innerdude
Legend
Our group is currently in the middle of a "Rise of the Runelords" campaign, and having a total blast with it. But having picked up a copy of Savage Worlds: Explorer Edition a while back (how can you resist for only $10?), and now having read through 6-8 times, I am totally enthralled with the potential of the ruleset, even though I have yet to actually play it.
After our Pathfinder campaign winds down sometime in January, I would love, love, LOVE to start a Serenity/Firefly campaign using a ruleset that will really work.
We tried it in the past using the D20 Modern rules, and it was incredibly clunky. Combat and the whole "feel" of it was just off. It totally failed to capture the spirit and essence of "Firefly" (though that may have just been the GM's fault).
I have access to the actual Serenity RPG rule set through a friend who is something of a game collector, so we could use it if we wanted to--but frankly, none of us are familiar with it, and from most commentary / reviews I've seen of the rules, people who play it don't particularly like it (they play because they like the setting, not the mechanics).
So my question is, can the Savage Worlds rules "handle" a good Serenity/Firefly campaign better than either of the other two options, and has anyone actually tried it?
My impression of the Savage Worlds rules it that it "feels" right for a Firefly campaign; the pulp / campy feel of the combat with Mal, Jayne, Zoey, etc. seems like Savage Worlds would be right up its alley.
All thoughts welcome and appreciated!
After our Pathfinder campaign winds down sometime in January, I would love, love, LOVE to start a Serenity/Firefly campaign using a ruleset that will really work.
We tried it in the past using the D20 Modern rules, and it was incredibly clunky. Combat and the whole "feel" of it was just off. It totally failed to capture the spirit and essence of "Firefly" (though that may have just been the GM's fault).
I have access to the actual Serenity RPG rule set through a friend who is something of a game collector, so we could use it if we wanted to--but frankly, none of us are familiar with it, and from most commentary / reviews I've seen of the rules, people who play it don't particularly like it (they play because they like the setting, not the mechanics).
So my question is, can the Savage Worlds rules "handle" a good Serenity/Firefly campaign better than either of the other two options, and has anyone actually tried it?
My impression of the Savage Worlds rules it that it "feels" right for a Firefly campaign; the pulp / campy feel of the combat with Mal, Jayne, Zoey, etc. seems like Savage Worlds would be right up its alley.
All thoughts welcome and appreciated!