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General Monster Talk
Cleon Specials – SRD Redux Monsters and Related Creatures
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<blockquote data-quote="Cleon" data-source="post: 7948108" data-attributes="member: 57383"><p><span style="font-size: 22px"><strong>Crocodile, Giant</strong></span></p><p>Huge Animal</p><p><strong>Hit Dice: </strong>13d8+91 (149 hp)</p><p><strong>Initiative: </strong>+0</p><p><strong>Speed: </strong>20 ft. (4 squares), swim 30 ft.</p><p><strong>Armor Class: </strong>18 (–2 size, +10 natural), touch 8, flat-footed 18</p><p><strong>Base Attack/Grapple: </strong>+9/+29</p><p><strong>Attack: </strong>Bite +20 melee (2d6+12) or tail slap +19 melee (2d8+6)</p><p><strong>Full Attack: </strong>Bite +20 melee (2d6+12) and tail slap +14 melee (2d8+6)</p><p><strong>Space/Reach: </strong>15 ft./10 ft. (20 ft. with tail)</p><p><strong>Special Attacks:</strong> Death roll (2d6+18), improved grab</p><p><strong>Special Qualities: </strong>Hold breath, low-light vision, 60 ft. ripplesense</p><p><strong>Saves: </strong>Fort +15, Ref +8, Will +5</p><p><strong>Abilities: </strong>Str 35, Dex 10, Con 25, Int 1, Wis 12, Cha 2</p><p><strong>Skills: </strong>Hide +5* [<em>+9 in water, +19 when mostly submerged</em>], Listen +6, Spot +6, Survival +2, Swim +20</p><p><strong>Feats: </strong>Alertness, Endurance, Power Attack, Skill Focus (Hide), Weapon Focus (bite)</p><p><strong>Environment: </strong>Warm marshes</p><p><strong>Organization: </strong>Solitary or colony (6–11)</p><p><strong>Challenge Rating: </strong>7</p><p><strong>Advancement: </strong>14–24 HD (Huge)</p><p><strong>Level Adjustment: </strong>—</p><p></p><p>These enormous creatures are around 30 feet long and may prey upon dire animals and dinosaurs. A giant crocodile's habits are similar to their regular-sized cousins.</p><p></p><p><strong><span style="font-size: 18px">Combat</span></strong></p><p>A crocodile seeks to establish a hold upon an opponent with its mouth and drag it into deep water, attempting to pin it to the bottom until it drowns. Opponents that resist will be hit by death roll attacks.</p><p></p><p>A threatened crocodile defends itself with its jaws and tail. They can not attack the same opponent with both attacks, since these natural weapons threaten opposite ends of the crocodile.</p><p></p><p><strong>Death Roll (Ex):</strong> A swimming giant crocodile can violently thrash its body to tear up any creature it holds in its jaws, dealing 2d6+18 damage if it succeeds on a grapple check.</p><p></p><p><strong>Hold Breath (Ex):</strong> A crocodile can hold its breath for a number of rounds equal to 4 × its Constitution score before it risks drowning.</p><p></p><p><strong>Improved Grab (Ex):</strong> To use this ability, a crocodile must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it can follow up with normal grapple actions or its Death Roll special attack.</p><p></p><p><strong>Ripplesense (Ex):</strong> A crocodile can detect disturbances in the water using vibration-sensitive pits in its scales. This functions like blindsense (q.v.), except the crocodile can only sense the location of creatures through water. It must itself be in contact with the water, and the creatures must be moving.</p><p></p><p><strong>Skills: </strong>A crocodile has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A crocodile gains a +4 racial bonus on Hide checks when in the water. Further, a crocodile can lie in the water with only its eyes and nostrils showing, gaining a +10 cover bonus on Hide checks.</p><p></p><p><span style="color: green"><span style="font-size: 18px"><strong>Design Notes</strong></span></span></p><p><span style="color: green">This creature represents the largest prehistoric crocodilians such as <em>Deinosuchus</em> or <em>Purussaurus</em>. This is far bigger than the "'can be more than 20 feet long" of the SRD Giant Crocodile. If that's not formidable enough, use a Huge Dire Crocodile or Giant Dire Crocodile.</span></p><p><span style="color: green"></span></p><p><span style="color: green">Mechanically this is basically just a Large Crocodile Redux advanced to Huge size and 13 Hit Dice.</span></p><p></p><p><span style="color: red"><span style="font-size: 12px"><strong>Skill Ranks:</strong> Hide 9, Listen 3, Spot 3, Survival 1.</span></span></p></blockquote><p></p>
