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General Monster Talk
Cleon Specials – SRD Redux Monsters and Related Creatures
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<blockquote data-quote="Cleon" data-source="post: 7961965" data-attributes="member: 57383"><p><span style="font-size: 22px"><strong>Long-Arm Squid (<em>Magnapinna</em>)</strong></span></p><p>Tiny Animal (Aquatic)</p><p><strong>Hit Dice:</strong> 1d8 (4 hp)</p><p><strong>Initiative:</strong> +2</p><p><strong>Speed:</strong> Swim 20 ft. (4 squares)</p><p><strong>Armor Class:</strong> 14 (+2 size, +2 Dex), touch 14, flat-footed 12</p><p><strong>Base Attack/Grapple:</strong> +0/+0* [<em>grapple –2 with 3 to 5 limbs, –4 with 1 or 2 limbs</em>]</p><p><strong>Attack:</strong> Arms +2 melee (0)</p><p><strong>Full Attack:</strong> Arms +2 melee (0) and bite +2 melee (1d3–3)</p><p><strong>Space/Reach:</strong> 2½ ft./0 ft. [5 ft. with arms or anywhere within tentacle net]</p><p><strong>Special Attacks:</strong> Improved grab, tearing beak [<em>grapple or +4 melee, 1d3–3</em>], tentacle net [<em>2½ ft. wide by 25 ft. long</em>]</p><p><strong>Special Qualities:</strong> Chameleon, fragility [<em>+50% damage from bludgeoning/piercing/slashing</em>], jet [<em>100 ft.</em>], low-light vision</p><p><strong>Saves:</strong> Fort +2, Ref +4, Will +1</p><p><strong>Abilities:</strong> Str 4, Dex 15, Con 11, Int 1, Wis 12, Cha 2</p><p><strong>Skills:</strong> Hide +18, Listen +3, Spot +7, Swim +10</p><p><strong>Feats:</strong> Blind-Fight, Multiattackᴮ, Weapon Finesseᴮ</p><p><strong>Environment:</strong> Any aquatic</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 1/4</p><p><strong>Advancement:</strong> —</p><p><strong>Level Adjustment:</strong> —</p><p></p><p><em>This creature appears to be a squid with astonishingly long tentacles the length of four humanoids lying head-to-foot. Its limb radiate outwards to an elbow-like bend and then stream away in parallel. Its forearm-long body is fairly slender and has a pair of enormous fins, each three times wider than the gelatinous body.</em></p><p></p><p>A long-arm squid is an unusual cephalopod that lives in the deep sea, from 500 feet down to several miles. They spend most of their lives floating in place waiting for something edible to wander into their limbs, which can be up to 20 times the animal's body-length. Long-arm squid are also called <em>Magnapinna</em> or "Big Fin" squid after their extremely large fins, the larvae of these squid have fins proportionally as large or larger but lack the spectacular limb-length of the adults.</p><p></p><p>Unlike conventional squid, a <em>Magnapinna's</em> two tentacles are the same length and thickness as its eight arms, so its ten limbs appear identical to each other. Apart from the "elbow" its limbs are similar to those of some whiplash squid, who have extraordinarily small suckers as an adaptation for grasping even microscopic prey like plankton (see Elongated Squid and Longline Squid in the separate Squid Redux entry under Squid Variants).</p><p></p><p>A long-arm squid typically has a body 12 to 18 inches long but its limbs can reach 25 feet in length.</p><p></p><p><span style="color: purple"><strong><em>Note:</em></strong> Live long-arm squid have been photographed by deep-sea vehicles in our world, but to date no specimen has ever been collected for study. Biologists believe they belong to the Magnapinnidae bigfin squids, but that family is only known from larval specimens so currently any relationship between the supposedly adult long-arm squid and the bigfin squid genus <em>Magnapinna</em> is unproven. At the moment, all known <em>Magnapinna</em> specimens are plankton-eating larva a couple of inches long or smaller, and very few of those. Of the handful of recognized species <em>Magnapinna pacifica</em> currently has the most specimens – a grand total of three! – two larvae caught in plankton nets (51mm and 19.1mm) and one (49mm) found in the stomach of a lancetfish (<em>Alepisaurus ferox</em>); the one with the 51 mm mantle length was collected first and is the species holotype.</span></p><p></p><p><strong><span style="font-size: 18px">Combat</span></strong></p><p>A long-arm squid's arms attack is treated as a secondary natural weapon despite being the creature's primary attack form. Its limbs actually stretch much farther than the Reach of its arms attack, but <em>Magnapinna</em> can only use its Tentacle Net special attack at those greater distances.</p><p></p><p>Long-arm squid have ten limbs (two of which are <em>technically</em> still tentacles despite appearing identical to its eight arms). When it attacks a creature <em>Magnapinna</em> uses all available limbs in a single arms attack; if the squid only has five or fewer limbs available due to the rest being severed or occupied holding victims, its arms attack has a –1 penalty to attack rolls, if only one or two limbs are available the attack roll penalty becomes –2, if no limbs are available the long-arm squid is unable to make arms attacks. Unavailable limbs also reduce the effectiveness of <em>Magnapinna's</em> grappling and its tentacle net special attack (see below).</p><p></p><p>While <em>Magnapinna</em> can only attack one creature at a time with their arms attack, they can hold multiple opponents simultaneously in their limbs. A long-arm squid can hold a creature its own size or larger with all ten limbs, a Diminutive creature with up to seven limbs, and a Fine creature with up to four limbs. The squid has a –2 penalty to grapple checks against opponents held by five or fewer limbs, if they only have hold with one or two limbs it's –4 to grapple checks.</p><p></p><p>A long-arm squid can make a grapple attack against one creature it has hold of either within its arms' Reach or in its tentacles net as a standard attack action, it can also make grapple attacks against every creature it has hold of as a full attack action. Either of these grapple actions can include a Tearing Beak special attack.</p><p></p><p>If a long-arm squid hits a creature larger than itself with its arms attack it takes hold with all its limbs, if it hits another Tiny creature <em>Magnapinna</em> takes hold with 1d10+4 limbs (max 10); Diminutive opponents are held by 1d6+2 limbs (max 7) and Fine opponents are held by 1d4+1. If the cephalopod hits an opponent it is already grappling, it uses whichever is higher: the number of limbs the arms attack rolls or the current grapple's number of limbs increased by one (up to the maximum it can hold the opponent size).</p><p></p><p>If a long-arm squid already has a hold on an opponent in the water when it succeeds at a grapple check during a standard or full attack, it can automatically reduce the distance between it and its opponent by a distance of up to 20 feet, either by moving towards its opponent or pulling them closer with its limbs. The movement may affect the <em>Magnapinna</em>, the opponent or both. If this movement pulls an opponent into the Reach of its arms attack or bite attack the long-arm squid is able to make attacks-of-opportunity with those natural weapons.</p><p></p><p>An opponent can attack a <em>Magnapinna's</em> limbs with a sunder attempt as if they were weapons. The limbs have 1 hit point each. If a long-arm squid is currently grappling a target with the appendage that is being attacked, it usually uses another limb to make its attack of opportunity against the opponent making the sunder attempt. Severing the cephalopod's limbs deals no damage to the creature and only hinder a long-arm squid once it loses five limbs, as described above.</p><p></p><p>A <em>Magnapinna</em> usually withdraws from combat if it loses half its limbs. The creature regrows severed limbs in 1d10+10 days.</p><p></p><p>For convenience, a long-arm squid's grappling statistics are presented in the following table:</p><p></p><p><strong>Long-Arm Squid Grappling Reference Table</strong></p><table style='width: 100%'><tr><td><span style="font-size: 12px"><strong>Opponent Size</strong>º</span></td><td><p style="text-align: center"><span style="font-size: 12px"><strong>Max<br /> Limbs</strong></span></p> </td><td><span style="font-size: 12px"><strong>Arms Attack<br /> Limbs in Hold</strong></span></td><td><span style="font-size: 12px"><strong>Tentacle Net Attack</strong></span></td><td><span style="font-size: 12px"><strong>Tentacle Net <br /> Limbs in Hold</strong></span></td></tr><tr><td><span style="font-size: 12px">Small</span></td><td><p style="text-align: center"><span style="font-size: 12px">10 limbs</span></p> </td><td><span style="font-size: 12px">All 10 limbs (maximum)</span></td><td><span style="font-size: 12px">100% auto-hit</span></td><td><span style="font-size: 12px">1d8+2 limbs</span></td></tr><tr><td><span style="font-size: 12px">Tiny</span></td><td><p style="text-align: center"><span style="font-size: 12px">10 limbs</span></p> </td><td><span style="font-size: 12px">1d10+4 limbs (max 10)</span></td><td><span style="font-size: 12px">100% touch</span></td><td><span style="font-size: 12px">1d10 limbs</span></td></tr><tr><td><span style="font-size: 12px">Diminutive</span></td><td><p style="text-align: center"><span style="font-size: 12px">7 limbs</span></p> </td><td><span style="font-size: 12px">1d6+2 limbs (max 7)</span></td><td><span style="font-size: 12px">50% touch at –1</span></td><td><span style="font-size: 12px">1d8 limbs</span></td></tr><tr><td><span style="font-size: 12px">Fine</span></td><td><p style="text-align: center"><span style="font-size: 12px">5 limbs</span></p> </td><td><span style="font-size: 12px">1d4+1 limbs</span></td><td><span style="font-size: 12px">25% touch at –1</span></td><td><span style="font-size: 12px">1d4 limbs</span></td></tr><tr><td><span style="font-size: 12px">Fine shifted by one¹</span></td><td><p style="text-align: center"><span style="font-size: 12px">2 limbs (n/a)</span></p> </td><td><span style="font-size: 12px">1d2 limbs</span></td><td><span style="font-size: 12px">10% touch at –2</span></td><td><span style="font-size: 12px">1d2 limbs</span></td></tr><tr><td><span style="font-size: 12px">Fine shifted by two²</span></td><td><p style="text-align: center"><span style="font-size: 12px">1 limb (n/a)</span></p> </td><td><span style="font-size: 12px">1 limb</span></td><td><span style="font-size: 12px">5% touch at –2</span></td><td><span style="font-size: 12px">1 limb</span></td></tr></table><p><span style="font-size: 12px">º <em>Magnapinna</em> with 5 or fewer limbs use Arms Attack or Tentacle Net as if opponents were one size smaller, or two sizes for 1 to 2 limbs.</span></p><p><span style="font-size: 12px">¹ Use this row if a <em>Magnapinna</em> with 3 to 5 limbs uses Arms Attack or Tentacle Net against a Fine opponent (Max Limbs is unaffected).</span></p><p><span style="font-size: 12px">² Use this row if a <em>Magnapinna</em> with 1 to 2 limbs uses Arms Attack or Tentacle Net against a Fine opponent (Max Limbs is unaffected).</span></p><p></p><p><strong>Chameleon (Ex):</strong> A <em>Magnapinna</em> can change its colour and produce light, giving it a +8 racial bonus on Hide checks. The squid does not need cover or concealment to attempt a Hide check if it can match the colour and brightness of its surroundings.