Common Combat actions

What are some common/generic combat actions that you think pretty much everyone should be able to do in a generic fantasy RPG? Everyone doing them well is not important, just being able to attempt them even if its badly is okay. I just want to know what "common" actions people want available to pretty much everyone.

My list:
  • Make basic attacks
  • Run
  • Walk
  • Crawl
  • Charge
  • Sneak
  • Hide
  • Roll/Tumble
  • Jump
  • Jump and attack something while in the air
  • Disarm
  • Sunder/Break stuff
  • Trip
  • Grab/Grapple an opponent
  • Push
  • Duck/Kneel
  • Go prone

Suggested by fba827
  • Move carefully
  • Pull

Suggested by darjr
  • Parry/Defend
  • Feint/Bluff/Trick

Suggested by Aus Snow
  • Intimidate/shock
  • Persuade/dissuade
  • mock/dishearten
  • Called Shots/directed attacks

Suggested by Leatherhead
  • Wait/Delay/Ready
  • Listen
  • Watch
  • Shout/Talk/Communicate

Suggested by Man in the Funny Hat
  • Stand up :o

Suggested by Numlock
  • Reload Weapon
  • Ready/Draw Weapon
  • Holster/Sheath Weapon
 
Last edited:

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hmm.. your list covers my list just in different words.

* Make basic attacks with an improvised weapon, or unarmed, or regular weapons
* Move: walk, run, crawl, careful movement
* charge, bull rush/push, grab/grapple/pull, trip
* Evade, fall prone
 






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