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Cleon Specials – SRD Redux Monsters and Related Creatures
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<blockquote data-quote="Cleon" data-source="post: 7961871" data-attributes="member: 57383"><p><strong><span style="font-size: 26px">Octopus</span></strong></p><p></p><p><strong><span style="font-size: 22px">Octopus Redux (<em>Enteroctopus dofleini</em>)</span></strong></p><p>Small Animal (Aquatic)</p><p><strong>Hit Dice:</strong> 2d8 (9 hp)</p><p><strong>Initiative:</strong> +3</p><p><strong>Speed:</strong> 10 ft. (2 squares), swim 30 ft.</p><p><strong>Armor Class:</strong> 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12</p><p><strong>Base Attack/Grapple:</strong> +1/+8*</p><p><strong>Attack:</strong> Arms +5 melee (0)</p><p><strong>Full Attack:</strong> Arms +5 melee (0) and bite +0 melee (1d3)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Gnawing beak [<em>grapple or +5 melee, 1d3+1</em>], improved grab</p><p><strong>Special Qualities:</strong> Chameleon, ink cloud, jet, low-light vision, rubbery body</p><p><strong>Saves:</strong> Fort +3, Ref +6, Will +1</p><p><strong>Abilities:</strong> Str 12, Dex 17, Con 11, Int 2, Wis 12, Cha 3</p><p><strong>Skills:</strong> Climb +9, Escape Artist +13, Hide +15, Listen +3, Move Silently +6, Spot +5, Swim +11</p><p><strong>Feats:</strong> Alertness, Blind-Fightᴮ, Weapon Finesseᴮ</p><p><strong>Environment:</strong> Any aquatic</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 1</p><p><strong>Advancement:</strong> 3 HD (Small); 4–6 HD (Medium)</p><p><strong>Level Adjustment:</strong> —</p><p></p><p>Octopuses are bottom-dwelling sea creatures that mostly feed on crustaceans and shellfish although they'll happily eat fish and fresh carrion if they can get it. They are dangerous only to their prey and usually try to escape if disturbed.</p><p></p><p>The strong grip of the suckers on an octopus's arms not only helps them hold prey but makes them good climbers. An octopus can pull itself onto dry land and drag itself about with its arms as long as it can hold its breath. An octopus’s tongue, called a <em>radula</em>, is covered in tiny teeth and can file through the hard shells that encase their preferred prey.</p><p></p><p>This octopus typically weighs around 30 pounds and has an arm span from 10 to 15 feet across.</p><p></p><p><strong><span style="font-size: 18px">Combat</span></strong></p><p>An octopus only willingly attacks smaller animals for food and normally tries to flee or hide from an actual enemy. They will squeeze into crevices for protection, and some sand-dwelling octopuses may bury themselves, emerging a few feet away when it seems safer. A fleeing octopus usually covers its escape with an ink cloud and then speeds away using its jet ability.</p><p></p><p>Generally, an octopus only fights if cornered or compelled by an uncanny cause such as the <em>summon nature's ally</em> spell. In combat the animal tries to grapple opponents in its arms and then bite them, employing its improved grab then gnawing beak special attacks.</p><p></p><p><strong>Chameleon (Ex):</strong> An octopus can change its colour, combined with a limited ability to alter its body-shape and texture this gives it a +8 racial bonus on Hide checks. The octopus does not need cover or concealment to attempt a Hide check if it can match the colour of its surroundings.</p><p></p><p><strong>Gnawing</strong> <strong>Beak</strong> <strong>(Ex):</strong> An octopus can bite an opponent it is grappling as a primary attack (bite +5 melee for 1d3+1 damage) or by succeeding at an opposed grapple check (for the same damage). If the octopus spends a full-round attack to make the opposed grapple check, its gnawing beak damage ignores damage reduction and hardness of up to 8.</p><p></p><p><strong>Improved Grab (Ex):</strong> To use this ability, an octopus must hit an opponent of any size with its arms attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can use Gnawing Beak.</p><p></p><p>*An octopus has a +10 racial bonus on grapple checks.</p><p></p><p><strong>Ink Cloud (Ex):</strong> An octopus can emit a cloud of jet-black ink 10 feet high by 10 feet wide by 10 feet long once per minute as a free action. The cloud provides total concealment, which the octopus normally uses to escape a losing fight. All vision within the cloud is obscured.