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Cleon Specials – SRD Redux Monsters and Related Creatures
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<blockquote data-quote="Cleon" data-source="post: 7961872" data-attributes="member: 57383"><p><strong><span style="font-size: 22px">Common Octopus</span></strong></p><p>Tiny Animal (Aquatic)</p><p><strong>Hit Dice:</strong> 1d8–1 (3 hp)</p><p><strong>Initiative:</strong> +3</p><p><strong>Speed:</strong> 10 ft. (2 squares), swim 30 ft.</p><p><strong>Armor Class:</strong> 15 (+2 size, +3 Dex), touch 15, flat-footed 12</p><p><strong>Base Attack/Grapple:</strong> +0/+5*</p><p><strong>Attack:</strong> Arms +5 melee (0)</p><p><strong>Full Attack:</strong> Arms +5 melee (0) and bite +0 melee (1)</p><p><strong>Space/Reach:</strong> 2½ ft./0 ft.</p><p><strong>Special Attacks:</strong> Gnawing beak [<em>grapple or +5 melee, 1 damage</em>], improved grab</p><p><strong>Special Qualities:</strong> Chameleon, ink cloud, jet, low-light vision, rubbery body</p><p><strong>Saves:</strong> Fort +1, Ref +5, Will +1</p><p><strong>Abilities:</strong> Str 6, Dex 17, Con 9, Int 2, Wis 12, Cha 3</p><p><strong>Skills:</strong> Climb +9, Escape Artist +13, Hide +17, Listen +3, Move Silently +5, Spot +5, Swim +11</p><p><strong>Feats:</strong> Alertness, Blind-Fightᴮ, Weapon Finesseᴮ</p><p><strong>Environment:</strong> Any aquatic</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 1/6</p><p><strong>Advancement:</strong> —</p><p><strong>Level Adjustment:</strong> —</p><p></p><p>This entry describes an ordinary octopus of respectable size. They are often caught and eaten by humanoids, one octopus is enough to provide a substantial meal.</p><p></p><p>A common octopus weighs a few pounds and has an arm span of 3 to 5 feet.</p><p></p><p><strong><span style="font-size: 18px">Combat</span></strong></p><p>These timid animals prefer to flee and hide rather than fight. Despite their modest size, a common octopus's suckered arms allow it to grapple opponents with remarkable tenacity.</p><p></p><p><strong>Chameleon (Ex):</strong> A common octopus can change its colour, combined with a limited ability to alter its body-shape and texture this gives it a +6 racial bonus on Hide checks. The octopus does not need cover or concealment to attempt a Hide check if it can match the colour of its surroundings.</p><p></p><p><strong>Gnawing</strong> <strong>Beak</strong> <strong>(Ex):</strong> A common octopus can bite an opponent it is grappling as a primary attack (bite +5 melee for 1 damage) or by succeeding at an opposed grapple check (for the same damage). If the common octopus spends a full-round attack to make the opposed grapple check, its gnawing beak damage ignores damage reduction and hardness of up to 6.</p><p></p><p><strong>Improved Grab (Ex):</strong> To use this ability, an octopus must hit an opponent of any size with its arms attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can use Gnawing Beak.</p><p></p><p>*A common octopus has a +15 racial bonus on grapple checks.</p><p></p><p><strong>Ink Cloud (Ex):</strong> A common octopus can emit a cloud of jet-black ink 5 feet high by 5 feet wide by 5 feet long once per minute as a free action. The cloud provides total concealment, which the octopus normally uses to escape a losing fight. All vision within the cloud is obscured.</p><p></p><p><strong>Jet (Ex):</strong> An octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.</p><p></p><p><strong>Rubbery Body (Ex):</strong> The only hard part of an octopus is its beak, the rest of its body is soft flesh the animal can contort through muscular action. This allows an octopus to squeeze through tiny gaps, passing through such openings as if it were a creature two sizes smaller than its actual size. An octopus's rubbery body grants it a +10 racial bonus on Escape Artist checks.