I'm fairly new to D&D, but I've been plotting out different ways I can build my character. It's still early enough that all my options are still open, but the prospect of choosing a Feat at level 4 has me a bit anxious about weakening myself in the long run.
Specifically, I'm multiclassing Rogue(assassin)/Monk(shadow). The feat that I REALLY want is Mobile because it seems essential for hit-and-run tactics, and it would alleviate the problem of having too many things to do on my bonus action (would not have to save Shadowstep/Cunning Action to disengage). I'll also need to play extremely safely because I have 10 Con (I wanted Charisma more). Also it just seems like a fun Feat.
Unfortunately, it seems I'll need to also grab the Alert Feat to make Assassinate work reliably, and at that point, maxing both Wisdom and Dexterity is impossible. After spending some time designing different builds for my ninja, I realized that most have only 4-5 ASI levels, so I'll have to either give up "Mobile" or settle for 16-18 Wisdom. What's frustrating is that the more levels I put into monk, the more I'll want high Wisdom for Stunning Strikes; the more I Stunning Strike, the more I'll want the Mobile Feat; focusing on monk ironically gives me less ASI to work with than if I focused on Rogue levels.
I get that +1 AC and +1 on on Stunning Strikes is important, but as a new player, it's hard for me to quantify mobility and compare it to +2 Wisdom.
TL;DR: is the "Mobile" Feat worth losing 2 points in Wisdom for a Monk(shadow)/Rogue(assassin) build? How do you decide when a feat is worth not maxing an important stat?
Specifically, I'm multiclassing Rogue(assassin)/Monk(shadow). The feat that I REALLY want is Mobile because it seems essential for hit-and-run tactics, and it would alleviate the problem of having too many things to do on my bonus action (would not have to save Shadowstep/Cunning Action to disengage). I'll also need to play extremely safely because I have 10 Con (I wanted Charisma more). Also it just seems like a fun Feat.
Unfortunately, it seems I'll need to also grab the Alert Feat to make Assassinate work reliably, and at that point, maxing both Wisdom and Dexterity is impossible. After spending some time designing different builds for my ninja, I realized that most have only 4-5 ASI levels, so I'll have to either give up "Mobile" or settle for 16-18 Wisdom. What's frustrating is that the more levels I put into monk, the more I'll want high Wisdom for Stunning Strikes; the more I Stunning Strike, the more I'll want the Mobile Feat; focusing on monk ironically gives me less ASI to work with than if I focused on Rogue levels.
I get that +1 AC and +1 on on Stunning Strikes is important, but as a new player, it's hard for me to quantify mobility and compare it to +2 Wisdom.
TL;DR: is the "Mobile" Feat worth losing 2 points in Wisdom for a Monk(shadow)/Rogue(assassin) build? How do you decide when a feat is worth not maxing an important stat?