CapnZapp
Legend
(I found earlier threads talking about the cloak, but none specifically discussing this)
These are the two benefits of the cloak of elvenkind (with the hood up, while attuned):
* "Wisdom (Perception) checks made to see you have disadvantage"
* "you have advantage on Dexterity (Stealth) checks made to hide"
Now how do you run this in practice, in your games?
When a character attempts to hide from, say, a patrolling guard, I would normally ask for a Stealth check and pit that against the guard's passive perception.
First question - is this how you'd do it?
Assuming a yes, doesn't this mean the cloak gives you a double benefit? Hiding means making a Stealth (Dex) check vs the passive perception of the enemy. The character gain advantage on her active roll and also the DC is lowered by -5 (because that's how disadvantage on passive checks work).
End result, the two benefits stack - giving a "double benefit".
Am I using the stealth rules correctly?
Is this how you would run the encounter? Again assuming a yes - is something this powerful appropriate for an Uncommon item?
These are the two benefits of the cloak of elvenkind (with the hood up, while attuned):
* "Wisdom (Perception) checks made to see you have disadvantage"
* "you have advantage on Dexterity (Stealth) checks made to hide"
Now how do you run this in practice, in your games?
When a character attempts to hide from, say, a patrolling guard, I would normally ask for a Stealth check and pit that against the guard's passive perception.
First question - is this how you'd do it?
Assuming a yes, doesn't this mean the cloak gives you a double benefit? Hiding means making a Stealth (Dex) check vs the passive perception of the enemy. The character gain advantage on her active roll and also the DC is lowered by -5 (because that's how disadvantage on passive checks work).
End result, the two benefits stack - giving a "double benefit".
Am I using the stealth rules correctly?

Is this how you would run the encounter? Again assuming a yes - is something this powerful appropriate for an Uncommon item?