</p><p></p><p><strong>Skills:</strong> A common octopus's chameleon ability gives it a +6 racial bonus on Hide checks and its rubbery body gives it a +10 racial bonus on Escape Artist checks.</p><p></p><p>An octopus has a +6 racial bonus on Climb checks and a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. An octopus can use either its Dexterity modifier or Strength modifier on Climb checks and Swim checks, whichever is better.</p><p></p><p><strong><span style="font-size: 22px">Diminutive Common Octopus</span></strong></p><p>Diminutive Animal (Aquatic)</p><p><strong>Hit Dice:</strong> ½d8–1 (1 hp)</p><p><strong>Initiative:</strong> +2</p><p><strong>Speed:</strong> 10 ft. (2 squares), swim 30 ft.</p><p><strong>Armor Class:</strong> 16 (+4 size, +2 Dex), touch 16, flat-footed 14</p><p><strong>Base Attack/Grapple:</strong> +0/–1*</p><p><strong>Attack:</strong> Arms +6 melee (0)</p><p><strong>Full Attack:</strong> Arms +6 melee (0) and bite +1 melee (0)</p><p><strong>Space/Reach:</strong> 1 ft./0 ft.</p><p><strong>Special Attacks:</strong> Gnawing beak [<em>grapple or +6 melee, 0 damage</em>], improved grab</p><p><strong>Special Qualities:</strong> Chameleon, ink cloud, jet, low-light vision, rubbery body</p><p><strong>Saves:</strong> Fort +1, Ref +4, Will +1</p><p><strong>Abilities:</strong> Str 2, Dex 15, Con 9, Int 2, Wis 12, Cha 3</p><p><strong>Skills:</strong> Climb +8, Escape Artist +12, Hide +18, Listen +3, Move Silently +4, Spot +5, Swim +10</p><p><strong>Feats:</strong> Alertness, Blind-Fightᴮ, Weapon Finesseᴮ</p><p><strong>Environment:</strong> Any aquatic</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 1/10</p><p><strong>Advancement:</strong> —</p><p><strong>Level Adjustment:</strong> —</p><p></p><p>Diminutive common octopuses weigh less than a pound and have arm spans of 2 feet or less. Many octopuses are even smaller and are Fine size, the Social Octopus entry in the Octopus Curiosities section is an example of such an animal.</p><p></p><p><strong><span style="font-size: 18px">Combat</span></strong></p><p>A Diminutive octopus is incapable of injuring a humanoid-sized opponent, so will always prefer to flee and hide rather than fight. At most, a desperate Diminutive octopus might try grappling such an enemy in an attempt to position itself somewhere it cannot be attacked, usually by seeking to cling onto somewhere the octopus thinks will be safer. Their suckered arms allow them to grapple opponents and objects with remarkable tenacity.</p><p></p><p><strong>Chameleon (Ex):</strong> A Diminutive octopus can change its colour, combined with a limited ability to alter its body-shape and texture this gives it a +4 racial bonus on Hide checks. The octopus does not need cover or concealment to attempt a Hide check if it can match the colour of its surroundings.</p><p></p><p><strong>Improved Grab (Ex):</strong> To use this ability, an octopus must hit an opponent of any size with its arms attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold.</p><p></p><p>*A common octopus has a +15 racial bonus on grapple checks.</p><p></p><p><strong>Ink Cloud (Ex):</strong> A Diminutive octopus can emit a cloud of jet-black ink 2 feet high by 2 feet wide by 2 feet long once per minute as a free action. The cloud provides total concealment, which the octopus normally uses to escape a losing fight. All vision within the cloud is obscured.</p><p></p><p><strong>Jet (Ex):</strong> An octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.</p><p></p><p><strong>Rubbery Body (Ex):</strong> The only hard part of an octopus is its beak, the rest of its body is soft flesh the animal can contort through muscular action. This allows an octopus to squeeze through tiny gaps, passing through such openings as if it were a creature two sizes smaller than its actual size. An octopus's rubbery body grants it a +10 racial bonus on Escape Artist checks.