Choose Blur over Mirror Image

Baumi

Adventurer
After the next Adventure my Kobold-Illusionist will finaly reach his 3rd Level and I want to give him a good 2nd Level Defense Spell (Only Players Handbook).

Two good defensive Spells are Blur and Mirror Image, but why would anyone choose Blur over Mirror Image (besides that you can use it for other persons)?

THX & Have FUN!
Baumi

P.S.: Edited Blink to Blur :p
 
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Are you sure you wouldn't rather compare mirror image to blur, which is a spell your 3rd level illusionist can actually cast?
 


Blur negates sneak attack. In the off chance that someone actually hits you when your Mirror Image is up, you could still be SAed.

Besides, why don't you use both? ;)
 

Reason 1: blur is only a V component, not an S.

Reason 2: blur is castable on others, and as such provides a useful 2nd level effect spell for cases where you cannot spell the enemy directly (it has strong Sr say) that any fighter would love.

Reason 3: blur is great when fighting rogues. No sneak attacks at all.

Reason 4: the BIGGIE. Magic missiles shred mirror images. Most of the times i have seen mirror image used all it did was draw out a magic missile to drop it. often none of the images lasted a complete round. Fighters would delay their shots waiting for the party sorcerer to drop the MI with MM.

Reason 5: Even if you don't have to worry about 4, blur provides a smaller defense 20% vs 75-80% but over a much longer period. Each Mi spell will block attacks for only a couple rounds, at higher levels, maybe only 1 round as iterative swings cut thru them, while the blur will continue.

All in all, for a sorcerer who needs to qorry about usability and scalability, blur is a much better spell IMO as it doe not get worse with advancement and provides an always useful spell. Your fighters will love you when those wraiths miss their 20% roll.

***********

All that said...

I typically do not take second lebel spells for defense. Some spell level have good offense. Some spell levels have good defense, some have good utility. Most do not have all three. So i tend to not worry about having "a defensive spell at each level."

My second level spell choices tend to vary on character between alter self, see invis, endurance, cats grace, glitterdust, magic mouth, blindness, invisibility, web, detect thoughts, and yes, even blur. MI was on that list, but no more, not after i saw an empowered MI spell shredded by a MM barrage.
 

Petrosian said:
Reason 4: the BIGGIE. Magic missiles shred mirror images. Most of the times i have seen mirror image used all it did was draw out a magic missile to drop it. often none of the images lasted a complete round. Fighters would delay their shots waiting for the party sorcerer to drop the MI with MM.

Problem being if your enemies had MM in the first place there would be nothing preventing them from casting it when you put up Blur. All the Magic missles would in that case do damage. MI at least forces your enemies to focus on bringing it down. Buying time for the rest of your party.

MI is compared to Blur a shoter lasting but more powerfull shield often buying those few seconds of uninteruption needed.
 

Bonedagger said:


Problem being if your enemies had MM in the first place there would be nothing preventing them from casting it when you put up Blur. All the Magic missles would in that case do damage. MI at least forces your enemies to focus on bringing it down. Buying time for the rest of your party.

MI is compared to Blur a shoter lasting but more powerfull shield often buying those few seconds of uninteruption needed.

The thing is its not the missle damage you worry about, its what the big monster does to you now that you've lost your images. The only good way to beat blur is with true seeing or with dispels.

I would also say in the long run blur is a better spell, especiallly for sorc. For wizards, you can get both in use them in conjuction.
 

Good defensive 2nd level illusion: invis.
The enemy can hit what they can't see :)

I have never been a fan of chances to be imune to a hit. Those chances are too random for me to depend on, even if they statistically help a lot.

Overall, I would choose blur. The ability to help your friends is often understated. MI is pretty short, round per level. After a few levels, you can cast blur just before you expect combat and expect it to last the duration of the combat.

Just some thoughts.
 

Blur is pro-active, mirror image is reactive.

If I am going into danger, I can blur, and it will last for several rooms (30 min duration).

If I Mirror Image, it only last for 1/min a level. And the iamges can be 'popped'
 

incognito said:
Blur is pro-active, mirror image is reactive.

If I am going into danger, I can blur, and it will last for several rooms (30 min duration).

If I Mirror Image, it only last for 1/min a level. And the iamges can be 'popped'

Blur

Illusion (Glamer)
Level: Brd 2, Sor/Wiz 2
Components: V
Casting Time: 1 action
Range: Touch
Target: Creature touched
Duration: 1 minute/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

We are talking about a 3rd level caster, not 30th.
 

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