</p><p></p><p><strong>Jet (Ex):</strong> An octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.</p><p></p><p><strong>Rubbery Body (Ex):</strong> The only hard part of an octopus is its beak, the rest of its body is soft flesh the animal can contort through muscular action. This allows an octopus to squeeze through tiny gaps, passing through such openings as if it were a creature two sizes smaller than its actual size. An octopus's rubbery body grants it a +10 racial bonus on Escape Artist checks.</p><p></p><p><strong>Skills:</strong> An octopus's chameleon ability gives it a +8 racial bonus on Hide checks and its rubbery body gives it a +10 racial bonus on Escape Artist checks.</p><p></p><p>An octopus has a +6 racial bonus on Climb checks and a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. An octopus can use either its Dexterity modifier or Strength modifier on Climb checks and Swim checks, whichever is better.</p><p></p><p><strong><span style="font-size: 18px">Octopus Notes</span></strong></p><p>The above entry describes a particularly big octopus such as the real-world's Pacific giant octopus (<em>Enteroctopus dofleini</em>). There are numerous species of octopus, which live from the tropics to the frigid seas near the poles. Warm water species tend to be smaller. The majority of octopuses are far too small to pose any threat to a humanoid and are described below under the name "common octopus".</p><p></p><p>Ordinary octopuses are capable of remarkable colour-changes which they use for camouflage and signalling. An octopus intoxicated by drugs or poison may display weird colours and patterns it never normally shows. Some darkness dwelling octopus species can produce light. See the Squid Notes section of the separate Squid Redux entry for further information on cephalopod bioluminescence and colour-changing.</p><p></p><p>Most octopuses are nocturnal or live in the dark depths of the sea, few species are active in daylight, although some (including <em>Enteroctopus dofleini</em>) may occasionally roam around during the daylight hours, which is when these normally nocturnal animals are most likely to be observed by air-breathing humanoids.</p><p></p><p>An octopus typically lives in a den, in which they shelter when not out looking for food. The den could be any hole big enough to accommodate the octopus with an opening tight enough to discourage intruders. It is usually a reef-crevice or hole under a rock, but octopuses can adapt any suitable hollow object into a home, such as empty giant shells or jars and buckets dropped in the sea. When the octopus catches prey it normally retreats to the safety of its den to eat, then discards any inedible remains in a midden-pile outside its home.</p><p></p><p>Octopuses can be surprisingly intelligent, able to solve simple puzzles and learn tricks, examples include blocking their den's entrance with rubble or a "door" (many species); gathering shells or nuts to use as portable shelters (multiple species, e.g. <em>Amphioctopus marginatus</em>); opening sealed jars and manipulating such tools as bolts or valves (several species); or even wielding a man-of-war jellyfish's severed tentacle as both protective canopy and venomous weapon (the common blanket octopus <em>Tremoctopus violaceus</em>).</p><p></p><p>The majority of octopus species are short-lived and grow very quickly. A big octopus like <em>Enteroctopus dofleini</em> has a lifespan of 3 to 5 years, while smaller octopuses only live a year or two. Species that live in very cold water have far slower metabolisms and consequently grow very slowly, meaning they need more time to complete their lifecycle and may live years longer, although surface sages who study octopuses currently do not know how long. One <em>Graneledone boreopacifica</em> octopus mother was observed to take 53 months (almost 4½ years!) just to brood her eggs, implying a lifespan of 15 years or more.</p><p></p><p>Octopuses only reproduce once in their lifetime; males die after a mating season of a few months, which involves courtship displays followed by the use of a specialised arm called a <em>hectocotylus</em> to insert spermatophores into a female's mantle. One reason the male use their long <em>hectocotylus</em> to mate is their partners often try to eat him afterwards. Females may mate with multiple males, storing their sperm-packet internally before fertilizing and laying eggs which she usually nurtures in her den, dying shortly after they hatch. In areas where the sea floor has no den sites a mother octopus may simply sit on her clutch like a tentacular chicken. A mother octopus belonging to a free-swimming open ocean species typically cradles the eggs in her arms or broods them inside her mantle as she floats about.