D&D 5E City, Town & Village Random Encounter Table

Psikerlord#

Explorer
A Random Encounter Table for Cities, Towns and Villages. Not strictly 5e I guess as no stats, but still hopefully useful to some DMs out there.

[TABLE="class: MsoNormalTable"] [TR] [TD="width: 96"]
[FONT=&quot]1d100[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot] CITIES, TOWNS & VILLAGES[/FONT]

[/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]1-2[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]Two farmers brawling over livestock, foodstuffs or cotton. [/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]3-4[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]A con woman by the name of Doska is inviting marks to gamble on a cups and balls game. She is highly skilled in sleight of hand. [/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]5-6[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]A gaggle of ducks, chickens or other fowl scatter across the street, causing havoc. There is a 50% chance a pick pocket takes advantage of the diversion.[/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]7-8[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]A noble, Lord Ibrenon, trots by on a white charger. He is terribly arrogant and jostles aside anyone who doesn’t immediately get out of his way. He remarks that his horse eats better than the PCs before he departs. [/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]9-10[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]A long haired bard with a handlebar moustache, Artur Excelsior, offers to make a ballad about the party’s exploits (for a reasonable fee). [/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]11-12[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]A merchant, Nurac Twobob, is selling an assortment of weapons on a gilded table in the street, watched over by his muscle, Mr Brick. For the discreet inquirer, he might also have access to more specialized gear, such as hidden sheaths, spring-blade pommels, caltrops, lockpicks and toe-knife boots. [/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]13-14[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]The Scorned Goat Tavern is well known for its exciting bar fights, and today is no exception. 5d6 drunken brawlers have spilled out onto the street, spreading fists, feet and headbutts like wildfire. [/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]15-16[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]Alchemist Gusterro the Improbable (“Gus”) is hawking fire pots stacked up by the half dozen. Mid way through his sales pitch, a guard patrol appears at the end of the street. Reynard quickly scoops his pots into a sack and replaces them with undergarments instead, giving any potential customers a knowing wink. [/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]17-18[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]At a very inopportune moment, a chamber pot is emptied from the second story of a boarding house. One traveler must make a Luck (Dex) check or be doused in human excreta. [/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]19-20[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]A herd of cows gets spooked a thunderclap and is about to stampede.[/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]21-22[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]A young woman yells “Fire!”, pointing frantically at a nearby building. Billowing smoke is beginning to issue from the ground floor and cries are heard from the upper window. The nearest well is several blocks distant. [/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]23-24[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]4d6 guards patrol the street, eyes wary for pickpockets. If it’s a slow day, they might accost any strange or dangerous looking adventurers, inquiring as to their business, the duration of their stay, boarding house and whether they have any information they wish to share with the authorities. Impolite or cheeky responses are unlikely to be well received. [/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]25-26[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]A trio of axemen are selling firewood and kindling. They haven’t noticed that one of the split logs is hiding a tiny fey behind a hinged knot. [/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]27-28[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]Oleg Aspoza, a potion maker of some renown and very rarely seen outside his laboratory, is speaking with a noblewoman on the street. Aspoza is very choosey about his clients. Perhaps this is an opportunity for an introduction.[/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]29-30[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]A falconer, Ms Ellia, is selling an assortment of hunting birds. [/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]31-32[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]A funeral procession winds slowly down the street, including pall bearers, priests, and sorrowful relatives. [/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]33-34[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]3d6 thugs of rival gangs clash over turf lines, stabbing at each other with knives and hatchets. Lingering witnesses, or anyone who attempts to intervene, is also set upon. Whatever the outcome, the surviving leader, Udan the Slip, does not forget. [/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]35-36[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]3d6 starving rats skitter from a dark alley, attempting to bite chunks out of a busking street kid by the name of Totha, just 20 ft distant from the travelers. Totha has a great knowledge of the settlement’s back roads and safe houses. [/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]37-38[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]2d6 officious clergymen and devour sisters accost the travelers, berating them for their wicked ways of violence and greed. They threaten curses and eternal hellfire if the party does not recant.[/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]39-40[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]A shrill scream issues from a nearby ally. Glancing inside, three thugs can be seen beating up an overdressed merchant by the name of Shuba Sendarran. Shuba is in debt to a local gang for many hundreds of gold pieces, and the gang wants to make an example of him. [/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]41-42[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]A 3d6 member performing troupe has gathered a small crowd here. The troupe has knowledge of the local region. There is a 30% chance of pick pockets working the crowd.[/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]43-44[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]A pidgeon pie seller, Ghirk Galak, is on the corner. Ghirk is a little known street informant.[/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]45-46[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]An elderly farrier, Ugalos, is mending horse shoes in a half barn. His wife has passed and he has no children, and he wishes to pass on his lucky shoe to a deserving stranger. If the travelers impress him, he gifts it to them. The shoe is indeed magical, and restores 1 Luck at a time of the owners choosing once per adventure. [/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]47-48[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]A magistrate is presiding over an execution in the square. Three middle aged criminals are to be hanged. A small crowd has gathered. 3d6 guards are in attendance, along with the burly, hooded executioner. There is a 50% chance of a rescue attempt by related ne’er do wells.