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Cleon Specials – Prehistoric Beasts!
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<blockquote data-quote="Cleon" data-source="post: 8679532" data-attributes="member: 57383"><p><span style="font-size: 22px"><strong><em>Spinosaurus</em> Redux</strong></span></p><p>Gargantuan Animal</p><p><strong>Hit Dice:</strong> 20d8+120 (210 hp)</p><p><strong>Initiative:</strong> +2</p><p><strong>Speed:</strong> 30 ft. (6 squares), swim 30 ft.</p><p><strong>Armor Class:</strong> 18 (–4 size, +2 Dex, +10 natural), touch 8, flat-footed 16</p><p><strong>Base Attack/Grapple:</strong> +15/+37</p><p><strong>Attack:</strong> Bite +22 melee (3d6+10/19–20) or claw +22 melee (2d6+5) or tail-slap +22 melee (1d10+10 plus <em>stunning tail</em>)</p><p><strong>Full Attack:</strong> Bite +22 melee (3d6+10/19–20) and 2 claws +20 melee (2d6+5) or tail-slap +22 melee (1d10+10 plus <em>stunning tail</em>)</p><p><strong>Space/Reach:</strong> 20 ft./15 ft. (20 ft. with tail)</p><p><strong>Special Attacks:</strong> Improved grab, stunning tail, tail sweep</p><p><strong>Special Qualities:</strong> Low-light vision, scent</p><p><strong>Saves:</strong> Fort +18, Ref +14, Will +8</p><p><strong>Abilities:</strong> Str 31, Dex 15, Con 22, Int 1, Wis 14, Cha 10</p><p><strong>Skills:</strong> Hide +4* [<em>+12 in undergrowth or water</em>], Listen +11, Spot +11, Swim +18, Survival +9</p><p><strong>Feats:</strong> Combat Reflexes, Improved Critical (bite), Iron Will, Multiattack, Weapon Focus (claw), Weapon Focus (bite), Track</p><p><strong>Environment:</strong> Warm plains or swamps</p><p><strong>Organization:</strong> Solitary or pair</p><p><strong>Challenge Rating:</strong> 9</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 21–30 HD (Gargantuan)</p><p><strong>Level Adjustment:</strong> —</p><p></p><p>A <em>Spinosaurus</em> is an unusual theropod dinosaur of extraordinary size with a great skin-covered crest on its back. It walks bipedally but its legs are exceptionally short, so its long slim body is low to the ground. It resembles a crocodile more than a conventional carnivorous dinosaur, with its deep paddle-shaped tail and long, narrow spike-toothed jaws. The forelimbs are fairly large with three-fingered hands and large grasping claws.</p><p></p><p><em>Spinosaurus</em> is semiaquatic, spending at least as much time in water as on land. This dinosaur is an opportunistic predator that hunts fish, juvenile dinosaurs and even pterosaurs. Its lightweight build and narrow jaws make it ill-equipped for preying upon big creatures, but its Gargantuan size means there are many victims small enough for it to hunt.</p><p></p><p>A typical adult <em>Spinosaurus</em> has a total length of around 50 feet and weighs between 8 and 10 tons.</p><p></p><p><strong><span style="font-size: 18px">Combat</span></strong></p><p>A <em>Spinosaurus</em> seeks to grab hold of an opponent and tear it apart with their claws and teeth. They usually hunt prey smaller than themselves, and often use their stunning tail sweeps against groups of such creatures.</p><p></p><p><strong>Improved Grab (Ex):</strong> To use this ability, a <em>Spinosaurus</em> must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.</p><p></p><p><strong>Stunning Tail (Ex):</strong> If a creature up to Large size (Huge for a Colossal <em>Spinosaurus</em>) is hit by a tail-slap it must succeed at a DC 25 Fortitude save or be stunned for 1d6 rounds. A stunned victim can make a DC 25 Fortitude save on their initiative each round, success negates the stun. The save DC is Strength-based and includes a –5 racial penalty.</p><p></p><p><strong>Tail Sweep (Ex):</strong> As a standard action, a <em>Spinosaurus</em> can sweep with its tail affecting a half-circle with a radius of 20 feet (or 30 feet for a Colossal <em>Spinosaurus</em>), extending from an intersection on the edge of the dinosaur's space in any direction. Creatures within the swept area that are Large size or smaller must succeed at a DC 20 Reflex save or take 1d10+5 bludgeoning damage, they must then succeed at a DC Fortitude save of be stunned for 1d3 round. A stunned victim can make a DC 20 Fortitude save on their initiative each round, success negates the stun. The save DCs are Strength-based and include a –10 racial penalty.</p><p></p><p><strong>Skills:</strong> A <em>Spinosaurus</em> has a +4 racial bonus on Hide, Listen, Spot and Survival checks.</p><p></p><p>*Its racial bonus to Hide increases to +12 when it is in undergrowth or submerged in water.</p><p></p><p>A <em>Spinosaurus</em> has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</p><p></p><p><span style="color: green"><strong><span style="font-size: 18px">Design Notes</span></strong></span></p><p><span style="color: green">Reconstructions of <em>Spinosaurus</em> have changed greatly in recent years as new research indicates a far more crocodile-like build, not the fast-running creature of my original <strong><em><a href="https://enworld.org/index.php?posts/7950146" target="_blank">Spinosaurus</a></em></strong> conversion.</span></p><p><span style="color: green"></span></p><p><span style="color: green">This new version reflects current palaeontology (although there's no guarantee it's not going to become outdated too!) with the dinosaur as an efficient swimmer whose stumpy hind legs mean it's fairly slow on land.</span></p><p><span style="color: green"></span></p><p><span style="color: green">I also weaponized the tail as I threatened to in my previous <em>Spinosaurus</em> conversion's Design Notes.</span></p></blockquote><p></p>
