island nation with backdrop of racial tension)
Valley of Frozen Tears (cold climate setting)
Warcraft (?):
Wilderlands of High Fantasy (World): Also contains City State of the Invincible Overlord (City) as a stand-alone setting.
Limited-D&D Settings
Accordlands (World): Warlords of the Accordlands. Changes all classes, skills, feats, spells, and so on; PH ones are barred.
Black Company Campaign Setting (World): Changed magic system, and combat system. Bars all PH spellcasting classes.
Iron Kingdoms (World): Bars certain classes and races. Changes races, item creation, and magic.
Midnight (World): Midnight. Changed magic system (no PH spellcasting classes), changed all races and classes. Adds "heroic paths".
Rokugan (World): Banned and changed races and classes, several additions (void points, taint score, honor rank...).
Young Kingdoms: Dragonlords of Melnibone. A d20-based game.
The above lists are compiled from here and here, plus any information given in this thread.
What I want are settings for D&D 3.x. I take that to mean that I can take a D&D character, plunge it into the setting, and play things out with the core rules. That said, here are the criteria:
- Additions to the core rules are acceptable, by which I mean compulsory ones. For example, Eberron adds Action Points. New options are always welcome (like new races and feats and so on), I am not referring to that here but of course they aren't a problem too.
- Limitations on using certain elements of the core rules are acceptable, though they don't deserve to be on the main D&D-Settings list. If, for example, the setting does not allow Wizards, it's still worth a mention on the "Limited" list. I'd keep settings with minor limitations, such as not allowing Gnomes, on the main list.
- Changes to the core rules are generally not acceptable, if you change the rules you really aren't playing D&D anymore. Again, however, if the changes are small I'd keep the item on the lists.
Please note the "scope" of the setting (and if there is a world-book, please tell me).
- World: Most world-books (I find) describe in detail one continent, and provide some vague information on the world in general and on its environment (other planes, cosmology, deities, and so on). I take that to mean the setting described is a fantasy "world". A "World+" scope would imply describing several continents, rich details on several outer planes, and so on.
- Kingdom: Many settings focus on a fairly large area such as a duchy or kingdom, providing only sketchy details on the world beyond these limits. A book on Ancient Egypt that only covers sorounding lands with a few parapgraphs would be an example. Fairly small areas, like an archipelago, can serve as another example.
- City: Many settings focus on a single city and its soroundings, or areas of comparable size, leaving the rest of the setting vague. Standalone minisettings are often of this nature, places like Freeport or Bluffside for example.
I'd idealy want every setting's entry to include the world/setting's name, it's scope, the relevant world-book, and any changes, additions, or limitations on top of D&D. The list below contains only very partial information, I'd love help filling in the blanks.
D&D Settings
Ancient Egypt (Kingdom): War in Helios. (See also Hamuneptra for another take on ancient Egypt.)
Arcanis (World):
Atlantis (Kingdom): Twilight of Atlantis. Greek-cetered.
Bard's Gate (City):
Blackmoor (?):
Bluffside (City):
Caravan City of Azul (City-): by AEG
Corwyl (City-): wood elf village.
Dark Elf City of Hosuth (City-): AEG
Dawnforge (World?):
Dezzavold (City-): drow elf city.
Dry Lands (Kingom?): Empires of the Dragon Sands (desert region).
Diomin (World):
Dreadmire (?):
Dungeonworld (World):
Eberron (World): Eberron Campaign Setting. Adds Action Points. Changed (lower LA) drow. New races and classes figure prominently in the setting.
Echoes of Heaven (World):
Erde (World):
Freeport (City):
Grymvald (Kingdom?): The Whispering Woodwind so far is the only published description, as the adventure's setting.
Hamunaptra (Kingdom): Egyptian themed region.
Kingdoms of Kalamar (World):
Kitsunemori (Kingdom): Japan themed region featuring the namesake fox-tailed fey.
Krynn (World): Dragonlance Campaign Setting
Greyhawk (World): Living Greyhawk Gazetteer
Morningstar (?):
Murchad's Legacy (World): Murchad's Legacy Campaign Setting. Changed deity alignment & clerical energy restrictions. Bars gnomes. Area detailed a bit small.
Naranjan (Kingdom): Mindshadows by Green Ronin, India-themed island.
Necropolis (City): Egypt-themed.
Niflheim (World?): by Dog Soul Publishing. Icelandic island recast as a demi-plane.
Nyambe (World): Nyambe: African Adventures. Limits certain equipment.
Oathbound (World):
Ogre City of Drahk'Suhl (City-): by AEG
Prison City of Hell's Reach (City-): by AEG)
Ptolus (City+): City with world (Praemal) backdrop.
Praemal (World): Praemal: The World of Ptolus as a pdf. 57 pages only, so details are rather thin.
Ravenloft (World):
Sahasra (Kingdom?): by Dog Soul Publishing. India inspired region
Second World (World+): Second World Sourcebook. Relies on d20 Modern for some parts, so D&D-compatibility is limited to only part of it.
Seven Civilizations (Kingdom+ ?): Collections of nations/cultures by Atlas Games.
Sheoloth City of the Drow (City): by Mongoose
Skraag City of Orcs (City): by Mongoose
Scarred Lands (World):
Spiros Blaak (Kingdom): (Lycathrope-infested barony.) Relatively little setting information.
Stormhaven (City): by Mongoose
Stonehaven (City): by Mongoose
The Hunt: Rise of Evil (World):
The Known World (World): DCC#35
The Kyngdoms (World): The Kyngdoms Campaign Setting.
Torril (World): Forgotten Realms Campaign Setting (plus regional books).
Twin Crowns (?): by Living Imagination
Valus (?): (island nation with backdrop of racial tension)
Valley of Frozen Tears (cold climate setting)
Warcraft (?):
Wilderlands of High Fantasy (World): Also contains City State of the Invincible Overlord (City) as a stand-alone setting.
Limited-D&D Settings
Accordlands (World): Warlords of the Accordlands. Changes all classes, skills, feats, spells, and so on; PH ones are barred.
Black Company Campaign Setting (World): Changed magic system, and combat system. Bars all PH spellcasting classes.
Iron Kingdoms (World): Bars certain classes and races. Changes races, item creation, and magic.
Midnight (World): Midnight. Changed magic system (no PH spellcasting classes), changed all races and classes. Adds "heroic paths".
Rokugan (World): Banned and changed races and classes, several additions (void points, taint score, honor rank...).
Young Kingdoms: Dragonlords of Melnibone. A d20-based game.
The above lists are compiled from here and here, plus any information given in this thread.
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