</p><p></p><p><strong>Fragility (Ex):</strong> A <em>Magnapinna</em> is vulnerable to all types of weapon damage (bludgeoning, piercing and slashing) and take half again as much damage from such effects. If attacked by a weapon that does nonlethal damage like a sap or unarmed strike, the additional 50% damage is lethal damage (the first 100% remains nonlethal).</p><p></p><p><strong>Improved Grab (Ex):</strong> To use this ability, a long-arm squid must hit an opponent of any size with an arms attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can use Tearing Beak.</p><p></p><p>*A <em>Magnapinna</em> has a +13 racial bonus to grapple checks.</p><p></p><p><strong>Tearing Beak (Ex):</strong> A <em>Magnapinna</em> squid can bite an opponent it is grappling as a primary attack (bite +5 melee for 1d3–3 damage) or by succeeding at an opposed grapple check (for the same damage).</p><p></p><p><strong>Tentacle Net (Ex):</strong> The limbs of a long-arm squid cover an area 2½ feet wide and 25 feet long. When the <em>Magnapinna</em> is at rest this "tentacle net" trails off in a straight line, but if the squid moves the net trails along behind it. Thus, if a <em>Magnapinna</em> which had its tentacle net trailing North-to-South were to swim 5 feet East and then 10 feet North, the 25-foot long net would become "U shaped", going 10 feet North-to-South then 5 feet West-to-East and finally 10 feet South-to-North before ending were the squid finished its movement. The <em>Magnapinna</em> can also change its tentacle net's shape by flexing its limbs, moving the end of the net's position by up to 20 feet with a move action. Long-arm squid normally keep their tentacle net straight, since it's the most efficient shape for sifting food from the water.</p><p></p><p>If a creature enters a space occupied by a tentacle net, there's a chance (100% if the creature is Tiny or larger, 50% if Diminutive, 25% if Fine) that they'll trigger a reflexive attack by the <em>Magnapinna's</em> limbs as a free action. This attack automatically hits creatures larger than the cephalopod, creatures the same size or smaller are targeted by a melee touch attack (no adjustment for Tiny, –1 penalty for Diminutive or Small). If hit, the tentacle-net attempts a grapple attack with 1d8+2 limbs for larger creatures, 1d10 for Tiny, 1d8 for Diminutive, and 1d4 for Fine; the grapple check has a –2 penalty if five or fewer limbs are involved, –4 penalty if only one or two; if the grapple check succeeds the tentacle net establishing a hold.</p><p></p><p>The tentacle net can only make one free grapple attack against an individual creature per round, it does not get an attempt for every square of net each creature enters, only the first time each creature triggers an attack in a round.</p><p></p><p>Opponents caught by the tentacle net who are within Reach of the long-arm squid's arms attack resolve combat with its limbs as described in Combat above. ("reach limb" will be used to refer to the portion of a limb within Reach of the arms attack, "net limb" for the portion in the tentacle net outside arms' Reach.)</p><p></p><p>Opponents can attack net limbs with sunder attempt and the long-arm squid cannot make attacks of opportunity in response. Net limb damage is counted separately from reach limb damage to the same limb and vice-versa. If a net limb takes any damage (it only has 1 hit point) the limb will referred to as "excised" rather than "severed". Excising a limb deals no damage to the creature and the excised limb can still take part in arms attack (since the stump will be yards long like a reach limb). A long-arm squid can have more excised limbs than severed limbs but not the reverse, since severing a limb removes its net limb portion as well. In such cases, severing a limb may cut off a limb with an intact net limb or one that's excised. If it matters, this can be determined with a dice roll. (<em>Example:</em> a long-arm squid has seven limbs remaining, two of which have been excised. One of its limbs is sundered. Roll a d8 and if the result is 1 or 2 the sundered limb is one of the excised pair, reroll if the roll is 8.)</p><p></p><p>If the tentacle net only has five or fewer limbs available due to the rest being destroyed or occupied holding victims, it reduces the net's efficiency as if the cephalopod's opponents were one size smaller than their actual size, although this does not alter the maximum number of limbs the cephalopod is capable of holding them with; a Fine opponent becomes a 25% chance of a 1d4 limb grapple with a –1 penalty on the melee touch attack roll. For example, it would tentacle-net a Small opponent (one size larger) as if it were Tiny (same size), for a 100% chance of a 1d8+2 limb melee touch attack. If the net only has one or two limbs available it shifts efficiency as if opponents were two sizes smaller than their actual size; a Fine opponent becomes a 10% chance of a 1d2 limb grapple with a –2 melee touch penalty.</p><p></p><p><strong>Ink Cloud (Ex):</strong> A <em>Magnapinna</em> squid can emit a cloud of jet-black ink 5 feet high by 5 feet wide by 5 feet long once per minute as a free action. The cloud provides total concealment, which the squid normally uses to escape a losing fight. All vision within the cloud is obscured.</p><p></p><p><strong>Jet (Ex):</strong> A <em>Magnapinna</em> can jet backward once per round as a full-round action, at a speed of 150 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.</p><p></p><p><strong>Skills:</strong> A <em>Magnapinna</em> squid's large eyes give it a +4 racial bonus to Spot checks and its chameleon ability gives it a +8 racial bonus to Hide checks.</p><p></p><p>A squid has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard and can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. A squid can use either its Dexterity modifier or Strength modifier on Swim checks, whichever is better.</p><p></p><p></p><p><span style="font-size: 22px"><strong>Long-Armed Cephalopod Variant</strong></span></p><p>While the "long-armed squid" of our world appears to be a single species or family of squid, the body plan can used to create fictitious long-armed cephalopods of other sizes and orders, including long-armed octopuses.</p><p></p><p>To create a long-armed cephalopod, apply the following changes: remove any land speed and racial bonus to Climb checks. Lower its Swim speed by 10 feet or 20 feet and reduce the jet speed by 50 feet or 100 feet ("realistic" specimens are always also "Slow Squid" with Swim 20 feet, jet speed 100 feet). Reduce the cephalopod's grapple bonus by –2. Lower the cephalopod's Strength by –4.</p><p></p><p><strong><span style="font-size: 18px">Combat</span></strong></p><p>A long-armed cephalopod of Medium sized or larger gains Weapon Focus (arms) as a bonus feat, if it already has Weapon Focus (tentacles) it changes that feat to Weapon Focus (arms) instead of gaining a bonus feat. A long-armed cephalopods' arms attack is treated as a secondary natural weapon with a –2 penalty to attack (as if the Multiattack feat was applied to it) despite being the creature's primary attack form.</p><p></p><p>A long-armed cephalopod has a Reach with its arms attack equal to double its Space (except for Medium cephalopods which have a 15 foot Reach); within this reach the cephalopod can make melee attacks with its arms attack. Its limbs actually stretch much farther than the Reach of its arms attack, but the cephalopod can only use its Tentacle Net special attack at those greater distances.</p><p></p><p>Long-armed squid have ten limbs (two of which are <em>technically</em> still tentacles despite appearing identical to its eight arms) and long-armed octopuses have eight. When it attacks a creature it uses all available limbs in a single arms attack; if the cephalopod only has half or fewer its limbs available (five for a squid, four for an octopus) due to the rest being severed or occupied holding victims, its arms attack has a –1 penalty to attack rolls, if only one or two limbs are available the attack roll penalty becomes –2, if no limbs are available the long-armed cephalopod is unable to make arms attacks. Unavailable limbs also reduce the effectiveness of a long-armed cephalopod's grappling and its constrict and tentacle net special attacks (see below).</p><p></p><p>While long-armed cephalopods can only attack one creature at a time with their arms attack, they can hold multiple opponents simultaneously in their limbs. A long-armed cephalopod can hold a creature its own size or larger with all its limbs (10 for squids, 8 for octopuses), a creature one size smaller with two-thirds its limbs (7 or 6), two sizes smaller with half its limbs (5 or 4), three sizes smaller with two limbs, and four or more sizes smaller with only one limb. The cephalopod has a –2 penalty to grapple checks against opponents held by half their limbs or fewer (five limbs for a squid, four for an octopus), if they only have hold with one or two limbs it's –4 to grapple checks.</p><p></p><p>If a long-armed cephalopod hits a creature larger than itself with its arms attack it takes hold with all its limbs, if it hits an opponent its own size a long-armed squid takes hold with 1d10+4 limbs (max 10) and long-armed octopus 1d8+3 limbs (max 8); opponents one size smaller are held by 1d6+2 (max 7) limbs by long-armed squid and 1d4+2 for long-armed octopuses; two sizes smaller opponents are held by 1d4+1 (squids) or 1d3+1 (octopuses), three sizes smaller are held by 1d2 limbs and four sizes smaller are only held by one. If a long-armed cephalopod hits an opponent it is already grappling, it uses whichever is higher: the number of limbs the arms attack rolls or the current grapple's number of limbs increased by one (up to the maximum it can hold the opponent size).</p><p></p><p>A long-armed cephalopod can make a grapple attack against one creature it has hold of either within its arms' Reach or in its tentacles net as a standard attack action, it can also make grapple attacks against every creature it has hold of as a full attack action. Either of these grapple actions can include a Gnawing Beak or (for octopuses) or Tearing Beak (for squid) special attack.</p><p></p><p>If a long-armed cephalopod already has a hold on an opponent in the water when it succeeds at a grapple check during a standard or full attack, it can automatically reduce the distance between it and its opponent by a distance of up to 20 feet, either by moving towards its opponent or pulling them closer with its limbs. The movement may affect the cephalopod, the opponent or both. If this movement pulls an opponent into the Reach of its arms attack or bite attack the long-armed cephalopod is able to make attacks-of-opportunity with those natural weapons.</p><p></p><p>An opponent can attack a long-armed cephalopod's limbs with a sunder attempt as if they were weapons. The limbs of a Large long-armed cephalopod have 2 hit points each and Medium or smaller long-armed cephalopod limbs have 1 hit point each. If a long-armed cephalopod is currently grappling a target with the appendage that is being attacked, it usually uses another limb to make its attack of opportunity against the opponent making the sunder attempt.