Remathilis
Legend
How do you view spellcasting clerics in your game?
the D&D default is that they ARE the de-facto religious institution. High priests are high-level clerics, and almost every thorp, town or hamlet has a village priest of 1st level or higher. They are so common; you can buy spells and magic items from them.
However, what if they weren't so "intigrated" into society?
My idea: Clerics are all members of mystical sects of a religion, far removed from the normal sect. This could be akin to the religious knighthoods like the Templars. Secretive by nature, they serve as ministers of the faith, but the miracles they work make them unpopular with a very un-spellcasting high church (probably made of experts). The church could be cool with these priests with the benefit of divine grace or outright hostile. Perhaps there are witchhunts against these "heathens", perhaps they are excommunicated and must act according to thier faith, but without the safety of their church.
This would cast clerics out of the "village priest" role and place them as social outcasts, miracle workers, and prophets. While some people would welcome them and the succor thier spells can provide, others fear and hate them for thier supernatural powers and unique connection with the divine.
Certainly, this would be a radical change from the cleric as presented, as well as the nature of the divine, the role of magic, and probably polytheism. What do you think though? Could it work in D&D and what would you do to change/adapt it?
the D&D default is that they ARE the de-facto religious institution. High priests are high-level clerics, and almost every thorp, town or hamlet has a village priest of 1st level or higher. They are so common; you can buy spells and magic items from them.
However, what if they weren't so "intigrated" into society?
My idea: Clerics are all members of mystical sects of a religion, far removed from the normal sect. This could be akin to the religious knighthoods like the Templars. Secretive by nature, they serve as ministers of the faith, but the miracles they work make them unpopular with a very un-spellcasting high church (probably made of experts). The church could be cool with these priests with the benefit of divine grace or outright hostile. Perhaps there are witchhunts against these "heathens", perhaps they are excommunicated and must act according to thier faith, but without the safety of their church.
This would cast clerics out of the "village priest" role and place them as social outcasts, miracle workers, and prophets. While some people would welcome them and the succor thier spells can provide, others fear and hate them for thier supernatural powers and unique connection with the divine.
Certainly, this would be a radical change from the cleric as presented, as well as the nature of the divine, the role of magic, and probably polytheism. What do you think though? Could it work in D&D and what would you do to change/adapt it?