</p><p></p><p>All known octopuses can inject venomous saliva through wounds inflicted with their beaks. Standard octopuses have not been given a poison special attack due to a lack of accounts of anyone ever being poisoned by an octopus bite. A noteworthy exception are the blue-ringed octopuses (<em>Hapalochlaena</em> sp.), a lethally venomous genus which is described in a separate entry.</p><p></p><p><strong><span style="font-size: 22px">Medium Octopus Redux</span></strong></p><p>Medium Animal (Aquatic)</p><p><strong>Hit Dice:</strong> 4d8+4 (22 hp)</p><p><strong>Initiative:</strong> +3</p><p><strong>Speed:</strong> 10 ft. (2 squares), swim 30 ft.</p><p><strong>Armor Class:</strong> 14 (+3 Dex, +1 natural), touch 13, flat-footed 11</p><p><strong>Base Attack/Grapple:</strong> +3/+16*</p><p><strong>Attack:</strong> Arms +6 melee (0)</p><p><strong>Full Attack:</strong> Arms +6 melee (0) and bite +2 melee (1d4+1)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft. (10 ft. with arms)</p><p><strong>Special Attacks:</strong> Gnawing beak [<em>grapple or +7 melee, 1d4+3</em>], improved grab</p><p><strong>Special Qualities:</strong> Chameleon, ink cloud, jet, low-light vision, rubbery body</p><p><strong>Saves:</strong> Fort +5, Ref +7, Will +2</p><p><strong>Abilities:</strong> Str 16, Dex 16, Con 13, Int 2, Wis 12, Cha 3</p><p><strong>Skills:</strong> Climb +9, Escape Artist +13, Hide +13, Listen +3, Move Silently +6, Spot +5, Swim +11</p><p><strong>Feats:</strong> Alertness, Blind-Fightᴮ, Weapon Focus (bite)</p><p><strong>Environment:</strong> Any aquatic</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 2</p><p><strong>Advancement:</strong> 5–6 HD (Medium)</p><p><strong>Level Adjustment:</strong> —</p><p></p><p>This is simply a standard octopus advanced to Medium size.</p><p></p><p>Medium sized octopuses may weigh from 100 to 400 pounds, although it's extraordinarily rare for them to exceed 175 pounds, they have arms spans from 20 to 30 feet across.</p><p></p><p><strong><span style="font-size: 18px">Combat</span></strong></p><p>A Medium octopus has improved reach with its arms. Their special abilities are identical to its normal-sized kin save for the following improvements:</p><p></p><p><strong>Gnawing</strong> <strong>Beak</strong> <strong>(Ex):</strong> Bite +7 melee (1d4+3) against grappled foes.</p><p></p><p><strong>Ink Cloud (Ex):</strong> A Medium octopus can emit a cloud of jet-black ink 15 feet high by 15 feet wide by 15 feet long.</p></blockquote><p></p>
[QUOTE="Cleon, post: 7961871, member: 57383"] [B][SIZE=7]Octopus[/SIZE][/B] [B][SIZE=6]Octopus Redux ([I]Enteroctopus dofleini[/I])[/SIZE][/B] Small Animal (Aquatic) [B]Hit Dice:[/B] 2d8 (9 hp) [B]Initiative:[/B] +3 [B]Speed:[/B] 10 ft. (2 squares), swim 30 ft. [B]Armor Class:[/B] 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12 [B]Base Attack/Grapple:[/B] +1/+8* [B]Attack:[/B] Arms +5 melee (0) [B]Full Attack:[/B] Arms +5 melee (0) and bite +0 melee (1d3) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Gnawing beak [[I]grapple or +5 melee, 1d3+1[/I]], improved grab [B]Special Qualities:[/B] Chameleon, ink cloud, jet, low-light vision, rubbery body [B]Saves:[/B] Fort +3, Ref +6, Will +1 [B]Abilities:[/B] Str 12, Dex 17, Con 11, Int 2, Wis 12, Cha 3 [B]Skills:[/B] Climb +9, Escape Artist +13, Hide +15, Listen +3, Move Silently +6, Spot +5, Swim +11 [B]Feats:[/B] Alertness, Blind-Fightᴮ, Weapon Finesseᴮ [B]Environment:[/B] Any aquatic [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 1 [B]Advancement:[/B] 3 HD (Small); 4–6 HD (Medium) [B]Level Adjustment:[/B] — Octopuses are bottom-dwelling sea creatures that mostly feed on crustaceans and shellfish although they'll happily eat fish and fresh carrion if they can get it. They are dangerous only to their prey and usually try to escape if disturbed. The strong grip of the suckers on an octopus's arms not only helps them hold prey but makes them good climbers. An octopus can pull itself