</p><p></p><p>Severing a long-armed cephalopod's limbs deals damage to the creature; a severed limb results in 1 point of damage for Large cephalopods, 1 point of damage per odd-numbered limb for Medium or Small cephalopods (so damage on 1st, 3rd, 5th, 7th & 9th limb loss), and no damage for Tiny or smaller cephalopods. Severed limbs only hinder a long-armed cephalopod once it loses half its limbs (five for a squid, four for an octopus) as described above.</p><p></p><p>A long-armed cephalopod usually withdraws from combat if it loses half its limbs. The creature regrows severed limbs in 1d10+10 days.</p><p></p><p><strong><span style="font-size: 18px">Special Attacks</span></strong></p><p>A long-armed cephalopod gains the tentacle net special attack and its constrict special attack (if it possesses one) is altered, as follows:</p><p></p><p><strong>Constrict (Ex):</strong> If a long-armed cephalopod has hold of an opponent with half or fewer of its limbs (four for octopuses, five for squid) it halves the Strength bonus it applies to its constrict attack. If the cephalopod has no Strength bonus a –1 penalty to damage is applied to the constrict attack instead. Should the long-armed cephalopod only have a hold with one or two limbs, the damage dice of the constrict attack is reduced as if the animal were one size smaller.</p><p></p><p><strong>Tentacle Net (Ex):</strong> The limbs of a long-armed cephalopod cover an area as wide and tall as its Space with a length roughly ten times its Space as described in the table below. When the cephalopod is at rest this "tentacle net" trails off in a straight line, but if the long-armed cephalopod moves the net trails along behind it. Thus, if a Tiny long-armed cephalopod which had its tentacle net trailing North-to-South were to swim 5 feet East and then 10 feet North, the 25-foot long net would become "U shaped", going 10 feet North-to-South then 5 feet West-to-East and finally 10 feet South-to-North before ending were the cephalopod finished its movement. The cephalopod can also change its tentacle net's shape by flexing its limbs, moving the end of the net's position by up to 20 feet with a move action. Long-armed cephalopods normally keep their tentacle net straight, since it's the most efficient shape for sifting food from the water.</p><p></p><p>If a creature enters a space occupied by a tentacle net, there's a chance (100% if the creature is larger or the same size, 50% if one size smaller, 25% if two sizes smaller, 10% if three sizes smaller, 5% for four or more sizes smaller) that they'll trigger a reflexive attack by the long-armed cephalopod's limbs as a free action. This attack automatically hits creatures larger than the cephalopod, creatures the same size or smaller are targeted by a melee touch attack (no adjustment for same size creatures, –1 penalty for creatures one or two sizes smaller, –2 penalty for creatures three or more sizes smaller). If hit, the tentacle-net attempts a grapple attack with a number of limbs equal to 1d8+2 (squid) or 1d6+2 (octopus) for larger creatures, 1d10 (squid) or 1d8 (octopus) for same size creatures, 1d8 (squid) or 1d6 (octopus) for one size smaller, 1d4 (squid) or 1d3 (octopus) for two sizes smaller, 1d2 limbs for three sizes smaller, and 1 four or more sizes smaller; the grapple check has a –2 penalty if half or fewer of its limbs are involved (5 for squid, 4 for octopus), a –4 penalty if only one or two; if the grapple check succeeds the tentacle net establishing a hold.</p><p></p><p>The tentacle net can only make one free grapple attack against an individual creature per round, it does not get an attempt for every square of net each creature enters, only the first time each creature triggers an attack in a round.</p><p></p><p>Opponents caught by the tentacle net who are within Reach of the cephalopod's arms attack resolve combat with its limbs as described in Combat above. ("reach limb" will be used to refer to the portion of a limb within Reach of the arms attack, "net limb" for the portion in the tentacle net outside arms' Reach.)</p><p></p><p>Opponents can attack net limbs with sunder attempt and the long-armed cephalopod cannot make attacks of opportunity in response. Net limb damage is counted separately from reach limb damage to the same limb and vice-versa. If a net limb takes more damage than its hit points (2 hp for Large, otherwise 1 hp) the limb will referred to as "excised" rather than "severed". Excising a limb deals no damage to the creature and the excised limb can still take part in arms attack (since the stump will be yards long like a reach limb). A long-armed cephalopod can have more excised limbs than severed limbs but not the reverse, since severing a limb removes its net limb portion as well. In such cases, severing a limb may cut off a limb with an intact net limb or one that's excised. If it matters, this can be determined with a dice roll. (<em>Example:</em> a long-armed octopus has seven limbs remaining, two of which have been excised. One of its limbs is sundered. Roll a d8 and if the result is 1 or 2 the sundered limb is one of the excised pair, reroll if the roll is 8.)</p><p></p><p>If the tentacle net only has half or fewer of its limbs available (five for a squid, four for an octopus) due to the rest being destroyed or occupied holding victims, it reduces the net's efficiency as if the cephalopod's opponents were one size smaller than their actual size, although this does not alter the maximum number of limbs the cephalopod is capable of holding them with. For example, a Medium long-armed squid with only three-to-five net limbs would tentacle-net a Small opponent (one size smaller) as it they were a two sizes smaller Tiny opponent, for a 25% chance of a 1d4 limb grapple with a –1 melee touch penalty (but with the one size smaller maximum hold of 7 limbs). If the net only has one or two limbs available it shifts efficiency as if opponents were two sizes smaller than their actual size.</p><p></p><p>This results in the following changes to the cephalopod's statistics:</p><p></p><p><strong>Long-Armed Cephalopod Grappling Reference Table</strong></p><table style='width: 100%'><tr><td><span style="font-size: 12px"><strong>Opponent Size</strong></span></td><td><p style="text-align: center"><span style="font-size: 12px"><strong>Squid<br /> Max Limbs</strong></span></p> </td><td><span style="font-size: 12px"><strong>Squid Hold<br /> Arms Attack</strong></span></td><td><span style="font-size: 12px"><strong>Squid Hold<br /> Tentacle Net </strong></span></td><td><p style="text-align: center"><span style="font-size: 12px"><strong>Squid and Octopus<br /> Tentacle Net Attack</strong></span></p> </td><td><p style="text-align: center"><span style="font-size: 12px"><strong>Octopus<br /> Max Limbs</strong></span></p> </td><td><span style="font-size: 12px"><strong>Octopus Hold<br /> Arms Attack</strong></span></td><td><span style="font-size: 12px"><strong>Octopus Hold<br /> Tentacle Net</strong></span></td></tr><tr><td><span style="font-size: 12px">Larger</span></td><td><p style="text-align: center"><span style="font-size: 12px">10 limbs</span></p> </td><td><span style="font-size: 12px">All 10 limbs (max)</span></td><td><span style="font-size: 12px">1d8+2 limbs</span></td><td><p style="text-align: center"><span style="font-size: 12px">100% auto-hit</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">8 limbs</span></p> </td><td><span style="font-size: 12px">All 8 limbs (max)</span></td><td><span style="font-size: 12px">1d6+2 limbs</span></td></tr><tr><td><span style="font-size: 12px">Same size</span></td><td><p style="text-align: center"><span style="font-size: 12px">10 limbs</span></p> </td><td><span style="font-size: 12px">1d10+4 <br /> (max 10)</span></td><td><span style="font-size: 12px">1d10 limbs</span></td><td><p style="text-align: center"><span style="font-size: 12px">100% touch</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">8 limbs</span></p> </td><td><span style="font-size: 12px">1d8+3 <br /> (max 8)</span></td><td><span style="font-size: 12px">1d8 limbs</span></td></tr><tr><td><span style="font-size: 12px">One size smaller</span></td><td><p style="text-align: center"><span style="font-size: 12px">7 limbs</span></p> </td><td><span style="font-size: 12px">1d6+2 <br /> (max 7)</span></td><td><span style="font-size: 12px">1d8 limbs</span></td><td><p style="text-align: center"><span style="font-size: 12px">50% touch at –1</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">6 limbs</span></p> </td><td><span style="font-size: 12px">1d4+2 limbs</span></td><td><span style="font-size: 12px">1d6 limbs</span></td></tr><tr><td><span style="font-size: 12px">Two sizes smaller</span></td><td><p style="text-align: center"><span style="font-size: 12px">5 limbs</span></p> </td><td><span style="font-size: 12px">1d4+1 limbs</span></td><td><span style="font-size: 12px">1d4 limbs</span></td><td><p style="text-align: center"><span style="font-size: 12px">25% touch at –1</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">4 limbs</span></p> </td><td><span style="font-size: 12px">1d3+1 limbs</span></td><td><span style="font-size: 12px">1d3 limbs</span></td></tr><tr><td><span style="font-size: 12px">Three sizes smaller</span></td><td><p style="text-align: center"><span style="font-size: 12px">2 limbs</span></p> </td><td><span style="font-size: 12px">1d2 limbs</span></td><td><span style="font-size: 12px">1d2 limbs</span></td><td><p style="text-align: center"><span style="font-size: 12px">10% touch at –2</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">2 limbs</span></p> </td><td><span style="font-size: 12px">1d2 limbs</span></td><td><span style="font-size: 12px">1d2 limbs</span></td></tr><tr><td><span style="font-size: 12px">Four sizes smaller</span></td><td><p style="text-align: center"><span style="font-size: 12px">1 limb</span></p> </td><td><span style="font-size: 12px">1 limb</span></td><td><span style="font-size: 12px">1 limb</span></td><td><p style="text-align: center"><span style="font-size: 12px">5% touch at –2</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">1 limb</span></p> </td><td><span style="font-size: 12px">1 limbs</span></td><td><span style="font-size: 12px">1 limb</span></td></tr></table><p></p><p><strong>Long-Armed Squid Table</strong></p><table style='width: 100%'><tr><td><span style="font-size: 12px"><strong>Size</strong></span></td><td><p style="text-align: center"><span style="font-size: 12px"><strong>CR</strong></span></p> </td><td><p style="text-align: center"><span style="font-size: 12px"><strong>Str</strong></span></p> </td><td><p style="text-align: center"><span style="font-size: 12px"><strong>Grapple*</strong></span></p> </td><td><span style="font-size: 12px"><strong>Tentacle Net</strong></span></td><td><p style="text-align: center"><span style="font-size: 12px"><strong>Arm<br /> Reach</strong></span></p> </td><td><span style="font-size: 12px"><strong>Arm Melee</strong></span></td><td><p style="text-align: center"><span style="font-size: 12px"><strong>Constrict</strong></span></p> </td><td><span style="font-size: 12px"><strong>Bite</strong></span></td><td><span style="font-size: 12px"><strong>Tearing Beak</strong></span></td></tr><tr><td><span style="font-size: 12px">Large^º</span></td><td><p style="text-align: center"><span style="font-size: 12px">4</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">18</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">+16¹/+14²/+12³</span></p> </td><td><span style="font-size: 12px">10 ft. wide × <br /> 100 ft. long</span></td><td><p style="text-align: center"><span style="font-size: 12px">20 ft.