</p><p></p><p><strong>Skills:</strong> A Diminutive common octopus's chameleon ability gives it a +4 racial bonus on Hide checks and its rubbery body gives it a +10 racial bonus on Escape Artist checks.</p><p></p><p>An octopus has a +6 racial bonus on Climb checks and a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. An octopus can use either its Dexterity modifier or Strength modifier on Climb checks and Swim checks, whichever is better.</p></blockquote><p></p>
[QUOTE="Cleon, post: 7961872, member: 57383"] [B][SIZE=6]Common Octopus[/SIZE][/B] Tiny Animal (Aquatic) [B]Hit Dice:[/B] 1d8–1 (3 hp) [B]Initiative:[/B] +3 [B]Speed:[/B] 10 ft. (2 squares), swim 30 ft. [B]Armor Class:[/B] 15 (+2 size, +3 Dex), touch 15, flat-footed 12 [B]Base Attack/Grapple:[/B] +0/+5* [B]Attack:[/B] Arms +5 melee (0) [B]Full Attack:[/B] Arms +5 melee (0) and bite +0 melee (1) [B]Space/Reach:[/B] 2½ ft./0 ft. [B]Special Attacks:[/B] Gnawing beak [[I]grapple or +5 melee, 1 damage[/I]], improved grab [B]Special Qualities:[/B] Chameleon, ink cloud, jet, low-light vision, rubbery body [B]Saves:[/B] Fort +1, Ref +5, Will +1 [B]Abilities:[/B] Str 6, Dex 17, Con 9, Int 2, Wis 12, Cha 3 [B]Skills:[/B] Climb +9, Escape Artist +13, Hide +17, Listen +3, Move Silently +5, Spot +5, Swim +11 [B]Feats:[/B] Alertness, Blind-Fightᴮ, Weapon Finesseᴮ [B]Environment:[/B] Any aquatic [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 1/6 [B]Advancement:[/B] — [B]Level Adjustment:[/B] — This entry describes an ordinary octopus of respectable size. They are often caught and eaten by humanoids, one octopus is enough to provide a substantial meal. A common octopus weighs a few pounds and has an arm span of 3 to 5 feet. [B][SIZE=5]Combat[/SIZE][/B] These timid animals prefer to flee and hide rather than fight. Despite their modest size, a common octopus's suckered arms allow it to grapple opponents with remarkable tenacity. [B]Chameleon (Ex):[/B] A common octopus can change its colour, combined with a limited ability to alter its body-shape and texture this gives it a +6 racial bonus on Hide checks. The octopus does not need cover or concealment to attempt a Hide check if it can match the colour of its surroundings. [B]Gnawing[/B] [B]Beak[/B] [B](Ex):[/B] A common octopus can bite an opponent it is grappling as a primary attack (bite +5 melee for 1 damage) or by succeeding at an opposed grapple check (for the same damage). If the common octopus spends a full-round attack to make the opposed grapple check, its gnawing beak damage ignores damage reduction and hardness of up to 6. [B]Improved Grab (Ex):[/B] To use this ability, an octopus must hit an opponent of any size with its arms attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can use Gnawing Beak. *A common octopus has a +15 racial bonus on grapple checks. [B]Ink Cloud (Ex):[/B] A common octopus can emit a cloud of jet-black ink 5 feet high by 5 feet wide by 5 feet long once per minute as a free action. The cloud provides total concealment, which the octopus normally uses to escape a losing fight. All vision within the cloud is obscured. [B]Jet (Ex):[/B] An octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting. [B]Rubbery Body (Ex):[/B] The only hard part of an octopus is its beak, the rest of its body is soft flesh the animal can contort through muscular action. This allows an octopus to squeeze through tiny gaps, passing through such openings as if it were a creature two sizes smaller than its actual size. An octopus's rubbery body grants it a +10 racial bonus on Escape Artist checks. [B]Skills:[/B] A common octopus's