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General Monster Talk
Cleon Specials – SRD Redux Monsters and Related Creatures
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<blockquote data-quote="Cleon" data-source="post: 7948106" data-attributes="member: 57383"><p><span style="font-size: 22px"><strong>Crocodile Redux</strong></span></p><p>Medium Animal</p><p><strong>Hit Dice: </strong>3d8+9 (22 hp)</p><p><strong>Initiative: </strong>+1</p><p><strong>Speed: </strong>20 ft. (4 squares), swim 30 ft.</p><p><strong>Armor Class: </strong>15 (+1 Dex, +4 natural), touch 11, flat-footed 14</p><p><strong>Base Attack/Grapple: </strong>+2/+6</p><p><strong>Attack: </strong>Bite +6 melee (1d6+4) or tail slap +6 melee (1d10+2)</p><p><strong>Full Attack: </strong>Bite +6 melee (1d6+4) and tail slap +1 melee (1d10+2)</p><p><strong>Space/Reach: </strong>5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Death roll (1d6+6), improved grab</p><p><strong>Special Qualities: </strong>Hold breath, low-light vision, 60 ft. ripplesense</p><p><strong>Saves: </strong>Fort +6, Ref +4, Will +2</p><p><strong>Abilities: </strong>Str 19, Dex 12, Con 17, Int 1, Wis 12, Cha 2</p><p><strong>Skills: </strong>Hide +7* [<em>+11 in water, +21 when mostly submerged</em>], Listen +4, Spot +4, Survival +2, Swim +12</p><p><strong>Feats: </strong>Alertness, Skill Focus (Hide)</p><p><strong>Environment: </strong>Warm marshes</p><p><strong>Organization: </strong>Solitary or colony (6–11)</p><p><strong>Challenge Rating: </strong>2</p><p><strong>Advancement: </strong>4–6 HD (Medium), 7-12 HD (Large)</p><p><strong>Level Adjustment: </strong>—</p><p></p><p>Crocodiles are aggressive predators 11 to 12 feet long. They lie mostly submerged in rivers or marshes, with only their eyes and nostrils showing, waiting for prey to come within reach.</p><p></p><p>These reptiles don't just live in swamps. They can inhabit any warm body of water including rivers, lakes and the sea. Crocodiles have even been found in desert oases (if their oasis pool dries out they either retreat into caves or burrows and wait for rainfall or natural springs to replenish it or walk at night towards the smell of water).</p><p></p><p><strong><span style="font-size: 18px">Combat</span></strong></p><p>A crocodile seeks to establish a hold upon an opponent with its mouth and drag it into deep water, attempting to pin it to the bottom until it drowns. Opponents that resist will be hit by death roll attacks.</p><p></p><p>A threatened crocodile defends itself with its jaws and tail. They can not attack the same opponent with both attacks, since these natural weapons threaten opposite ends of the crocodile.</p><p></p><p><strong>Death Roll (Ex):</strong> A swimming crocodile can violently thrash its body to tear up any creature it holds in its jaws, dealing 1d6+6 damage if it succeeds on a grapple check.</p><p></p><p><strong>Hold Breath (Ex):</strong> A crocodile can hold its breath for a number of rounds equal to 4 × its Constitution score before it risks drowning.</p><p></p><p><strong>Improved Grab (Ex):</strong> To use this ability, a crocodile must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it can follow up with normal grapple actions or its Death Roll special attack.</p><p></p><p><strong>Ripplesense (Ex):</strong> A crocodile can detect disturbances in the water using vibration-sensitive pits in its scales. This functions like blindsense (q.v.), except the crocodile can only sense the location of creatures through water. It must itself be in contact with the water, and the creatures must be moving.