</span></p> </td><td><span style="font-size: 12px">+6¹/+5²/+4³</span></td><td><p style="text-align: center"><span style="font-size: 12px">d6+4¹ / d6+2² / d4+1³</span></p> </td><td><span style="font-size: 12px">+5 melee (1d8+2)</span></td><td><span style="font-size: 12px">+7 melee (1d8+4)</span></td></tr><tr><td><span style="font-size: 12px">Mediumº</span></td><td><p style="text-align: center"><span style="font-size: 12px">2</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">10</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">+6¹/+4²/+2³</span></p> </td><td><span style="font-size: 12px">5 ft. wide × <br /> 60 ft. long</span></td><td><p style="text-align: center"><span style="font-size: 12px">15 ft.</span></p> </td><td><span style="font-size: 12px">+4¹/+3²/+2³</span></td><td><p style="text-align: center"><span style="font-size: 12px">d4¹ / d4–1² <br /> / d3–1³</span></p> </td><td><span style="font-size: 12px">+3 melee (1d6)</span></td><td><span style="font-size: 12px">+5 melee (1d6)</span></td></tr><tr><td><span style="font-size: 12px">Small</span></td><td><p style="text-align: center"><span style="font-size: 12px">1</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">8</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">+4¹/+2²/+0³</span></p> </td><td><span style="font-size: 12px">5 ft. wide × <br /> 40 ft. long</span></td><td><p style="text-align: center"><span style="font-size: 12px">10 ft.</span></p> </td><td><span style="font-size: 12px">+3¹/+2²/+1³</span></td><td><p style="text-align: center"><span style="font-size: 12px">d3–1¹ / d3–2² / 1³</span></p> </td><td><span style="font-size: 12px">+3 melee (1d4–1)</span></td><td><span style="font-size: 12px">+5 melee (1d4–1)</span></td></tr><tr><td><span style="font-size: 12px">Tiny</span></td><td><p style="text-align: center"><span style="font-size: 12px">1/2</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">4</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">+2¹/+0²/–2³</span></p> </td><td><span style="font-size: 12px">2½ ft. wide × 25 ft. long</span></td><td><p style="text-align: center"><span style="font-size: 12px">5 ft.</span></p> </td><td><span style="font-size: 12px">+3¹/+2²/+1³</span></td><td><p style="text-align: center"><span style="font-size: 12px">—</span></p> </td><td><span style="font-size: 12px">+3 melee (1d3–3)</span></td><td><span style="font-size: 12px">+5 melee (1d3–3)</span></td></tr><tr><td><span style="font-size: 12px">Diminutive</span></td><td><p style="text-align: center"><span style="font-size: 12px">1/8</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">1</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">–4¹/–6²/–8³</span></p> </td><td><span style="font-size: 12px">1 ft. wide × <br /> 10 ft. long</span></td><td><p style="text-align: center"><span style="font-size: 12px">0 ft.</span></p> </td><td><span style="font-size: 12px">+5¹/+4²/+3³</span></td><td><p style="text-align: center"><span style="font-size: 12px">—</span></p> </td><td><span style="font-size: 12px">+5 melee (1)</span></td><td><span style="font-size: 12px">+7 melee (1)</span></td></tr></table><p><span style="font-size: 12px">^ A Large long-armed squid has Swim +12 instead of +14</span></p><p><span style="font-size: 12px">º A Large or Medium long-armed squid has the Weapon Focus (arms) feat.</span></p><p><span style="font-size: 12px">¹ Values for 6 to 10 limbs.</span></p><p><span style="font-size: 12px">² Values for 3 to 5 limbs.</span></p><p><span style="font-size: 12px">³ Values for 1 to 2 limbs.</span></p><p><span style="font-size: 12px">* Grapple modifier includes a racial bonus of +4 for Large to Small long-armed squid and +13 for Tiny or smaller ones.</span></p><p></p><p><strong>Long-Armed Octopus Table</strong></p><table style='width: 100%'><tr><td><span style="font-size: 12px"><strong>Size</strong></span></td><td><p style="text-align: center"><span style="font-size: 12px"><strong>CR</strong></span></p> </td><td><p style="text-align: center"><span style="font-size: 12px"><strong>Str</strong></span></p> </td><td><p style="text-align: center"><span style="font-size: 12px"><strong>Grapple*</strong></span></p> </td><td><span style="font-size: 12px"><strong>Tentacle Net</strong></span></td><td><p style="text-align: center"><span style="font-size: 12px"><strong>Arm Reach</strong></span></p> </td><td><span style="font-size: 12px"><strong>Arm Melee</strong></span></td><td><span style="font-size: 12px"><strong>Bite</strong></span></td><td><span style="font-size: 12px"><strong>Gnawing Beak</strong></span></td></tr><tr><td><span style="font-size: 12px">Mediumº</span></td><td><p style="text-align: center"><span style="font-size: 12px">2</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">12</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">+12¹/+10²/+8³</span></p> </td><td><span style="font-size: 12px">5 ft. wide × <br /> 60 ft. long</span></td><td><p style="text-align: center"><span style="font-size: 12px">15 ft.</span></p> </td><td><span style="font-size: 12px">+7¹/+6²/+5³</span></td><td><span style="font-size: 12px">+2 melee (1d4)</span></td><td><span style="font-size: 12px">+7 melee (1d4+1)</span></td></tr><tr><td><span style="font-size: 12px">Small</span></td><td><p style="text-align: center"><span style="font-size: 12px">1</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">8</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">+4¹/+2²/+0³</span></p> </td><td><span style="font-size: 12px">5 ft. wide × <br /> 40 ft. long</span></td><td><p style="text-align: center"><span style="font-size: 12px">10 ft.</span></p> </td><td><span style="font-size: 12px">+3¹/+2²/+1³</span></td><td><span style="font-size: 12px">+0 melee (1d3–1)</span></td><td><span style="font-size: 12px">+5 melee (1d3–1)</span></td></tr><tr><td><span style="font-size: 12px">Tiny</span></td><td><p style="text-align: center"><span style="font-size: 12px">1/3</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">2</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">+1¹/–1²/–3³</span></p> </td><td><span style="font-size: 12px">2½ ft. wide × <br /> 25 ft. long</span></td><td><p style="text-align: center"><span style="font-size: 12px">5 ft.</span></p> </td><td><span style="font-size: 12px">+3¹/+2²/+1³</span></td><td><span style="font-size: 12px">+0 melee (1)</span></td><td><span style="font-size: 12px">+5 melee (1)</span></td></tr><tr><td><span style="font-size: 12px">Diminutive</span></td><td><p style="text-align: center"><span style="font-size: 12px">1/10</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">1</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">–5¹/–7²/–9³</span></p> </td><td><span style="font-size: 12px">1 ft. wide × <br /> 10 ft. long</span></td><td><p style="text-align: center"><span style="font-size: 12px">0 ft.</span></p> </td><td><span style="font-size: 12px">+4¹/+3²/+2³</span></td><td><span style="font-size: 12px">+1 melee (0)</span></td><td><span style="font-size: 12px">+6 melee (0)</span></td></tr></table><p><span style="font-size: 12px">º A Medium long-armed octopus has the Weapon Focus (arms) feat and Swim +11.</span></p><p><span style="font-size: 12px">¹ Values for 5 to 8 limbs.</span></p><p><span style="font-size: 12px">² Values for 3 to 4 limbs.</span></p><p><span style="font-size: 12px">³ Values for 1 to 2 limbs.</span></p><p><span style="font-size: 12px">* Grapple modifier includes a racial bonus of +8 for Medium and Small gelatinous octopuses and +13 for Tiny or smaller ones.</span></p><p></p><p><strong>Long-Armed Gelatinous Cephalopod</strong></p><p>Realistic long-armed cephalopods are always gelatinous and fragile. They use the statistics of an elongated gelatinous squid or elongated gelatinous octopus from the Gelatinous Cephalopod entry except for grapple, which has a –2 reduction to its racial bonus.</p><p></p><p><strong>Long-Armed Gelatinous Cephalopod Table</strong></p><table style='width: 100%'><tr><td><span style="font-size: 12px"><strong>Size</strong></span></td><td><p style="text-align: center"><span style="font-size: 12px"><strong>Squid CRº</strong></span></p> </td><td><p style="text-align: center"><span style="font-size: 12px"><strong>Fragile Squid CR</strong></span></p> </td><td><p style="text-align: center"><span style="font-size: 12px"><strong>Squid Grapple*</strong></span></p> </td><td><p style="text-align: center"><span style="font-size: 12px"><strong>Octopus CRº</strong></span></p> </td><td><p style="text-align: center"><span style="font-size: 12px"><strong>Fragile Octopus CR</strong></span></p> </td><td><p style="text-align: center"><span style="font-size: 12px"><strong>Octopus Grapple</strong></span></p> </td></tr><tr><td><span style="font-size: 12px">Large</span></td><td><p style="text-align: center"><span style="font-size: 12px">3</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">2</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">+14¹/+12²/+10³</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">—</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">—</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">—</span></p> </td></tr><tr><td><span style="font-size: 12px">Medium</span></td><td><p style="text-align: center"><span style="font-size: 12px">2</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">1</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">+4¹/+2²/+0³</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">1</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">1/2</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">+10¹/+8²/+6³</span></p> </td></tr><tr><td><span style="font-size: 12px">Small</span></td><td><p style="text-align: center"><span style="font-size: 12px">1</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">1/2</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">+2¹/+0²/–2³</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">1/2</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">1/3</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">+2¹/+0²/–2³</span></p> </td></tr><tr><td><span style="font-size: 12px">Tiny</span></td><td><p style="text-align: center"><span style="font-size: 12px">1/3</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">1/4</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">+0¹/–2²/–4³</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">1/4</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">1/6</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">–1¹/–3²/–5³</span></p> </td></tr><tr><td><span style="font-size: 12px">Diminutive</span></td><td><p style="text-align: center"><span style="font-size: 12px">1/10</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">1/12</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">–6¹/–8²/–10³</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">1/12</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">1/12</span></p> </td><td><p style="text-align: center"><span style="font-size: 12px">–7¹/–9²/–11³</span></p> </td></tr></table><p><span style="font-size: 12px"><strong>º</strong> CR for "resilient" long-armed gelatinous squid or long-armed gelatinous octopus, a fragile long-armed gelatinous cephalopod's CR is the column to its right.