Kastil
Explorer
I made a magic item for a NPC in my current game (a scout for a desert trip) so that the party can understand him as he speaks very little common.
The way I have it work is when he has it on, they understand him and he understands them no matter what the language is being used. Now if another person speaks a language no one knows, only the scout would be able to understand them.
Some of the party members are openly hostile to the scout. In the past, he threatened one of the party members mainly because she tried to steal his ceremonial dagger and in his culture, women are beneath men. He's never once tried to actually kill anyone in the party and keeps to himself. (Gad I ramble)
My question to the masses is this........... Without tossing out the famous Rule '0', this necklace as I have it can be removed by the scout and when he's not wearing it, they cannot understand him. Am I unjust in making this magic item work this way?
No player has openly complained in any way about this item but I like to prepare ahead of time so they don't feel railroaded. Some hate the NPC but he's the 'necessary evil' that I like throwing in my campaigns.
The way I have it work is when he has it on, they understand him and he understands them no matter what the language is being used. Now if another person speaks a language no one knows, only the scout would be able to understand them.
Some of the party members are openly hostile to the scout. In the past, he threatened one of the party members mainly because she tried to steal his ceremonial dagger and in his culture, women are beneath men. He's never once tried to actually kill anyone in the party and keeps to himself. (Gad I ramble)
My question to the masses is this........... Without tossing out the famous Rule '0', this necklace as I have it can be removed by the scout and when he's not wearing it, they cannot understand him. Am I unjust in making this magic item work this way?
No player has openly complained in any way about this item but I like to prepare ahead of time so they don't feel railroaded. Some hate the NPC but he's the 'necessary evil' that I like throwing in my campaigns.