</p><p></p><p><strong>Skills: </strong>A crocodile has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A crocodile gains a +4 racial bonus on Hide checks when in the water. Further, a crocodile can lie in the water with only its eyes and nostrils showing, gaining a +10 cover bonus on Hide checks.</p><p></p><p><span style="font-size: 22px"><strong>Crocodile, Large</strong></span></p><p>Large Animal</p><p><strong>Hit Dice: </strong>7d8+35 (66 hp)</p><p><strong>Initiative: </strong>+1</p><p><strong>Speed: </strong>20 ft. (4 squares), swim 30 ft.</p><p><strong>Armor Class: </strong>17 (–1 size, +1 Dex, +7 natural), touch 10, flat-footed 16</p><p><strong>Base Attack/Grapple: </strong>+5/+17</p><p><strong>Attack: </strong>Bite +12 melee (1d8+8) or tail slap +12 melee (1d12+4)</p><p><strong>Full Attack: </strong>Bite +12 melee (1d8+8) and tail slap +7 melee (1d12+4)</p><p><strong>Space/Reach: </strong>10 ft./5 ft. (10 ft. with tail)</p><p><strong>Special Attacks:</strong> Death roll (1d8+12), improved grab</p><p><strong>Special Qualities: </strong>Hold breath, low-light vision, 60 ft. ripplesense</p><p><strong>Saves: </strong>Fort +10, Ref +6, Will +3</p><p><strong>Abilities: </strong>Str 27, Dex 12, Con 21, Int 1, Wis 12, Cha 2</p><p><strong>Skills: </strong>Hide +5* [<em>+9 in water, +19 when mostly submerged</em>], Listen +5, Spot +5, Survival +2, Swim +16</p><p><strong>Feats: </strong>Alertness, Endurance, Skill Focus (Hide)</p><p><strong>Environment: </strong>Warm marshes</p><p><strong>Organization: </strong>Solitary or colony (6–11)</p><p><strong>Challenge Rating: </strong>4</p><p><strong>Advancement: </strong>8–12 HD (Large)</p><p><strong>Level Adjustment: </strong>—</p><p></p><p>These creatures can be more than 20 feet long.</p><p></p><p>Large crocodiles fight and behave like their smaller cousins.</p><p></p><p><span style="color: green"><span style="font-size: 18px"><strong>Design Notes</strong></span></span></p><p><span style="color: green">The SRD Crocodile's skill modifiers did not add up - it worked out to Hide 3(+1Dex, +3 Skill Focus), Listen 1(+1 Wis +2 Alertness), Spot 1(+1 Wis +2 Alertness), Swim 0(+4 Str, +8 racial), so one skill rank is missing. I decided Survival was most appropriate.</span></p><p><span style="color: green"></span></p><p><span style="color: green">Apart from that it's a pretty solid design. If anything it's TOO nasty – the standard Crocodile is significantly larger and stronger than an average crocodilian would be, but 11 to 12 feet long is probably a realistic size for a crocodile that would consider eating a Medium-sized humanoid. Most crocodiles are a good deal smaller.</span></p><p><span style="color: green"></span></p><p><span style="color: green">So the Redux Crocodile isn't that different from the SRD version. It has the addition of a Death Roll special attack plus the ability to sense creatures via ripples in the water (which real-life crocodiles can actually do). I've also downgraded their natural weapon attacks slightly while giving them the ability to use both at the same time when full-attacking.</span></p><p><span style="color: green"></span></p><p><span style="color: green">The example Large Crocodile is simply the Crocodile Redux advanced to Large size according to the standard advancement rules.