</span></p><p><span style="font-size: 12px">¹ Values for 6 to 10 limbs (long-armed squid) or 5 to 8 limbs (long-armed octopus).</span></p><p><span style="font-size: 12px">² Values for 3 to 5 limbs (long-armed squid) or 3 to 4 limbs (long-armed octopus).</span></p><p><span style="font-size: 12px">³ Values for 1 to 2 limbs.</span></p><p><span style="font-size: 12px">* Grapple modifier of gelatinous long-armed squids include a racial bonus of +2 for Large to Small squid and +11 for Tiny or smaller ones; for gelatinous long-armed octopuses the racial bonus to grapple is +6 for Medium and Small octopuses and +11 for Tiny or smaller ones.</span></p><p></p><p><strong>Sample Creature</strong></p><p>The <em>Magnapinna</em> presented above is a Tiny fragile gelatinous long-armed squid. A big enough long-armed cephalopod would pose a danger to adventurers, especially if it lacked the realistic gelatinous and fragile traits. The following sample is such a monstrous beast, which would be entirely fictional in our world:</p><p></p><p><strong>Giant <em>Magnapinna</em> (Large Long-Armed Squid)</strong> (Large Animal (Aquatic); Hit Dice: 6d8+12 (33 hp); Init: +3; Speed: Swim 40 ft. (8 squares); AC: 17 (–1 size, +3 Dex, +5 natural), touch 12, flat-footed 14; BAB/Grapple: +4/+16* [<em>grapple +14 with 3 to 5 limbs, +12 with 1 to 2</em>]; Attack: Arms +6 melee (0)[<em>+5 with 3 to 5 limbs, +4 with 1 to 2</em>]; Full Attack: Arms +6 melee (0)[<em>+5 with 3 to 5 limbs, +4 with 1 to 2</em>] and bite +5 melee (1d8+2); Space/Reach: 10 ft./5 ft. (20 ft. with arms); Special Attacks: Constrict 1d6+4 [<em>1d6+2 with 3 to 5 limbs, 1d4+1 with 1 to 2</em>], improved grab, tearing bite [<em>grapple or +7 melee (1d8+4)</em>], tentacle net [<em>10 ft. wide × 100 ft. long</em>]; Special Qualities: Chameleon translucency, ink cloud [<em>20 ft. cube</em>], jet [<em>speed 200 ft.</em>], low-light vision; Saves: Fort +7, Ref +8, Will +3; Abilities: Str 18, Dex 16, Con 15, Int 2, Wis 12, Cha 2; Skills: Hide +17, Listen +4, Spot +8, Swim +12; Feats: Blind-Fight, Endurance, Multiattackᴮ, Weapon Focus (arms); CR: 4)</p><p></p><p><span style="color: green"><strong><span style="font-size: 18px">Design Notes</span></strong></span></p><p><span style="color: green">In the real world, long-arm squid are most likely detritivores whose extremely thin and gelatinous tentacles would be too fragile to hand anything more formidable than plankton. This conversion assumes the animal's tentacles are tough enough to entangle more substantial prey, since a creature is much more fun if it can at least theoretically eat a Player Character!</span></p><p><span style="color: green"></span></p><p><span style="color: green">Spent a lot of time fiddling with the combat section and tentacle net special attack, which ended up rather too elaborate. Dang it, I keep on over-complicating my rules. Might try to simplify it later, but this will do for now. Originally the size descent of the maximum limb number went 10/5/2/1 (for squid, octopuses had 10/4/2/1) but I changed it to 10/7/5/2/1 (8/6/4/2/1) to honour the extraordinary thinness of these appendages, which <em>ought</em> to allow more to get into play against smaller targets. An example segment of an earlier version of Combat is the following.</span></p><p></p><p><span style="color: blue">If a long-armed cephalopod hits a creature larger than itself with its arms attack it takes hold with all its limbs, if it hits an opponent its own size a long-armed squid takes hold with 1d6+4 limbs and long-armed octopus 1d4+4 limbs; opponents one size smaller are held by 1d4+2 limbs for long-armed squid and 1d4+1 for long-armed octopuses; two sizes smaller opponents are hit by 1d4+1 (squids) or 1d3+1 (octopuses), three sizes smaller are hit by 1d2 limbs and four sizes smaller with just one. A long-armed cephalopod can hold an opponent its own size or larger with all its limbs (10 for squids, 8 for octopuses), an opponent one size smaller with two-thirds its limbs (7 or 6), an opponent two sizes smaller with half its limbs (5 or 4), an opponent three sizes smaller with two limbs, and an opponent four or more sizes smaller with just one limb.</span></p></blockquote><p></p>
[QUOTE="Cleon, post: 7961965, member: 57383"] [SIZE=6][B]Long-Arm Squid ([I]Magnapinna[/I])[/B][/SIZE] Tiny Animal (Aquatic) [B]Hit Dice:[/B] 1d8 (4 hp) [B]Initiative:[/B] +2 [B]Speed:[/B] Swim 20 ft. (4 squares) [B]Armor Class:[/B] 14 (+2 size, +2 Dex), touch 14, flat-footed 12 [B]Base Attack/Grapple:[/B] +0/+0* [[I]grapple –2 with 3 to 5 limbs, –4 with 1 or 2 limbs[/I]] [B]Attack:[/B] Arms +2 melee (0) [B]Full Attack:[/B] Arms +2 melee (0) and bite +2 melee (1d3–3) [B]Space/Reach:[/B] 2½ ft./0 ft. [5 ft. with arms or anywhere within tentacle net] [B]Special Attacks:[/B] Improved grab, tearing beak [[I]grapple or +4 melee, 1d3–3[/I]], tentacle net [[I]2½ ft. wide by 25 ft. long[/I]] [B]Special Qualities:[/B] Chameleon, fragility [[I]+50% damage from bludgeoning/piercing/slashing[/I]], jet [[I]100 ft.[/I]], low-light vision [B]Saves:[/B] Fort +2, Ref +4, Will +1 [B]Abilities:[/B] Str 4, Dex 15, Con 11, Int 1, Wis 12, Cha 2 [B]Skills:[/B] Hide +18, Listen +3, Spot +7, Swim +10 [B]Feats:[/B] Blind-Fight, Multiattackᴮ, Weapon Finesseᴮ [B]Environment:[/B] Any aquatic [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 1/4 [B]Advancement:[/B] — [B]Level Adjustment:[/B] — [I]This creature appears to be a squid with astonishingly long tentacles the length of four humanoids lying head-to-foot. Its limb radiate outwards to an elbow-like bend and then stream away in parallel. Its forearm-long body is fairly slender and has a pair of enormous fins, each three times wider than the gelatinous body.[/I] A long-arm squid is an unusual cephalopod that lives in the deep sea, from 500 feet down to several miles. They spend most of their lives floating in place waiting for something edible to wander into their limbs, which can be up to 20 times the animal's body-length. Long-arm squid are also called [I]Magnapinna[/I] or "Big Fin" squid after their extremely large fins, the larvae of these squid have fins proportionally as large or larger but lack the spectacular limb-length of the adults. Unlike conventional squid, a [I]Magnapinna's[/I] two tentacles are the same length and thickness as its eight arms, so its ten limbs appear identical to each other. Apart from the "elbow" its limbs are similar to those of some whiplash squid, who have extraordinarily small suckers as an adaptation for grasping even microscopic prey like plankton (see Elongated Squid and Longline Squid in the separate Squid Redux entry under Squid Variants). A long-arm squid typically has a body 12 to 18 inches long but its limbs can reach 25 feet in length. [COLOR=purple][B][I]Note:[/I][/B] Live long-arm squid have been photographed by deep-sea vehicles in our world, but to date no specimen has ever been collected for study. Biologists believe they belong to the Magnapinnidae bigfin squids, but that family is only known from larval specimens so currently any relationship between the supposedly adult long-arm squid and the bigfin squid genus [I]Magnapinna[/I] is unproven. At the moment, all known [I]Magnapinna[/I] specimens are plankton-eating larva a couple of inches long or smaller, and very few of those. Of the handful of recognized species [I]Magnapinna pacifica[/I] currently has the most specimens – a grand total of three! – two larvae caught in plankton nets (51mm and 19.1mm) and one (49mm) found in the stomach of a lancetfish ([I]Alepisaurus ferox[/I]); the one with the 51 mm mantle length was collected first and is the species holotype.[/COLOR] [B][SIZE=5]Combat[/SIZE][/B] A long-arm squid's arms attack is treated as a secondary natural weapon despite being the creature's primary attack form. Its limbs actually stretch much farther than the Reach of its arms attack, but [I]Magnapinna[/I] can only use its Tentacle Net special attack at those greater distances. Long-arm squid have ten limbs (two of which are [I]technically[/I] still tentacles despite appearing identical to its eight arms). When it attacks a creature [I]Magnapinna[/I] uses all available limbs in a single arms attack; if the squid only has five or fewer limbs available due to the rest being severed or occupied holding victims, its arms attack has a –1 penalty to attack rolls, if only one or two limbs are available the attack roll penalty becomes –2, if no limbs are available the long-arm squid is unable to make arms attacks. Unavailable limbs also reduce the effectiveness of [I]Magnapinna's[/I] grappling and its tentacle net special attack (see below). While [I]Magnapinna[/I] can only attack one creature at a time with their arms attack, they can hold multiple opponents simultaneously in their limbs. A long-arm squid can hold a creature its own size or larger with all ten limbs, a Diminutive creature with up to seven limbs, and a Fine creature with up to four limbs. The squid has a –2 penalty to grapple checks against opponents held by five or fewer limbs, if they only have hold with one or two limbs it's –4 to grapple checks. A long-arm squid can make a grapple attack against one creature it has hold of either within its arms' Reach or in its tentacles net as a standard attack action, it can also make grapple attacks against every creature it has hold of as a full attack action. Either of these grapple actions can include a Tearing Beak special attack. If a long-arm squid hits a creature larger than itself with its arms attack it takes hold with all its limbs, if it hits another Tiny creature [I]Magnapinna[/I] takes hold with 1d10+4 limbs (max 10); Diminutive opponents are held by 1d6+2 limbs (max 7) and Fine opponents are held by 1d4+1. If the cephalopod hits an opponent it is already grappling, it uses whichever is higher: the number of limbs the arms attack rolls or the current grapple's number of limbs increased by one (up to the maximum it can hold the opponent size). If a long-arm squid already has a hold on an opponent in the water when it succeeds at a grapple check during a standard or full attack, it can automatically reduce the distance between it and its opponent by a distance of up to 20 feet, either by moving towards its opponent or pulling them closer with its limbs. The movement may affect the [I]Magnapinna[/I], the opponent or both. If this movement pulls an opponent into the Reach of its arms attack or bite attack the long-arm squid is able to make attacks-of-opportunity with those natural weapons. An opponent can attack a [I]Magnapinna's[/I] limbs with a sunder attempt as if they were weapons. The limbs have 1 hit point each. If a long-arm squid is currently grappling a target with the appendage that is being attacked, it usually uses another limb to make its attack of opportunity against the opponent making the sunder attempt. Severing the cephalopod's limbs deals no damage to the creature and only hinder a long-arm squid once it loses five limbs, as described above. A [I]Magnapinna[/I] usually withdraws from combat if it loses half its limbs. The creature regrows severed limbs in 1d10+10 days. For convenience, a long-arm squid's grappling statistics are presented in the following table: [B]Long-Arm Squid Grappling Reference Table[/B] [TABLE] [TR] [TD][SIZE=3][B]Opponent Size[/B]º[/SIZE][/TD] [TD][CENTER][SIZE=3][B]Max