Chronicles of Darkness Discussion

I finally got Kith and Kin stretch goal from the 2e Changeling: The Lost kickstarter, and it was worth the long wait, it's amazing. Not only do you get a whole bunch of new Kiths and three different kinds of Kithless, but you get some new strange Freeholds like on the freaking moon, new weird places like the Wishing Paths and Biar.net, a whole bunch of new Regalia with a bunch of new contracts (and some independent contracts) and some Regalia merits, new creatures, new creatures, new courts, new mechanics, etc..., it's great.

Does anyone else love the Chronicles of Darkness setting and it's various playable creatures Vampires, Ghouls, Sin Eaters, Ghosts, Mages, Proxomi, Demons, Stigmatics, Promeathans, Changelings, Fetches, Feytouched, Mummies, Sorcerors, Immortals, and Beasts?
 

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I have not been impressed by Chronicles of Darkness games. I have some real issues with their morality mechanics, and their version of Mage is... just awful. I'm more a fan of the original WoD games, even if they are overburdened with metaplot.
 

I have not been impressed by Chronicles of Darkness games. I have some real issues with their morality mechanics, and their version of Mage is... just awful. I'm more a fan of the original WoD games, even if they are overburdened with metaplot.

Have you taken a look at Changeling the Lost, it's way, way better than Changeling the Dreaming.

Honestly I think that Chronicles of Darkness does horror way better then WoD, because with CoD it's personal horror and alot more psychological then WoD which is primarily Gothic Horror with the occasional Asian (and other ) influence.

The down side is while it's what makes CoD great, its also the most dangerous to play of any TTRPG for those with serious mental health issues, because it doesn't settle for a scare, it can **** with your head in a way WoD or Ravenloft can't.
 
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Have you taken a look at Changeling the Lost, it's way, way better than Changeling the Dreaming.

No, I haven't looked at it. I don't have a group that was interested in playing, so there was no call to invest in it.

Honestly I think that Chronicles of Darkness does horror way better then WoD, because with CoD it's personal horror and alot more psychological then WoD which is primarily Gothic Horror with the occasional Asian (and other ) influence.

While I can understand that draw, I find psychological horror a poor choice for campaign play.

The down side is while it's what makes CoD great, its also the most dangerous to play of any TTRPG for those with serious mental health issues, because it doesn't settle for a scare, it can **** with your head in a way WoD or Ravenloft can't.

See, this is part of the thing - the game is fundamentally incapable of generating a horror reaction. The rules can't do that. The horror has to come from the GM's presentation, and your own ability to play into it.

Sustaining that for campaign play is hard.
 

Have you looked a V: TR 2e?
I have, but not too deeply. Didn't care for the rules changes or settings changes. A big part of the appeal for me for VtR 1e is the setting. I honestly prefer it to the backstory bloat that is VtM. And 2e onward feels like increasing bloat and rules complexity. I have a good collection of 1e books. Not really interested in moving on to 2e.
 

I have, but not too deeply. Didn't care for the rules changes or settings changes. A big part of the appeal for me for VtR 1e is the setting. I honestly prefer it to the backstory bloat that is VtM. And 2e onward feels like increasing bloat and rules complexity. I have a good collection of 1e books. Not really interested in moving on to 2e.

I'm not really seeing the bloat in 2e, it has a lot fewer books and a lot of the books they do have a stuff like alternate universes or for stuff that isn't part of normal play like playing an Muthusla Vampire. 1e VtR had how many books on bloodlines alone?
 

While I can understand that draw, I find psychological horror a poor choice for campaign play.
It's a matter of how to pull it off, not inability to do it. Plus, many "horror" games are merely survival games with ugly threats...
See, this is part of the thing - the game is fundamentally incapable of generating a horror reaction. The rules can't do that. The horror has to come from the GM's presentation, and your own ability to play into it.

Sustaining that for campaign play is hard.
the thing is, a game can sustain a psychological horror feel via mechanics, but only by the players knowing some deep dark fate awaits them via those mechanics.

WoD just isn't good at doing that kind of thing. Alien is.

oWoD winds up being a warped form of supers or slasher flicks in most hands, because the mechanics for Rötschrek are weak and often ignored. Plus, it's always temporary; Alien & WFRP 1, the essential campaign question is "Which gets you first? Insanity or the Enemy?" In both, PCs wind up with a slowly accumulating series of disabilities... Pendragon can result in similar, albeit more player control, with passions... especially hate and fear passions (which can override the Valourous/Cowardly trait pair... and each other).

When one is playing behaviour limitation roulette with a character one's fond of and attached to, it's a good bit of stress on many a player.

oWod lacking a lasting effects with mechanical impact meant it didn't' generate the sense of impending doom that Alien, WFRP 1, or even a harsh game of FFG's Dark Heresy will. When, not if, will your character buy it, and how? Insanity? Mutation? Eaten alive? Ripped apart?

What I've seen of the newer editions (CoD/nWoD) doesn't seem much different from oWoD on that score.

I like the VtM 1E mechanics, but not so much the later ones. I've actually run more of the StreetFighter RPG than any of the other Storyteller games. (2 campaigns, about 50 hours of play each, plus several one-shots.) But none of them I've run (V:tM, M:tA, V: DA+Sorcery+Mummy 1E) generated horror for the players. The VtM one generated horror for a non-playing observer, tho'... (None of us realized her phobias were being triggered until after session; heck, we didn't even process she was present until after session.)
 
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I have not been impressed by Chronicles of Darkness games. I have some real issues with their morality mechanics, and their version of Mage is... just awful. I'm more a fan of the original WoD games, even if they are overburdened with metaplot.
Fortunately the various Translation guides exist, so you can use the WoD setting with CofD mechanics.
 

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