onto dry land and drag itself about with its arms as long as it can hold its breath. An octopus’s tongue, called a [I]radula[/I], is covered in tiny teeth and can file through the hard shells that encase their preferred prey. This octopus typically weighs around 30 pounds and has an arm span from 10 to 15 feet across. [B][SIZE=5]Combat[/SIZE][/B] An octopus only willingly attacks smaller animals for food and normally tries to flee or hide from an actual enemy. They will squeeze into crevices for protection, and some sand-dwelling octopuses may bury themselves, emerging a few feet away when it seems safer. A fleeing octopus usually covers its escape with an ink cloud and then speeds away using its jet ability. Generally, an octopus only fights if cornered or compelled by an uncanny cause such as the [I]summon nature's ally[/I] spell. In combat the animal tries to grapple opponents in its arms and then bite them, employing its improved grab then gnawing beak special attacks. [B]Chameleon (Ex):[/B] An octopus can change its colour, combined with a limited ability to alter its body-shape and texture this gives it a +8 racial bonus on Hide checks. The octopus does not need cover or concealment to attempt a Hide check if it can match the colour of its surroundings. [B]Gnawing[/B] [B]Beak[/B] [B](Ex):[/B] An octopus can bite an opponent it is grappling as a primary attack (bite +5 melee for 1d3+1 damage) or by succeeding at an opposed grapple check (for the same damage). If the octopus spends a full-round attack to make the opposed grapple check, its gnawing beak damage ignores damage reduction and hardness of up to 8. [B]Improved Grab (Ex):[/B] To use this ability, an octopus must hit an opponent of any size with its arms attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can use Gnawing Beak. *An octopus has a +10 racial bonus on grapple checks. [B]Ink Cloud (Ex):[/B] An octopus can emit a cloud of jet-black ink 10 feet high by 10 feet wide by 10 feet long once per minute as a free action. The cloud provides total concealment, which the octopus normally uses to escape a losing fight. All vision within the cloud is obscured. [B]Jet (Ex):[/B] An octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting. [B]Rubbery Body (Ex):[/B] The only hard part of an octopus is its beak, the rest of its body is soft flesh the animal can contort through muscular action. This allows an octopus to squeeze through tiny gaps, passing through such openings as if it were a creature two sizes smaller than its actual size. An octopus's rubbery body grants it a +10 racial bonus on Escape Artist checks. [B]Skills:[/B] An octopus's chameleon ability gives it a +8 racial bonus on Hide checks and its rubbery body gives it a +10 racial bonus on Escape Artist checks. An octopus has a +6 racial bonus on Climb checks and a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. An octopus can use either its Dexterity modifier or Strength modifier on Climb checks and Swim checks, whichever is better. [B][SIZE=5]Octopus Notes[/SIZE][/B] The above entry describes a particularly big octopus such as the real-world's Pacific giant octopus ([I]Enteroctopus dofleini[/I]). There are numerous species of octopus, which live from the tropics to the frigid seas near the poles. Warm water species tend to be smaller. The majority of octopuses are far too small to pose any threat to a humanoid and are described below under the name "common octopus". Ordinary octopuses are capable of remarkable colour-changes which they use for camouflage and signalling. An octopus intoxicated by drugs or poison may display weird colours and patterns it never normally shows. Some darkness dwelling octopus species can produce light. See the Squid Notes section of the separate Squid Redux entry for further information on cephalopod bioluminescence and colour-changing. Most octopuses are nocturnal or live in the dark depths of the sea, few species are active in daylight, although some (including [I]Enteroctopus dofleini[/I]) may occasionally roam around during the daylight hours, which is when these normally nocturnal animals are most likely to be observed by air-breathing humanoids. An octopus typically lives in a den, in which they shelter when not out looking for food. The den could be any hole big enough to accommodate the octopus with an opening tight enough to discourage