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Companies & Freelancers Distance Themselves From The New TSR
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<blockquote data-quote="Dausuul" data-source="post: 8330660" data-attributes="member: 58197"><p>It's a Twitter screencap, of James M. Ward posting and someone responding. <em>(I added the asterisks to comply with the "Eric's grandmother" rule; otherwise trying to copy the text as written, including typos.)</em></p><p></p><p><strong>James M. Ward</strong></p><p>Great questions. GiantLab is not an OSR anything and does not have an OGL inside. It's an original role playing game with a great many original concepts. It is the first fantasy/apocalyptic rpg on the market. It uses an amazing amount of monsters historically interesting and never before seen in any type of monster manual. The game doesn't use magic, it uses Ley energy and Ley amulets to throw power around. The rules are simple. An attacker has a "to hit" percentage that increases as they gain experience levels. They subtract the armor class percentage of their opponent to get a number needed to role to strike the foe. No matter what the armor class is a "to hit" roll of 1-10 always strikes. After 45 years of game design with numerous successes I think this is one as well..</p><p></p><p><strong>Reply from Richard, Werewolf/Swearwolf Multiclass</strong></p><p>"It is the first fantasy/apocalyptic rpg on the market."</p><p></p><p>What total fabulist ****ery is this?</p></blockquote><p></p>
[QUOTE="Dausuul, post: 8330660, member: 58197"] It's a Twitter screencap, of James M. Ward posting and someone responding. [I](I added the asterisks to comply with the "Eric's grandmother" rule; otherwise trying to copy the text as written, including typos.)[/I] [B]James M. Ward[/B] Great questions. GiantLab is not an OSR anything and does not have an OGL inside. It's an original role playing game with a great many original concepts. It is the first fantasy/apocalyptic rpg on the market. It uses an amazing amount of monsters historically interesting and never before seen in any type of monster manual. The game doesn't use magic, it uses Ley energy and Ley amulets to throw power around. The rules are simple. An attacker has a "to hit" percentage that increases as they gain experience levels. They subtract the armor class percentage of their opponent to get a number needed to role to strike the foe. No matter what the armor class is a "to hit" roll of 1-10 always strikes. After 45 years of game design with numerous successes I think this is one as well.. [B]Reply from Richard, Werewolf/Swearwolf Multiclass[/B] "It is the first fantasy/apocalyptic rpg on the market." What total fabulist ****ery is this? [/QUOTE]
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