</span></p><p><span style="color: green"></span></p><p><span style="color: green">If I ever do a Generic Crocodile I would probably use Cleon Special "half size grades" and make the Strength 19 specimen be a Big crocodile rather than the standard Medium crocodile, something like this:</span></p><p><span style="color: green"></span></p><p><span style="color: green">Small Croc: 1 HD; Str 11, Con 15; about 4 feet long</span></p><p><span style="color: green">Little Croc: 2 HD; Str 13, Con 15; about 5-6 feet long</span></p><p><span style="color: green">Medium Croc: 3–4 HD; Str 15, Con 15; about 7-8 feet long</span></p><p><span style="color: green">Big Croc: 5–6 HD; Str 19, Con 17; 10-12 feet long</span></p><p><span style="color: green">Large Croc: 7–9 HD; Str 21, Con 19; 15-16 feet long</span></p><p><span style="color: green">Great Croc: 10–12 HD; Str 27, Con 21; 20-25 feet long</span></p><p></p><p><span style="color: red"><strong>Build Notes</strong></span></p><p><span style="color: red"><span style="font-size: 12px"><strong>Skill Ranks:</strong> Hide 3, Listen 1, Spot 1, Survival 1.</span></span></p><p><span style="color: red"><span style="font-size: 12px"></span></span></p><p><span style="color: red"><span style="font-size: 12px"><strong>Large Croc Skill Ranks:</strong> Hide 5, Listen 2, Spot 2, Survival 1.</span></span></p></blockquote><p></p>
[QUOTE="Cleon, post: 7948106, member: 57383"] [SIZE=6][B]Crocodile Redux[/B][/SIZE] Medium Animal [B]Hit Dice: [/B]3d8+9 (22 hp) [B]Initiative: [/B]+1 [B]Speed: [/B]20 ft. (4 squares), swim 30 ft. [B]Armor Class: [/B]15 (+1 Dex, +4 natural), touch 11, flat-footed 14 [B]Base Attack/Grapple: [/B]+2/+6 [B]Attack: [/B]Bite +6 melee (1d6+4) or tail slap +6 melee (1d10+2) [B]Full Attack: [/B]Bite +6 melee (1d6+4) and tail slap +1 melee (1d10+2) [B]Space/Reach: [/B]5 ft./5 ft. [B]Special Attacks:[/B] Death roll (1d6+6), improved grab [B]Special Qualities: [/B]Hold breath, low-light vision, 60 ft. ripplesense [B]Saves: [/B]Fort +6, Ref +4, Will +2 [B]Abilities: [/B]Str 19, Dex 12, Con 17, Int 1, Wis 12, Cha 2 [B]Skills: [/B]Hide +7* [[I]+11 in water, +21 when mostly submerged[/I]], Listen +4, Spot +4, Survival +2, Swim +12 [B]Feats: [/B]Alertness, Skill Focus (Hide) [B]Environment: [/B]Warm marshes [B]Organization: [/B]Solitary or colony (6–11) [B]Challenge Rating: [/B]2 [B]Advancement: [/B]4–6 HD (Medium), 7-12 HD (Large) [B]Level Adjustment: [/B]— Crocodiles are aggressive predators 11 to 12 feet long. They lie mostly submerged in rivers or marshes, with only their eyes and nostrils showing, waiting for prey to come within reach. These reptiles don't just live in swamps. They can inhabit any warm body of water including rivers, lakes and the sea. Crocodiles have even been found in desert oases (if their oasis pool dries out they either retreat into caves or burrows and wait for rainfall or natural springs to replenish it or walk at night towards the smell of water). [B][SIZE=5]Combat[/SIZE][/B] A crocodile seeks to establish a hold upon an opponent with its mouth and drag it into deep water, attempting to pin it to the bottom until it drowns. Opponents that resist will be hit by death roll attacks. A threatened crocodile defends itself with its jaws and tail. They can not attack the same opponent with both attacks, since these natural weapons threaten opposite ends of the crocodile. [B]Death Roll (Ex):[/B] A swimming crocodile can violently thrash its body to tear up any creature it holds in its jaws, dealing 1d6+6 damage if it succeeds on a grapple check. [B]Hold Breath (Ex):[/B] A crocodile can hold its breath for a number of rounds equal to 4 × its Constitution score before it risks drowning. [B]Improved Grab (Ex):[/B] To use this ability, a crocodile must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it can follow up with normal grapple actions or its Death Roll special attack. [B]Ripplesense (Ex):[/B] A crocodile