intruders. It is usually a reef-crevice or hole under a rock, but octopuses can adapt any suitable hollow object into a home, such as empty giant shells or jars and buckets dropped in the sea. When the octopus catches prey it normally retreats to the safety of its den to eat, then discards any inedible remains in a midden-pile outside its home. Octopuses can be surprisingly intelligent, able to solve simple puzzles and learn tricks, examples include blocking their den's entrance with rubble or a "door" (many species); gathering shells or nuts to use as portable shelters (multiple species, e.g. [I]Amphioctopus marginatus[/I]); opening sealed jars and manipulating such tools as bolts or valves (several species); or even wielding a man-of-war jellyfish's severed tentacle as both protective canopy and venomous weapon (the common blanket octopus [I]Tremoctopus violaceus[/I]). The majority of octopus species are short-lived and grow very quickly. A big octopus like [I]Enteroctopus dofleini[/I] has a lifespan of 3 to 5 years, while smaller octopuses only live a year or two. Species that live in very cold water have far slower metabolisms and consequently grow very slowly, meaning they need more time to complete their lifecycle and may live years longer, although surface sages who study octopuses currently do not know how long. One [I]Graneledone boreopacifica[/I] octopus mother was observed to take 53 months (almost 4½ years!) just to brood her eggs, implying a lifespan of 15 years or more. Octopuses only reproduce once in their lifetime; males die after a mating season of a few months, which involves courtship displays followed by the use of a specialised arm called a [I]hectocotylus[/I] to insert spermatophores into a female's mantle. One reason the male use their long [I]hectocotylus[/I] to mate is their partners often try to eat him afterwards. Females may mate with multiple males, storing their sperm-packet internally before fertilizing and laying eggs which she usually nurtures in her den, dying shortly after they hatch. In areas where the sea floor has no den sites a mother octopus may simply sit on her clutch like a tentacular chicken. A mother octopus belonging to a free-swimming open ocean species typically cradles the eggs in her arms or broods them inside her mantle as she floats about. All known octopuses can inject venomous saliva through wounds inflicted with their beaks. Standard octopuses have not been given a poison special attack due to a lack of accounts of anyone ever being poisoned by an octopus bite. A noteworthy exception are the blue-ringed octopuses ([I]Hapalochlaena[/I] sp.), a lethally venomous genus which is described in a separate entry. [B][SIZE=6]Medium Octopus Redux[/SIZE][/B] Medium Animal (Aquatic) [B]Hit Dice:[/B] 4d8+4 (22 hp) [B]Initiative:[/B] +3 [B]Speed:[/B] 10 ft. (2 squares), swim 30 ft. [B]Armor Class:[/B] 14 (+3 Dex, +1 natural), touch 13, flat-footed 11 [B]Base Attack/Grapple:[/B] +3/+16* [B]Attack:[/B] Arms +6 melee (0) [B]Full Attack:[/B] Arms +6 melee (0) and bite +2 melee (1d4+1) [B]Space/Reach:[/B] 5 ft./5 ft. (10 ft. with arms) [B]Special Attacks:[/B] Gnawing beak [[I]grapple or +7 melee, 1d4+3[/I]], improved grab [B]Special Qualities:[/B] Chameleon, ink cloud, jet, low-light vision, rubbery body [B]Saves:[/B] Fort +5, Ref +7, Will +2 [B]Abilities:[/B] Str 16, Dex 16, Con 13, Int 2, Wis 12, Cha 3 [B]Skills:[/B] Climb +9, Escape Artist +13, Hide +13, Listen +3, Move Silently +6, Spot +5, Swim +11 [B]Feats:[/B] Alertness, Blind-Fightᴮ, Weapon Focus (bite) [B]Environment:[/B] Any aquatic [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 2 [B]Advancement:[/B] 5–6 HD (Medium) [B]Level Adjustment:[/B] — This is simply a standard octopus advanced to Medium size. Medium sized octopuses may weigh from 100 to 400 pounds, although it's extraordinarily rare for them to exceed 175 pounds, they have arms spans from 20 to 30 feet across. [B][SIZE=5]Combat[/SIZE][/B] A Medium octopus has improved reach with its arms. Their special abilities are identical to its normal-sized kin save for the following improvements: [B]Gnawing[/B] [B]Beak[/B] [B](Ex):[/B] Bite +7 melee (1d4+3) against grappled foes. [B]Ink Cloud (Ex):[/B] A Medium octopus can emit a cloud of jet-black ink 15 feet high by 15 feet wide by 15 feet long. [/QUOTE]
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