Limbs[/B][/SIZE][/CENTER][/TD] [TD][SIZE=3][B]Arms Attack Limbs in Hold[/B][/SIZE][/TD] [TD][SIZE=3][B]Tentacle Net Attack[/B][/SIZE][/TD] [TD][SIZE=3][B]Tentacle Net Limbs in Hold[/B][/SIZE][/TD] [/TR] [TR] [TD][SIZE=3]Small[/SIZE][/TD] [TD][CENTER][SIZE=3]10 limbs[/SIZE][/CENTER][/TD] [TD][SIZE=3]All 10 limbs (maximum)[/SIZE][/TD] [TD][SIZE=3]100% auto-hit[/SIZE][/TD] [TD][SIZE=3]1d8+2 limbs[/SIZE][/TD] [/TR] [TR] [TD][SIZE=3]Tiny[/SIZE][/TD] [TD][CENTER][SIZE=3]10 limbs[/SIZE][/CENTER][/TD] [TD][SIZE=3]1d10+4 limbs (max 10)[/SIZE][/TD] [TD][SIZE=3]100% touch[/SIZE][/TD] [TD][SIZE=3]1d10 limbs[/SIZE][/TD] [/TR] [TR] [TD][SIZE=3]Diminutive[/SIZE][/TD] [TD][CENTER][SIZE=3]7 limbs[/SIZE][/CENTER][/TD] [TD][SIZE=3]1d6+2 limbs (max 7)[/SIZE][/TD] [TD][SIZE=3]50% touch at –1[/SIZE][/TD] [TD][SIZE=3]1d8 limbs[/SIZE][/TD] [/TR] [TR] [TD][SIZE=3]Fine[/SIZE][/TD] [TD][CENTER][SIZE=3]5 limbs[/SIZE][/CENTER][/TD] [TD][SIZE=3]1d4+1 limbs[/SIZE][/TD] [TD][SIZE=3]25% touch at –1[/SIZE][/TD] [TD][SIZE=3]1d4 limbs[/SIZE][/TD] [/TR] [TR] [TD][SIZE=3]Fine shifted by one¹[/SIZE][/TD] [TD][CENTER][SIZE=3]2 limbs (n/a)[/SIZE][/CENTER][/TD] [TD][SIZE=3]1d2 limbs[/SIZE][/TD] [TD][SIZE=3]10% touch at –2[/SIZE][/TD] [TD][SIZE=3]1d2 limbs[/SIZE][/TD] [/TR] [TR] [TD][SIZE=3]Fine shifted by two²[/SIZE][/TD] [TD][CENTER][SIZE=3]1 limb (n/a)[/SIZE][/CENTER][/TD] [TD][SIZE=3]1 limb[/SIZE][/TD] [TD][SIZE=3]5% touch at –2[/SIZE][/TD] [TD][SIZE=3]1 limb[/SIZE][/TD] [/TR] [/TABLE] [SIZE=3]º [I]Magnapinna[/I] with 5 or fewer limbs use Arms Attack or Tentacle Net as if opponents were one size smaller, or two sizes for 1 to 2 limbs. ¹ Use this row if a [I]Magnapinna[/I] with 3 to 5 limbs uses Arms Attack or Tentacle Net against a Fine opponent (Max Limbs is unaffected). ² Use this row if a [I]Magnapinna[/I] with 1 to 2 limbs uses Arms Attack or Tentacle Net against a Fine opponent (Max Limbs is unaffected).[/SIZE] [B]Chameleon (Ex):[/B] A [I]Magnapinna[/I] can change its colour and produce light, giving it a +8 racial bonus on Hide checks. The squid does not need cover or concealment to attempt a Hide check if it can match the colour and brightness of its surroundings. [B]Fragility (Ex):[/B] A [I]Magnapinna[/I] is vulnerable to all types of weapon damage (bludgeoning, piercing and slashing) and take half again as much damage from such effects. If attacked by a weapon that does nonlethal damage like a sap or unarmed strike, the additional 50% damage is lethal damage (the first 100% remains nonlethal). [B]Improved Grab (Ex):[/B] To use this ability, a long-arm squid must hit an opponent of any size with an arms attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can use Tearing Beak. *A [I]Magnapinna[/I] has a +13 racial bonus to grapple checks. [B]Tearing Beak (Ex):[/B] A [I]Magnapinna[/I] squid can bite an opponent it is grappling as a primary attack (bite +5 melee for 1d3–3 damage) or by succeeding at an opposed grapple check (for the same damage). [B]Tentacle Net (Ex):[/B] The limbs of a long-arm squid cover an area 2½ feet wide and 25 feet long. When the [I]Magnapinna[/I] is at rest this "tentacle net" trails off in a straight line, but if the squid moves the net trails along behind it. Thus, if a [I]Magnapinna[/I] which had its tentacle net trailing North-to-South were to swim 5 feet East and then 10 feet North, the 25-foot long net would become "U shaped", going 10 feet North-to-South then 5 feet West-to-East and finally 10 feet South-to-North before ending were the squid finished its movement. The [I]Magnapinna[/I] can also change its tentacle net's shape by flexing its limbs, moving the end of the net's position by up to 20 feet with a move action. Long-arm squid normally keep their tentacle net straight, since it's the most efficient shape for sifting food from the water. If a creature enters a space occupied by a tentacle net, there's a chance (100% if the creature is Tiny or larger, 50% if Diminutive, 25% if Fine) that they'll trigger a reflexive attack by the [I]Magnapinna's[/I] limbs as a free action. This attack automatically hits creatures larger than the cephalopod, creatures the same size or smaller are targeted by a melee touch attack (no adjustment for Tiny, –1 penalty for Diminutive or Small). If hit, the tentacle-net attempts a grapple attack with 1d8+2 limbs for larger creatures, 1d10 for Tiny, 1d8 for Diminutive, and 1d4 for Fine; the grapple check has a –2 penalty if five or fewer limbs are involved, –4 penalty if only one or two; if the grapple check succeeds the tentacle net establishing a hold. The tentacle net can only make one free grapple attack against an individual creature per round, it does not get an attempt for every square of net each creature enters, only the first time each creature triggers an attack in a round. Opponents caught by the tentacle net who are within Reach of the long-arm squid's arms attack resolve combat with its limbs as described in Combat above. ("reach limb" will be used to refer to the portion of a limb within Reach of the arms attack, "net limb" for the portion in the tentacle net outside arms' Reach.) Opponents can attack net limbs with sunder attempt and the long-arm squid cannot make attacks of opportunity in response. Net limb damage is counted separately from reach limb damage to the same limb and vice-versa. If a net limb takes any damage (it only has 1 hit point) the limb will referred to as "excised" rather than "severed". Excising a limb deals no damage to the creature and the excised limb can still take part in arms attack (since the stump will be yards long like a reach limb). A long-arm squid can have more excised limbs than severed limbs but not the reverse, since severing a limb removes its net limb portion as well. In such cases, severing a limb may cut off a limb with an intact net limb or one that's excised. If it matters, this can be determined with a dice roll. ([I]Example:[/I] a long-arm squid has seven limbs remaining, two of which have been excised. One of its limbs is sundered. Roll a d8 and if the result is 1 or 2 the sundered limb is one of the excised pair, reroll if the roll is 8.) If the tentacle net only has five or fewer limbs available due to the rest being destroyed or occupied holding victims, it reduces the net's efficiency as if the cephalopod's opponents were one size smaller than their actual size, although this does not alter the maximum number of limbs the cephalopod is capable of holding them with; a Fine opponent becomes a 25% chance of a 1d4 limb grapple with a –1 penalty on the melee touch attack roll. For example, it would tentacle-net a Small opponent (one size larger) as if it were Tiny (same size), for a 100% chance of a 1d8+2 limb melee touch attack. If the net only has one or two limbs available it shifts efficiency as if opponents were two sizes smaller than their actual size; a Fine opponent becomes a 10% chance of a 1d2 limb grapple with a –2 melee touch penalty. [B]Ink Cloud (Ex):[/B] A [I]Magnapinna[/I] squid can emit a cloud of jet-black ink 5 feet high by 5 feet wide by 5 feet long once per minute as a free action. The cloud provides total concealment, which the squid normally uses to escape a losing fight. All vision within the cloud is obscured. [B]Jet (Ex):[/B] A [I]Magnapinna[/I] can jet backward once per round as a full-round action, at a speed of 150 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting. [B]Skills:[/B] A [I]Magnapinna[/I] squid's large eyes give it a +4 racial bonus to Spot checks and its chameleon ability gives it a +8 racial bonus to Hide checks. A squid has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard and can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. A squid can use either its Dexterity modifier or Strength modifier on Swim checks, whichever is better. [SIZE=6][B]Long-Armed Cephalopod Variant[/B][/SIZE] While the "long-armed squid" of our world appears to be a single species or family of squid, the body plan can used to create fictitious long-armed cephalopods of other sizes and orders, including long-armed octopuses. To create a long-armed cephalopod, apply the following changes: remove any land speed and racial bonus to Climb checks. Lower its Swim speed by 10 feet or 20 feet and reduce the jet speed by 50 feet or 100 feet ("realistic" specimens are always also "Slow Squid" with Swim 20 feet, jet speed 100 feet). Reduce the cephalopod's grapple bonus by –2. Lower the cephalopod's Strength by –4. [B][SIZE=5]Combat[/SIZE][/B] A long-armed cephalopod of Medium sized or larger gains Weapon Focus (arms) as a bonus feat, if it already has Weapon Focus (tentacles) it changes that feat to Weapon Focus (arms) instead of gaining a bonus feat. A long-armed cephalopods' arms attack is treated as a secondary natural weapon with a –2 penalty to attack (as if the Multiattack feat was applied to it) despite being the creature's primary attack form. A long-armed cephalopod has a Reach with its arms attack equal to double its Space (except for Medium cephalopods which have a 15 foot Reach); within this reach the cephalopod can make melee attacks with its arms attack. Its limbs actually stretch much farther than the Reach of its arms attack, but the cephalopod can only use its Tentacle Net special attack at those greater distances. Long-armed squid have ten limbs (two of which are [I]technically[/I] still tentacles despite appearing identical to its eight arms) and long-armed octopuses have eight. When it attacks a creature it uses all available limbs in a single arms attack; if the cephalopod only has half or fewer its limbs available (five for a squid, four for an octopus) due to the rest being severed or occupied holding victims, its arms attack has a –1 penalty to attack rolls, if only one or two limbs are available the attack roll penalty becomes –2, if no limbs are available the long-armed cephalopod is unable to make arms attacks. Unavailable limbs also reduce the effectiveness of a long-armed cephalopod's grappling and its constrict and tentacle net special attacks (see below). While long-armed cephalopods can only attack one creature at a time with their arms attack, they can hold multiple opponents simultaneously in their limbs. A long-armed cephalopod can hold a creature its own size or larger with all its limbs (10 for squids, 8 for octopuses), a creature one size smaller with two-thirds its limbs (7 or 6), two sizes smaller with half its limbs (5 or 4), three sizes smaller with two limbs, and four or more sizes smaller with only one limb. The cephalopod has a –2 penalty to grapple checks against opponents held by half their limbs or fewer (five limbs for a squid, four for an octopus), if they only have hold with one or two limbs it's –4 to grapple checks. If a long-armed cephalopod hits a creature larger than itself with its arms attack it takes hold with all its limbs, if it hits an opponent its own size a long-armed squid takes hold with 1d10+4 limbs (max 10) and long-armed octopus 1d8+3 limbs (max 8); opponents one size smaller are held by 1d6+2 (max 7) limbs by long-armed squid and 1d4+2 for long-armed octopuses; two sizes smaller opponents are held by 1d4+1 (squids) or 1d3+1 (octopuses), three sizes smaller are held by 1d2 limbs and four sizes smaller are only held by one. If a long-armed cephalopod hits an opponent it is