can detect disturbances in the water using vibration-sensitive pits in its scales. This functions like blindsense (q.v.), except the crocodile can only sense the location of creatures through water. It must itself be in contact with the water, and the creatures must be moving. [B]Skills: [/B]A crocodile has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A crocodile gains a +4 racial bonus on Hide checks when in the water. Further, a crocodile can lie in the water with only its eyes and nostrils showing, gaining a +10 cover bonus on Hide checks. [SIZE=6][B]Crocodile, Large[/B][/SIZE] Large Animal [B]Hit Dice: [/B]7d8+35 (66 hp) [B]Initiative: [/B]+1 [B]Speed: [/B]20 ft. (4 squares), swim 30 ft. [B]Armor Class: [/B]17 (–1 size, +1 Dex, +7 natural), touch 10, flat-footed 16 [B]Base Attack/Grapple: [/B]+5/+17 [B]Attack: [/B]Bite +12 melee (1d8+8) or tail slap +12 melee (1d12+4) [B]Full Attack: [/B]Bite +12 melee (1d8+8) and tail slap +7 melee (1d12+4) [B]Space/Reach: [/B]10 ft./5 ft. (10 ft. with tail) [B]Special Attacks:[/B] Death roll (1d8+12), improved grab [B]Special Qualities: [/B]Hold breath, low-light vision, 60 ft. ripplesense [B]Saves: [/B]Fort +10, Ref +6, Will +3 [B]Abilities: [/B]Str 27, Dex 12, Con 21, Int 1, Wis 12, Cha 2 [B]Skills: [/B]Hide +5* [[I]+9 in water, +19 when mostly submerged[/I]], Listen +5, Spot +5, Survival +2, Swim +16 [B]Feats: [/B]Alertness, Endurance, Skill Focus (Hide) [B]Environment: [/B]Warm marshes [B]Organization: [/B]Solitary or colony (6–11) [B]Challenge Rating: [/B]4 [B]Advancement: [/B]8–12 HD (Large) [B]Level Adjustment: [/B]— These creatures can be more than 20 feet long. Large crocodiles fight and behave like their smaller cousins. [COLOR=green][SIZE=5][B]Design Notes[/B][/SIZE] The SRD Crocodile's skill modifiers did not add up - it worked out to Hide 3(+1Dex, +3 Skill Focus), Listen 1(+1 Wis +2 Alertness), Spot 1(+1 Wis +2 Alertness), Swim 0(+4 Str, +8 racial), so one skill rank is missing. I decided Survival was most appropriate. Apart from that it's a pretty solid design. If anything it's TOO nasty – the standard Crocodile is significantly larger and stronger than an average crocodilian would be, but 11 to 12 feet long is probably a realistic size for a crocodile that would consider eating a Medium-sized humanoid. Most crocodiles are a good deal smaller. So the Redux Crocodile isn't that different from the SRD version. It has the addition of a Death Roll special attack plus the ability to sense creatures via ripples in the water (which real-life crocodiles can actually do). I've also downgraded their natural weapon attacks slightly while giving them the ability to use both at the same time when full-attacking. The example Large Crocodile is simply the Crocodile Redux advanced to Large size according to the standard advancement rules. If I ever do a Generic Crocodile I would probably use Cleon Special "half size grades" and make the Strength 19 specimen be a Big crocodile rather than the standard Medium crocodile, something like this: Small Croc: 1 HD; Str 11, Con 15; about 4 feet long Little Croc: 2 HD; Str 13, Con 15; about 5-6 feet long Medium Croc: 3–4 HD; Str 15, Con 15; about 7-8 feet long Big Croc: 5–6 HD; Str 19, Con 17; 10-12 feet long Large Croc: 7–9 HD; Str 21, Con 19; 15-16 feet long Great Croc: 10–12 HD; Str 27, Con 21; 20-25 feet long[/COLOR] [COLOR=red][B]Build Notes[/B] [SIZE=3][B]Skill Ranks:[/B] Hide 3, Listen 1, Spot 1, Survival 1. [B]Large Croc Skill Ranks:[/B] Hide 5, Listen 2, Spot 2, Survival 1.[/SIZE][/COLOR] [/QUOTE]
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