chameleon ability gives it a +6 racial bonus on Hide checks and its rubbery body gives it a +10 racial bonus on Escape Artist checks. An octopus has a +6 racial bonus on Climb checks and a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. An octopus can use either its Dexterity modifier or Strength modifier on Climb checks and Swim checks, whichever is better. [B][SIZE=6]Diminutive Common Octopus[/SIZE][/B] Diminutive Animal (Aquatic) [B]Hit Dice:[/B] ½d8–1 (1 hp) [B]Initiative:[/B] +2 [B]Speed:[/B] 10 ft. (2 squares), swim 30 ft. [B]Armor Class:[/B] 16 (+4 size, +2 Dex), touch 16, flat-footed 14 [B]Base Attack/Grapple:[/B] +0/–1* [B]Attack:[/B] Arms +6 melee (0) [B]Full Attack:[/B] Arms +6 melee (0) and bite +1 melee (0) [B]Space/Reach:[/B] 1 ft./0 ft. [B]Special Attacks:[/B] Gnawing beak [[I]grapple or +6 melee, 0 damage[/I]], improved grab [B]Special Qualities:[/B] Chameleon, ink cloud, jet, low-light vision, rubbery body [B]Saves:[/B] Fort +1, Ref +4, Will +1 [B]Abilities:[/B] Str 2, Dex 15, Con 9, Int 2, Wis 12, Cha 3 [B]Skills:[/B] Climb +8, Escape Artist +12, Hide +18, Listen +3, Move Silently +4, Spot +5, Swim +10 [B]Feats:[/B] Alertness, Blind-Fightᴮ, Weapon Finesseᴮ [B]Environment:[/B] Any aquatic [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 1/10 [B]Advancement:[/B] — [B]Level Adjustment:[/B] — Diminutive common octopuses weigh less than a pound and have arm spans of 2 feet or less. Many octopuses are even smaller and are Fine size, the Social Octopus entry in the Octopus Curiosities section is an example of such an animal. [B][SIZE=5]Combat[/SIZE][/B] A Diminutive octopus is incapable of injuring a humanoid-sized opponent, so will always prefer to flee and hide rather than fight. At most, a desperate Diminutive octopus might try grappling such an enemy in an attempt to position itself somewhere it cannot be attacked, usually by seeking to cling onto somewhere the octopus thinks will be safer. Their suckered arms allow them to grapple opponents and objects with remarkable tenacity. [B]Chameleon (Ex):[/B] A Diminutive octopus can change its colour, combined with a limited ability to alter its body-shape and texture this gives it a +4 racial bonus on Hide checks. The octopus does not need cover or concealment to attempt a Hide check if it can match the colour of its surroundings. [B]Improved Grab (Ex):[/B] To use this ability, an octopus must hit an opponent of any size with its arms attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold. *A common octopus has a +15 racial bonus on grapple checks. [B]Ink Cloud (Ex):[/B] A Diminutive octopus can emit a cloud of jet-black ink 2 feet high by 2 feet wide by 2 feet long once per minute as a free action. The cloud provides total concealment, which the octopus normally uses to escape a losing fight. All vision within the cloud is obscured. [B]Jet (Ex):[/B] An octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting. [B]Rubbery Body (Ex):[/B] The only hard part of an octopus is its beak, the rest of its body is soft flesh the animal can contort through muscular action. This allows an octopus to squeeze through tiny gaps, passing through such openings as if it were a creature two sizes smaller than its actual size. An octopus's rubbery body grants it a +10 racial bonus on Escape Artist checks. [B]Skills:[/B] A Diminutive common octopus's chameleon ability gives it a +4 racial bonus on Hide checks and its rubbery body gives it a +10 racial bonus on Escape Artist checks. An octopus has a +6 racial bonus on Climb checks and a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. An octopus can use either its Dexterity modifier or Strength modifier on Climb checks and Swim checks, whichever is better. [/QUOTE]
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