already grappling, it uses whichever is higher: the number of limbs the arms attack rolls or the current grapple's number of limbs increased by one (up to the maximum it can hold the opponent size). A long-armed cephalopod can make a grapple attack against one creature it has hold of either within its arms' Reach or in its tentacles net as a standard attack action, it can also make grapple attacks against every creature it has hold of as a full attack action. Either of these grapple actions can include a Gnawing Beak or (for octopuses) or Tearing Beak (for squid) special attack. If a long-armed cephalopod already has a hold on an opponent in the water when it succeeds at a grapple check during a standard or full attack, it can automatically reduce the distance between it and its opponent by a distance of up to 20 feet, either by moving towards its opponent or pulling them closer with its limbs. The movement may affect the cephalopod, the opponent or both. If this movement pulls an opponent into the Reach of its arms attack or bite attack the long-armed cephalopod is able to make attacks-of-opportunity with those natural weapons. An opponent can attack a long-armed cephalopod's limbs with a sunder attempt as if they were weapons. The limbs of a Large long-armed cephalopod have 2 hit points each and Medium or smaller long-armed cephalopod limbs have 1 hit point each. If a long-armed cephalopod is currently grappling a target with the appendage that is being attacked, it usually uses another limb to make its attack of opportunity against the opponent making the sunder attempt. Severing a long-armed cephalopod's limbs deals damage to the creature; a severed limb results in 1 point of damage for Large cephalopods, 1 point of damage per odd-numbered limb for Medium or Small cephalopods (so damage on 1st, 3rd, 5th, 7th & 9th limb loss), and no damage for Tiny or smaller cephalopods. Severed limbs only hinder a long-armed cephalopod once it loses half its limbs (five for a squid, four for an octopus) as described above. A long-armed cephalopod usually withdraws from combat if it loses half its limbs. The creature regrows severed limbs in 1d10+10 days. [B][SIZE=5]Special Attacks[/SIZE][/B] A long-armed cephalopod gains the tentacle net special attack and its constrict special attack (if it possesses one) is altered, as follows: [B]Constrict (Ex):[/B] If a long-armed cephalopod has hold of an opponent with half or fewer of its limbs (four for octopuses, five for squid) it halves the Strength bonus it applies to its constrict attack. If the cephalopod has no Strength bonus a –1 penalty to damage is applied to the constrict attack instead. Should the long-armed cephalopod only have a hold with one or two limbs, the damage dice of the constrict attack is reduced as if the animal were one size smaller. [B]Tentacle Net (Ex):[/B] The limbs of a long-armed cephalopod cover an area as wide and tall as its Space with a length roughly ten times its Space as described in the table below. When the cephalopod is at rest this "tentacle net" trails off in a straight line, but if the long-armed cephalopod moves the net trails along behind it. Thus, if a Tiny long-armed cephalopod which had its tentacle net trailing North-to-South were to swim 5 feet East and then 10 feet North, the 25-foot long net would become "U shaped", going 10 feet North-to-South then 5 feet West-to-East and finally 10 feet South-to-North before ending were the cephalopod finished its movement. The cephalopod can also change its tentacle net's shape by flexing its limbs, moving the end of the net's position by up to 20 feet with a move action. Long-armed cephalopods normally keep their tentacle net straight, since it's the most efficient shape for sifting food from the water. If a creature enters a space occupied by a tentacle net, there's a chance (100% if the creature is larger or the same size, 50% if one size smaller, 25% if two sizes smaller, 10% if three sizes smaller, 5% for four or more sizes smaller) that they'll trigger a reflexive attack by the long-armed cephalopod's limbs as a free action. This attack automatically hits creatures larger than the cephalopod, creatures the same size or smaller are targeted by a melee touch attack (no adjustment for same size creatures, –1 penalty for creatures one or two sizes smaller, –2 penalty for creatures three or more sizes smaller). If hit, the tentacle-net attempts a grapple attack with a number of limbs equal to 1d8+2 (squid) or 1d6+2 (octopus) for larger creatures, 1d10 (squid) or 1d8 (octopus) for same size creatures, 1d8 (squid) or 1d6 (octopus) for one size smaller, 1d4 (squid) or 1d3 (octopus) for two sizes smaller, 1d2 limbs for three sizes smaller, and 1 four or more sizes smaller; the grapple check has a –2 penalty if half or fewer of its limbs are involved (5 for squid, 4 for octopus), a –4 penalty if only one or two; if the grapple check succeeds the tentacle net establishing a hold. The tentacle net can only make one free grapple attack against an individual creature per round, it does not get an attempt for every square of net each creature enters, only the first time each creature triggers an attack in a round. Opponents caught by the tentacle net who are within Reach of the cephalopod's arms attack resolve combat with its limbs as described in Combat above. ("reach limb" will be used to refer to the portion of a limb within Reach of the arms attack, "net limb" for the portion in the tentacle net outside arms' Reach.) Opponents can attack net limbs with sunder attempt and the long-armed cephalopod cannot make attacks of opportunity in response. Net limb damage is counted separately from reach limb damage to the same limb and vice-versa. If a net limb takes more damage than its hit points (2 hp for Large, otherwise 1 hp) the limb will referred to as "excised" rather than "severed". Excising a limb deals no damage to the creature and the excised limb can still take part in arms attack (since the stump will be yards long like a reach limb). A long-armed cephalopod can have more excised limbs than severed limbs but not the reverse, since severing a limb removes its net limb portion as well. In such cases, severing a limb may cut off a limb with an intact net limb or one that's excised. If it matters, this can be determined with a dice roll. ([I]Example:[/I] a long-armed octopus has seven limbs remaining, two of which have been excised. One of its limbs is sundered. Roll a d8 and if the result is 1 or 2 the sundered limb is one of the excised pair, reroll if the roll is 8.) If the tentacle net only has half or fewer of its limbs available (five for a squid, four for an octopus) due to the rest being destroyed or occupied holding victims, it reduces the net's efficiency as if the cephalopod's opponents were one size smaller than their actual size, although this does not alter the maximum number of limbs the cephalopod is capable of holding them with. For example, a Medium long-armed squid with only three-to-five net limbs would tentacle-net a Small opponent (one size smaller) as it they were a two sizes smaller Tiny opponent, for a 25% chance of a 1d4 limb grapple with a –1 melee touch penalty (but with the one size smaller maximum hold of 7 limbs). If the net only has one or two limbs available it shifts efficiency as if opponents were two sizes smaller than their actual size. This results in the following changes to the cephalopod's statistics: [B]Long-Armed Cephalopod Grappling Reference Table[/B] [TABLE] [TR] [TD][SIZE=3][B]Opponent Size[/B][/SIZE][/TD] [TD][CENTER][SIZE=3][B]Squid Max Limbs[/B][/SIZE][/CENTER][/TD] [TD][SIZE=3][B]Squid Hold Arms Attack[/B][/SIZE][/TD] [TD][SIZE=3][B]Squid Hold Tentacle Net [/B][/SIZE][/TD] [TD][CENTER][SIZE=3][B]Squid and Octopus Tentacle Net Attack[/B][/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3][B]Octopus Max Limbs[/B][/SIZE][/CENTER][/TD] [TD][SIZE=3][B]Octopus Hold Arms Attack[/B][/SIZE][/TD] [TD][SIZE=3][B]Octopus Hold Tentacle Net[/B][/SIZE][/TD] [/TR] [TR] [TD][SIZE=3]Larger[/SIZE][/TD] [TD][CENTER][SIZE=3]10 limbs[/SIZE][/CENTER][/TD] [TD][SIZE=3]All 10 limbs (max)[/SIZE][/TD] [TD][SIZE=3]1d8+2 limbs[/SIZE][/TD] [TD][CENTER][SIZE=3]100% auto-hit[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]8 limbs[/SIZE][/CENTER][/TD] [TD][SIZE=3]All 8 limbs (max)[/SIZE][/TD] [TD][SIZE=3]1d6+2 limbs[/SIZE][/TD] [/TR] [TR] [TD][SIZE=3]Same size[/SIZE][/TD] [TD][CENTER][SIZE=3]10 limbs[/SIZE][/CENTER][/TD] [TD][SIZE=3]1d10+4 (max 10)[/SIZE][/TD] [TD][SIZE=3]1d10 limbs[/SIZE][/TD] [TD][CENTER][SIZE=3]100% touch[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]8 limbs[/SIZE][/CENTER][/TD] [TD][SIZE=3]1d8+3 (max 8)[/SIZE][/TD] [TD][SIZE=3]1d8 limbs[/SIZE][/TD] [/TR] [TR] [TD][SIZE=3]One size smaller[/SIZE][/TD] [TD][CENTER][SIZE=3]7 limbs[/SIZE][/CENTER][/TD] [TD][SIZE=3]1d6+2 (max 7)[/SIZE][/TD] [TD][SIZE=3]1d8 limbs[/SIZE][/TD] [TD][CENTER][SIZE=3]50% touch at –1[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]6 limbs[/SIZE][/CENTER][/TD] [TD][SIZE=3]1d4+2 limbs[/SIZE][/TD] [TD][SIZE=3]1d6 limbs[/SIZE][/TD] [/TR] [TR] [TD][SIZE=3]Two sizes smaller[/SIZE][/TD] [TD][CENTER][SIZE=3]5 limbs[/SIZE][/CENTER][/TD] [TD][SIZE=3]1d4+1 limbs[/SIZE][/TD] [TD][SIZE=3]1d4 limbs[/SIZE][/TD] [TD][CENTER][SIZE=3]25% touch at –1[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]4 limbs[/SIZE][/CENTER][/TD] [TD][SIZE=3]1d3+1 limbs[/SIZE][/TD] [TD][SIZE=3]1d3 limbs[/SIZE][/TD] [/TR] [TR] [TD][SIZE=3]Three sizes smaller[/SIZE][/TD] [TD][CENTER][SIZE=3]2 limbs[/SIZE][/CENTER][/TD] [TD][SIZE=3]1d2 limbs[/SIZE][/TD] [TD][SIZE=3]1d2 limbs[/SIZE][/TD] [TD][CENTER][SIZE=3]10% touch at –2[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]2 limbs[/SIZE][/CENTER][/TD] [TD][SIZE=3]1d2 limbs[/SIZE][/TD] [TD][SIZE=3]1d2 limbs[/SIZE][/TD] [/TR] [TR] [TD][SIZE=3]Four sizes smaller[/SIZE][/TD] [TD][CENTER][SIZE=3]1 limb[/SIZE][/CENTER][/TD] [TD][SIZE=3]1 limb[/SIZE][/TD] [TD][SIZE=3]1 limb[/SIZE][/TD] [TD][CENTER][SIZE=3]5% touch at –2[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]1 limb[/SIZE][/CENTER][/TD] [TD][SIZE=3]1 limbs[/SIZE][/TD] [TD][SIZE=3]1 limb[/SIZE][/TD] [/TR] [/TABLE] [B]Long-Armed Squid Table[/B] [TABLE] [TR] [TD][SIZE=3][B]Size[/B][/SIZE][/TD] [TD][CENTER][SIZE=3][B]CR[/B][/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3][B]Str[/B][/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3][B]Grapple*[/B][/SIZE][/CENTER][/TD] [TD][SIZE=3][B]Tentacle Net[/B][/SIZE][/TD] [TD][CENTER][SIZE=3][B]Arm Reach[/B][/SIZE][/CENTER][/TD] [TD][SIZE=3][B]Arm Melee[/B][/SIZE][/TD] [TD][CENTER][SIZE=3][B]Constrict[/B][/SIZE][/CENTER][/TD] [TD][SIZE=3][B]Bite[/B][/SIZE][/TD] [TD][SIZE=3][B]Tearing Beak[/B][/SIZE][/TD] [/TR] [TR] [TD][SIZE=3]Large^º[/SIZE][/TD] [TD][CENTER][SIZE=3]4[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]18[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]+16¹/+14²/+12³[/SIZE][/CENTER][/TD] [TD][SIZE=3]10 ft. wide × 100 ft. long[/SIZE][/TD] [TD][CENTER][SIZE=3]20 ft.[/SIZE][/CENTER][/TD] [TD][SIZE=3]+6¹/+5²/+4³[/SIZE][/TD] [TD][CENTER][SIZE=3]d6+4¹ / d6+2² / d4+1³[/SIZE][/CENTER][/TD] [TD][SIZE=3]+5 melee (1d8+2)[/SIZE][/TD] [TD][SIZE=3]+7 melee (1d8+4)[/SIZE][/TD] [/TR] [TR] [TD][SIZE=3]Mediumº[/SIZE][/TD] [TD][CENTER][SIZE=3]2[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]10[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]+6¹/+4²/+2³[/SIZE][/CENTER][/TD] [TD][SIZE=3]5 ft. wide × 60 ft. long[/SIZE][/TD] [TD][CENTER][SIZE=3]15 ft.