[/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]49-50[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]A pile of dead, plague ridden bodies are stacked in a side alley, covered in sheets. One body has rolled off the pile, an ornate bracer still clasped to its arm. [/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]51-52[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]An old crone, Madam Eshorri, is reading the tarot on a rickety table. The woman is in fact a genuine soothsayer and channels the fates. Any traveler having their fate read has an even chance of either increasing or decreasing their current Luck by 1 point. [/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]53-54[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]A blood moon (lunar eclipse) occurs, with many folks invoking strange, superstitious rites to ward off evil, such as driving away any cats, lining their doorways with salt, marking the forehead with blood, carrying obvious silver, and so on. There is a 50% chance of Lycanthropes hunting in an especially ferocious manner. [/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]55-56[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]An elderly street dog with a grey snout and one eye takes a liking to one of the travelers, and begins following him or her around. The dog is actually a canny and ferocious fighter. If befriended, the dog will fight to protect its bipedal friend. [/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]57-58[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]A miserable, driving rain falls, making the road slippery and riddled with deep puddles. [/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]59-60[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]A plague of mimes have descended on this street. Their mute performances range from poor to woeful. [/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]61-62[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]A riot has broken out in this square and adjoining streets. 2d100 furious dock workers or other labourers have taken up arms against their guild leaders and the town authority that supports them. The riot is reaching a crescendo such that the 5d6 guards will shortly lose control. [/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]63-64[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]A beautiful man (Aros) or woman (Odea) walks by, drawing the eye of local admirers. He or she is a skilled actor and impersonator. [/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]65-66[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]A middle aged merchant named Thelsa is selling books and maps from a covered stall. She is also an excellent forger and produces false party invitations, letters of introduction, identity documents and so on for discreet clientele. [/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]67-68[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]6d10 members of three rival parties (barbarian clans, street gangs, religious orders, mercenary companies) have broken into a massive fisticuff, turning the street to chaos. No-one has drawn steel yet, but things are escalating quickly.[/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]69-70[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]A whipcord teenager with red hair sprints towards the travelers with a pouch clutched in one hand. 50 ft behind, a portly stall keeper struggles to keep up, yelling “Thief! Thief!” [/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]71-72[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]A young man in fine clothing staggers in a cluttered ally and collapses. A pool of blood quickly forms beneath him. [/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]73-74[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]A skilled hypnotist, Ilal the Mysterious, is performing a show for a small crowd. In addition to his mundane skills, Alal has recently learnt to cast Charm Person once per day.[/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]75-76[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]A deafening explosion rocks the surrounding area, causing tables to shudder and clothes lines to snap. A thick plume of smoke billows from a nearby tower. [/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]77-78[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]A small monkey has escaped her enclosure and springs from behind a barrel, wriggling into a traveler’s backpack to hide. A handsome but cruel travelling performer appears moments later at the end of the street, obviously searching for something. [/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]79-80[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]Two elderly men sit opposite each other playing chess outside an inn. Their glasses are empty and they do not speak, but they smile as they study the board. [/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]81-82[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]A fog (50% light, 50% heavy) rolls in off the docks or adjoining land. [/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]83-84[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]Two horses, carriages or chariots are racing down the street, two young nobles in opposing house colours at the reins.[/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]85-86[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]A body crashes to the ground in front of the travelers with a horrendous thud! Looking up, 1d3 humanoid shadows can be seen making a quick getaway across the rooftops.[/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]87-88[/FONT]
[FONT=&quot] [/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]A robed merchant has a single glass orb on his table stall. A number of potential customers inquire about the item, but are quickly turned away. If the travelers inquire, the merchant says “The orb is not for sale, but it is time for me to part with it. The real question is, are you the one the orb desires?”[/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]89-90[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]A religious zealot is preaching from atop a wooden stool, inviting passersby to prepare for the end of days, repent, welcome the Old Ones joyfully, etc.[/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]91-92[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]A Town Crier is ringing his bell and declaring “The Duke is dead!” [/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]93-94[/FONT]
[FONT=&quot] [/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]A procession of 3d6 Priests and other religious officials makes its way down the road, offering blessings and scripture to interested passersby. [/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]95-96[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]A diminutive tax collector, bearing the Mayor’s seal, makes a bee line for the travelers and asks to see their Weapons & Armour licences. [/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]97-98[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]A thin looking tabby cat meows at one of the travelers, moving close to brush against his or her legs if given the chance. Both of the cat’s ears have been cropped. If befriended, the cat becomes extremely loyal and has excellent hearing, eyesight and instincts for danger. He is happy to nap during the day and stay up at night, keeping watch for his human. [/FONT] [/TD] [/TR] [TR] [TD="width: 96"]
[FONT=&quot]99-100[/FONT]
[/TD] [TD="width: 862"] [FONT=&quot]A blustering wind is blowing today, knocking light objects off tables and sending leaves and dust whirling across the ground. [/FONT] [/TD] [/TR] [/TABLE]
 

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So, eight years after your post and here I am looking at one of the best quick prompt tables I have pulled up in my recent trawling. This will get added to the 'Tables Folder' for sure. Good work :-)
 

So, eight years after your post and here I am looking at one of the best quick prompt tables I have pulled up in my recent trawling. This will get added to the 'Tables Folder' for sure. Good work :-)

It's from my Low Fantasy Gaming PDF (free download). There are other geography based tables in there too you might find useful :)
 

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