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City of Carse (2nd Edition)
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<blockquote data-quote="ilgatto" data-source="post: 8543077" data-attributes="member: 86051"><p>Mes amis,</p><p></p><p></p><p>When the players started asking whether there were “any cities in the vicinity?” of the randomly generated old-school dungeon* I’ve been running for some time, I winged it and said that there was one called Carse, which I remembered from when I started playing AD&D way, way back when – but had never read.</p><p></p><p>And so, with the sessions sort of leading to two PC Thieves hailing from said city and the hour of truth approaching fast, I dug deep to retrieve my copy of said publication (2nd Edition, 1980) to see what was what – to find myself, as I’m sure you’ll understand, utterly miffed** when the various maps in it wouldn’t combine in any way known to man.</p><p></p><p>Therefore, after about four days of scanning, image-scaling, rotating, cutting, pasting, and re-drawing the whole thing: (attachments)</p><p></p><p></p><p>Salutations,</p><p></p><p></p><p>ilgatto</p><p></p><p>* Yes, with everything in it (and then some) generated by rolling dice on the tables in the 1E DMG – all fourteen levels and 191 pages of it (<em>belated smug warning</em>). That’s lock-downs for ya.</p><p>** Conversely, I was utterly and pleasantly surprised to find the whole thing well thought out, with perhaps the only negatives (other than the maps not fitting) being “The Bazaar” and a decidedly unfortunate undertone. So toned down the first and removed the latter and am currently rather looking forward to introducing the PCs to The Alleys (F2-5, K12-14, K16, K18-19, K21-22, M), The Fields (A3, A6, A9, A13, A17-18, A22, A23, C1-21, C36, D1, D4, D7-8, D10), Bell "The Knife" (AA1), Karze Hara “The Lame” (D15), the Troons (N7, U15), “Rummy” Grace (A20), “Schoolman” Courson (F3), Sheriff N’tara Goulaye (C6), "Fists" (D2), and, of course, “Lovely” Linde Trumm (B9) and Ouazane “The Desert Rose” Hazara Khan (W12).</p></blockquote><p></p>
[QUOTE="ilgatto, post: 8543077, member: 86051"] Mes amis, When the players started asking whether there were “any cities in the vicinity?” of the randomly generated old-school dungeon* I’ve been running for some time, I winged it and said that there was one called Carse, which I remembered from when I started playing AD&D way, way back when – but had never read. And so, with the sessions sort of leading to two PC Thieves hailing from said city and the hour of truth approaching fast, I dug deep to retrieve my copy of said publication (2nd Edition, 1980) to see what was what – to find myself, as I’m sure you’ll understand, utterly miffed** when the various maps in it wouldn’t combine in any way known to man. Therefore, after about four days of scanning, image-scaling, rotating, cutting, pasting, and re-drawing the whole thing: (attachments) Salutations, ilgatto * Yes, with everything in it (and then some) generated by rolling dice on the tables in the 1E DMG – all fourteen levels and 191 pages of it ([I]belated smug warning[/I]). That’s lock-downs for ya. ** Conversely, I was utterly and pleasantly surprised to find the whole thing well thought out, with perhaps the only negatives (other than the maps not fitting) being “The Bazaar” and a decidedly unfortunate undertone. So toned down the first and removed the latter and am currently rather looking forward to introducing the PCs to The Alleys (F2-5, K12-14, K16, K18-19, K21-22, M), The Fields (A3, A6, A9, A13, A17-18, A22, A23, C1-21, C36, D1, D4, D7-8, D10), Bell "The Knife" (AA1), Karze Hara “The Lame” (D15), the Troons (N7, U15), “Rummy” Grace (A20), “Schoolman” Courson (F3), Sheriff N’tara Goulaye (C6), "Fists" (D2), and, of course, “Lovely” Linde Trumm (B9) and Ouazane “The Desert Rose” Hazara Khan (W12). [/QUOTE]
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