[/SIZE][/CENTER][/TD] [TD][SIZE=3]+4¹/+3²/+2³[/SIZE][/TD] [TD][CENTER][SIZE=3]d4¹ / d4–1² / d3–1³[/SIZE][/CENTER][/TD] [TD][SIZE=3]+3 melee (1d6)[/SIZE][/TD] [TD][SIZE=3]+5 melee (1d6)[/SIZE][/TD] [/TR] [TR] [TD][SIZE=3]Small[/SIZE][/TD] [TD][CENTER][SIZE=3]1[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]8[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]+4¹/+2²/+0³[/SIZE][/CENTER][/TD] [TD][SIZE=3]5 ft. wide × 40 ft. long[/SIZE][/TD] [TD][CENTER][SIZE=3]10 ft.[/SIZE][/CENTER][/TD] [TD][SIZE=3]+3¹/+2²/+1³[/SIZE][/TD] [TD][CENTER][SIZE=3]d3–1¹ / d3–2² / 1³[/SIZE][/CENTER][/TD] [TD][SIZE=3]+3 melee (1d4–1)[/SIZE][/TD] [TD][SIZE=3]+5 melee (1d4–1)[/SIZE][/TD] [/TR] [TR] [TD][SIZE=3]Tiny[/SIZE][/TD] [TD][CENTER][SIZE=3]1/2[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]4[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]+2¹/+0²/–2³[/SIZE][/CENTER][/TD] [TD][SIZE=3]2½ ft. wide × 25 ft. long[/SIZE][/TD] [TD][CENTER][SIZE=3]5 ft.[/SIZE][/CENTER][/TD] [TD][SIZE=3]+3¹/+2²/+1³[/SIZE][/TD] [TD][CENTER][SIZE=3]—[/SIZE][/CENTER][/TD] [TD][SIZE=3]+3 melee (1d3–3)[/SIZE][/TD] [TD][SIZE=3]+5 melee (1d3–3)[/SIZE][/TD] [/TR] [TR] [TD][SIZE=3]Diminutive[/SIZE][/TD] [TD][CENTER][SIZE=3]1/8[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]1[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]–4¹/–6²/–8³[/SIZE][/CENTER][/TD] [TD][SIZE=3]1 ft. wide × 10 ft. long[/SIZE][/TD] [TD][CENTER][SIZE=3]0 ft.[/SIZE][/CENTER][/TD] [TD][SIZE=3]+5¹/+4²/+3³[/SIZE][/TD] [TD][CENTER][SIZE=3]—[/SIZE][/CENTER][/TD] [TD][SIZE=3]+5 melee (1)[/SIZE][/TD] [TD][SIZE=3]+7 melee (1)[/SIZE][/TD] [/TR] [/TABLE] [SIZE=3]^ A Large long-armed squid has Swim +12 instead of +14 º A Large or Medium long-armed squid has the Weapon Focus (arms) feat. ¹ Values for 6 to 10 limbs. ² Values for 3 to 5 limbs. ³ Values for 1 to 2 limbs. * Grapple modifier includes a racial bonus of +4 for Large to Small long-armed squid and +13 for Tiny or smaller ones.[/SIZE] [B]Long-Armed Octopus Table[/B] [TABLE] [TR] [TD][SIZE=3][B]Size[/B][/SIZE][/TD] [TD][CENTER][SIZE=3][B]CR[/B][/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3][B]Str[/B][/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3][B]Grapple*[/B][/SIZE][/CENTER][/TD] [TD][SIZE=3][B]Tentacle Net[/B][/SIZE][/TD] [TD][CENTER][SIZE=3][B]Arm Reach[/B][/SIZE][/CENTER][/TD] [TD][SIZE=3][B]Arm Melee[/B][/SIZE][/TD] [TD][SIZE=3][B]Bite[/B][/SIZE][/TD] [TD][SIZE=3][B]Gnawing Beak[/B][/SIZE][/TD] [/TR] [TR] [TD][SIZE=3]Mediumº[/SIZE][/TD] [TD][CENTER][SIZE=3]2[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]12[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]+12¹/+10²/+8³[/SIZE][/CENTER][/TD] [TD][SIZE=3]5 ft. wide × 60 ft. long[/SIZE][/TD] [TD][CENTER][SIZE=3]15 ft.[/SIZE][/CENTER][/TD] [TD][SIZE=3]+7¹/+6²/+5³[/SIZE][/TD] [TD][SIZE=3]+2 melee (1d4)[/SIZE][/TD] [TD][SIZE=3]+7 melee (1d4+1)[/SIZE][/TD] [/TR] [TR] [TD][SIZE=3]Small[/SIZE][/TD] [TD][CENTER][SIZE=3]1[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]8[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]+4¹/+2²/+0³[/SIZE][/CENTER][/TD] [TD][SIZE=3]5 ft. wide × 40 ft. long[/SIZE][/TD] [TD][CENTER][SIZE=3]10 ft.[/SIZE][/CENTER][/TD] [TD][SIZE=3]+3¹/+2²/+1³[/SIZE][/TD] [TD][SIZE=3]+0 melee (1d3–1)[/SIZE][/TD] [TD][SIZE=3]+5 melee (1d3–1)[/SIZE][/TD] [/TR] [TR] [TD][SIZE=3]Tiny[/SIZE][/TD] [TD][CENTER][SIZE=3]1/3[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]2[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]+1¹/–1²/–3³[/SIZE][/CENTER][/TD] [TD][SIZE=3]2½ ft. wide × 25 ft. long[/SIZE][/TD] [TD][CENTER][SIZE=3]5 ft.[/SIZE][/CENTER][/TD] [TD][SIZE=3]+3¹/+2²/+1³[/SIZE][/TD] [TD][SIZE=3]+0 melee (1)[/SIZE][/TD] [TD][SIZE=3]+5 melee (1)[/SIZE][/TD] [/TR] [TR] [TD][SIZE=3]Diminutive[/SIZE][/TD] [TD][CENTER][SIZE=3]1/10[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]1[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]–5¹/–7²/–9³[/SIZE][/CENTER][/TD] [TD][SIZE=3]1 ft. wide × 10 ft. long[/SIZE][/TD] [TD][CENTER][SIZE=3]0 ft.[/SIZE][/CENTER][/TD] [TD][SIZE=3]+4¹/+3²/+2³[/SIZE][/TD] [TD][SIZE=3]+1 melee (0)[/SIZE][/TD] [TD][SIZE=3]+6 melee (0)[/SIZE][/TD] [/TR] [/TABLE] [SIZE=3]º A Medium long-armed octopus has the Weapon Focus (arms) feat and Swim +11. ¹ Values for 5 to 8 limbs. ² Values for 3 to 4 limbs. ³ Values for 1 to 2 limbs. * Grapple modifier includes a racial bonus of +8 for Medium and Small gelatinous octopuses and +13 for Tiny or smaller ones.[/SIZE] [B]Long-Armed Gelatinous Cephalopod[/B] Realistic long-armed cephalopods are always gelatinous and fragile. They use the statistics of an elongated gelatinous squid or elongated gelatinous octopus from the Gelatinous Cephalopod entry except for grapple, which has a –2 reduction to its racial bonus. [B]Long-Armed Gelatinous Cephalopod Table[/B] [TABLE] [TR] [TD][SIZE=3][B]Size[/B][/SIZE][/TD] [TD][CENTER][SIZE=3][B]Squid CRº[/B][/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3][B]Fragile Squid CR[/B][/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3][B]Squid Grapple*[/B][/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3][B]Octopus CRº[/B][/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3][B]Fragile Octopus CR[/B][/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3][B]Octopus Grapple[/B][/SIZE][/CENTER][/TD] [/TR] [TR] [TD][SIZE=3]Large[/SIZE][/TD] [TD][CENTER][SIZE=3]3[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]2[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]+14¹/+12²/+10³[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]—[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]—[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]—[/SIZE][/CENTER][/TD] [/TR] [TR] [TD][SIZE=3]Medium[/SIZE][/TD] [TD][CENTER][SIZE=3]2[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]1[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]+4¹/+2²/+0³[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]1[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]1/2[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]+10¹/+8²/+6³[/SIZE][/CENTER][/TD] [/TR] [TR] [TD][SIZE=3]Small[/SIZE][/TD] [TD][CENTER][SIZE=3]1[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]1/2[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]+2¹/+0²/–2³[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]1/2[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]1/3[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]+2¹/+0²/–2³[/SIZE][/CENTER][/TD] [/TR] [TR] [TD][SIZE=3]Tiny[/SIZE][/TD] [TD][CENTER][SIZE=3]1/3[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]1/4[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]+0¹/–2²/–4³[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]1/4[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]1/6[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]–1¹/–3²/–5³[/SIZE][/CENTER][/TD] [/TR] [TR] [TD][SIZE=3]Diminutive[/SIZE][/TD] [TD][CENTER][SIZE=3]1/10[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]1/12[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]–6¹/–8²/–10³[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]1/12[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]1/12[/SIZE][/CENTER][/TD] [TD][CENTER][SIZE=3]–7¹/–9²/–11³[/SIZE][/CENTER][/TD] [/TR] [/TABLE] [SIZE=3][B]º[/B] CR for "resilient" long-armed gelatinous squid or long-armed gelatinous octopus, a fragile long-armed gelatinous cephalopod's CR is the column to its right. ¹ Values for 6 to 10 limbs (long-armed squid) or 5 to 8 limbs (long-armed octopus). ² Values for 3 to 5 limbs (long-armed squid) or 3 to 4 limbs (long-armed octopus). ³ Values for 1 to 2 limbs. * Grapple modifier of gelatinous long-armed squids include a racial bonus of +2 for Large to Small squid and +11 for Tiny or smaller ones; for gelatinous long-armed octopuses the racial bonus to grapple is +6 for Medium and Small octopuses and +11 for Tiny or smaller ones.[/SIZE] [B]Sample Creature[/B] The [I]Magnapinna[/I] presented above is a Tiny fragile gelatinous long-armed squid. A big enough long-armed cephalopod would pose a danger to adventurers, especially if it lacked the realistic gelatinous and fragile traits. The following sample is such a monstrous beast, which would be entirely fictional in our world: [B]Giant [I]Magnapinna[/I] (Large Long-Armed Squid)[/B] (Large Animal (Aquatic); Hit Dice: 6d8+12 (33 hp); Init: +3; Speed: Swim 40 ft. (8 squares); AC: 17 (–1 size, +3 Dex, +5 natural), touch 12, flat-footed 14; BAB/Grapple: +4/+16* [[I]grapple +14 with 3 to 5 limbs, +12 with 1 to 2[/I]]; Attack: Arms +6 melee (0)[[I]+5 with 3 to 5 limbs, +4 with 1 to 2[/I]]; Full Attack: Arms +6 melee (0)[[I]+5 with 3 to 5 limbs, +4 with 1 to 2[/I]] and bite +5 melee (1d8+2); Space/Reach: 10 ft./5 ft. (20 ft. with arms); Special Attacks: Constrict 1d6+4 [[I]1d6+2 with 3 to 5 limbs, 1d4+1 with 1 to 2[/I]], improved grab, tearing bite [[I]grapple or +7 melee (1d8+4)[/I]], tentacle net [[I]10 ft. wide × 100 ft. long[/I]]; Special Qualities: Chameleon translucency, ink cloud [[I]20 ft. cube[/I]], jet [[I]speed 200 ft.[/I]], low-light vision; Saves: Fort +7, Ref +8, Will +3; Abilities: Str 18, Dex 16, Con 15, Int 2, Wis 12, Cha 2; Skills: Hide +17, Listen +4, Spot +8, Swim +12; Feats: Blind-Fight, Endurance, Multiattackᴮ, Weapon Focus (arms); CR: 4) [COLOR=green][B][SIZE=5]Design Notes[/SIZE][/B] In the real world, long-arm squid are most likely detritivores whose extremely thin and gelatinous tentacles would be too fragile to hand anything more formidable than plankton. This conversion assumes the animal's tentacles are tough enough to entangle more substantial prey, since a creature is much more fun if it can at least theoretically eat a Player Character! Spent a lot of time fiddling with the combat section and tentacle net special attack, which ended up rather too elaborate. Dang it, I keep on over-complicating my rules. Might try to simplify it later, but this will do for now. Originally the size descent of the maximum limb number went 10/5/2/1 (for squid, octopuses had 10/4/2/1) but I changed it to 10/7/5/2/1 (8/6/4/2/1) to honour the extraordinary thinness of these appendages, which [I]ought[/I] to allow more to get into play against smaller targets. An example segment of an earlier version of Combat is the following.[/COLOR] [COLOR=blue]If a long-armed cephalopod hits a creature larger than itself with its arms attack it takes hold with all its limbs, if it hits an opponent its own size a long-armed squid takes hold with 1d6+4 limbs and long-armed octopus 1d4+4 limbs; opponents one size smaller are held by 1d4+2 limbs for long-armed squid and 1d4+1 for long-armed octopuses; two sizes smaller opponents are hit by 1d4+1 (squids) or 1d3+1 (octopuses), three sizes smaller are hit by 1d2 limbs and four sizes smaller with just one. A long-armed cephalopod can hold an opponent its own size or larger with all its limbs (10 for squids, 8 for octopuses), an opponent one size smaller with two-thirds its limbs (7 or 6), an opponent two sizes smaller with half its limbs (5 or 4), an opponent three sizes smaller with two limbs, and an opponent four or more sizes smaller with just one limb.[/COLOR] [/QUOTE]
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