[QUOTE="Cleon, post: 7948108, member: 57383"] [SIZE=6][B]Crocodile, Giant[/B][/SIZE] Huge Animal [B]Hit Dice: [/B]13d8+91 (149 hp) [B]Initiative: [/B]+0 [B]Speed: [/B]20 ft. (4 squares), swim 30 ft. [B]Armor Class: [/B]18 (–2 size, +10 natural), touch 8, flat-footed 18 [B]Base Attack/Grapple: [/B]+9/+29 [B]Attack: [/B]Bite +20 melee (2d6+12) or tail slap +19 melee (2d8+6) [B]Full Attack: [/B]Bite +20 melee (2d6+12) and tail slap +14 melee (2d8+6) [B]Space/Reach: [/B]15 ft./10 ft. (20 ft. with tail) [B]Special Attacks:[/B] Death roll (2d6+18), improved grab [B]Special Qualities: [/B]Hold breath, low-light vision, 60 ft. ripplesense [B]Saves: [/B]Fort +15, Ref +8, Will +5 [B]Abilities: [/B]Str 35, Dex 10, Con 25, Int 1, Wis 12, Cha 2 [B]Skills: [/B]Hide +5* [[I]+9 in water, +19 when mostly submerged[/I]], Listen +6, Spot +6, Survival +2, Swim +20 [B]Feats: [/B]Alertness, Endurance, Power Attack, Skill Focus (Hide), Weapon Focus (bite) [B]Environment: [/B]Warm marshes [B]Organization: [/B]Solitary or colony (6–11) [B]Challenge Rating: [/B]7 [B]Advancement: [/B]14–24 HD (Huge) [B]Level Adjustment: [/B]— These enormous creatures are around 30 feet long and may prey upon dire animals and dinosaurs. A giant crocodile's habits are similar to their regular-sized cousins. [B][SIZE=5]Combat[/SIZE][/B] A crocodile seeks to establish a hold upon an opponent with its mouth and drag it into deep water, attempting to pin it to the bottom until it drowns. Opponents that resist will be hit by death roll attacks. A threatened crocodile defends itself with its jaws and tail. They can not attack the same opponent with both attacks, since these natural weapons threaten opposite ends of the crocodile. [B]Death Roll (Ex):[/B] A swimming giant crocodile can violently thrash its body to tear up any creature it holds in its jaws, dealing 2d6+18 damage if it succeeds on a grapple check. [B]Hold Breath (Ex):[/B] A crocodile can hold its breath for a number of rounds equal to 4 × its Constitution score before it risks drowning. [B]Improved Grab (Ex):[/B] To use this ability, a crocodile must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it can follow up with normal grapple actions or its Death Roll special attack. [B]Ripplesense (Ex):[/B] A crocodile can detect disturbances in the water using vibration-sensitive pits in its scales. This functions like blindsense (q.v.), except the crocodile can only sense the location of creatures through water. It must itself be in contact with the water, and the creatures must be moving. [B]Skills: [/B]A crocodile has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A crocodile gains a +4 racial bonus on Hide checks when in the water. Further, a crocodile can lie in the water with only its eyes and nostrils showing, gaining a +10 cover bonus on Hide checks. [COLOR=green][SIZE=5][B]Design Notes[/B][/SIZE] This creature represents the largest prehistoric crocodilians such as [I]Deinosuchus[/I] or [I]Purussaurus[/I]. This is far bigger than the "'can be more than 20 feet long" of the SRD Giant Crocodile. If that's not formidable enough, use a Huge Dire Crocodile or Giant Dire Crocodile. Mechanically this is basically just a Large Crocodile Redux advanced to Huge size and 13 Hit Dice.[/COLOR] [COLOR=red][SIZE=3][B]Skill Ranks:[/B] Hide 9, Listen 3, Spot 3, Survival 1.[/SIZE][/COLOR] [/QUOTE]
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