[QUOTE="Cleon, post: 8679532, member: 57383"] [SIZE=6][B][I]Spinosaurus[/I] Redux[/B][/SIZE] Gargantuan Animal [B]Hit Dice:[/B] 20d8+120 (210 hp) [B]Initiative:[/B] +2 [B]Speed:[/B] 30 ft. (6 squares), swim 30 ft. [B]Armor Class:[/B] 18 (–4 size, +2 Dex, +10 natural), touch 8, flat-footed 16 [B]Base Attack/Grapple:[/B] +15/+37 [B]Attack:[/B] Bite +22 melee (3d6+10/19–20) or claw +22 melee (2d6+5) or tail-slap +22 melee (1d10+10 plus [I]stunning tail[/I]) [B]Full Attack:[/B] Bite +22 melee (3d6+10/19–20) and 2 claws +20 melee (2d6+5) or tail-slap +22 melee (1d10+10 plus [I]stunning tail[/I]) [B]Space/Reach:[/B] 20 ft./15 ft. (20 ft. with tail) [B]Special Attacks:[/B] Improved grab, stunning tail, tail sweep [B]Special Qualities:[/B] Low-light vision, scent [B]Saves:[/B] Fort +18, Ref +14, Will +8 [B]Abilities:[/B] Str 31, Dex 15, Con 22, Int 1, Wis 14, Cha 10 [B]Skills:[/B] Hide +4* [[I]+12 in undergrowth or water[/I]], Listen +11, Spot +11, Swim +18, Survival +9 [B]Feats:[/B] Combat Reflexes, Improved Critical (bite), Iron Will, Multiattack, Weapon Focus (claw), Weapon Focus (bite), Track [B]Environment:[/B] Warm plains or swamps [B]Organization:[/B] Solitary or pair [B]Challenge Rating:[/B] 9 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 21–30 HD (Gargantuan) [B]Level Adjustment:[/B] — A [I]Spinosaurus[/I] is an unusual theropod dinosaur of extraordinary size with a great skin-covered crest on its back. It walks bipedally but its legs are exceptionally short, so its long slim body is low to the ground. It resembles a crocodile more than a conventional carnivorous dinosaur, with its deep paddle-shaped tail and long, narrow spike-toothed jaws. The forelimbs are fairly large with three-fingered hands and large grasping claws. [I]Spinosaurus[/I] is semiaquatic, spending at least as much time in water as on land. This dinosaur is an opportunistic predator that hunts fish, juvenile dinosaurs and even pterosaurs. Its lightweight build and narrow jaws make it ill-equipped for preying upon big creatures, but its Gargantuan size means there are many victims small enough for it to hunt. A typical adult [I]Spinosaurus[/I] has a total length of around 50 feet and weighs between 8 and 10 tons. [B][SIZE=5]Combat[/SIZE][/B] A [I]Spinosaurus[/I] seeks to grab hold of an opponent and tear it apart with their claws and teeth. They usually hunt prey smaller than themselves, and often use their stunning tail sweeps against groups of such creatures. [B]Improved Grab (Ex):[/B] To use this ability, a [I]Spinosaurus[/I] must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. [B]Stunning Tail (Ex):[/B] If a creature up to Large size (Huge for a Colossal [I]Spinosaurus[/I]) is hit by a tail-slap it must succeed at a DC 25 Fortitude save or be stunned for 1d6 rounds. A stunned victim can make a DC 25 Fortitude save on their initiative each round, success negates the stun. The save DC is Strength-based and includes a –5 racial penalty. [B]Tail Sweep (Ex):[/B] As a standard action, a [I]Spinosaurus[/I] can sweep with its tail affecting a half-circle with a radius of 20 feet (or 30 feet for a Colossal [I]Spinosaurus[/I]), extending from an intersection on the edge of the dinosaur's space in any direction. Creatures within the swept area that are Large size or smaller must succeed at a DC 20 Reflex save or take 1d10+5 bludgeoning damage, they must then succeed at a DC Fortitude save of be stunned for 1d3 round. A stunned victim can make a DC 20 Fortitude save on their initiative each round, success negates the stun. The save DCs are Strength-based and include a –10 racial penalty. [B]Skills:[/B] A [I]Spinosaurus[/I] has a +4 racial bonus on Hide, Listen, Spot and Survival checks. *Its racial bonus to Hide increases to +12 when it is in undergrowth or submerged in water. A [I]Spinosaurus[/I] has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. [COLOR=green][B][SIZE=5]Design Notes[/SIZE][/B] Reconstructions of [I]Spinosaurus[/I] have changed greatly in recent years as new research indicates a far more crocodile-like build, not the fast-running creature of my original [B][I][URL='https://enworld.org/index.php?posts/7950146']Spinosaurus[/URL][/I][/B] conversion. This new version reflects current palaeontology (although there's no guarantee it's not going to become outdated too!) with the dinosaur as an efficient swimmer whose stumpy hind legs mean it's fairly slow on land. I also weaponized the tail as I threatened to in my previous [I]Spinosaurus[/I] conversion's Design Notes.[/COLOR] [/QUOTE]
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