Chingachgook's Weapon

driver8

First Post
I recently saw Last of the Mohicans on television. I was impressed by the lethality of Chingachgook's weapon, blunt and sharp, heavy and rather impressive.

Anyways, research informs me this is a gunstock tomahawk (or club) depending in the source. They oftern had an edged side, with sharpened anther or bone, or with a pointed axe head sticking out on one end.

In the movie the weapon looked more clubby, but sharp edged almost like an oddly shaped sword- and at first glance I thought it was stone. Examples:

Heres a Fiji Island version:http://www.peabody.harvard.edu/sahlins/F3841.html

And a version with a pronounced axe head: http://www.monticello.org/press/imagegallery/lewisandclark/newimages/gunstockclubth.jpg

Anyways, any ideas on how to make this an interesting weapon stat wise? Is it just a two handed club or axe? Any ideas?
 

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John Q. Mayhem said:
I'd make it either a battle-axe or greataxe depending on the size.

With the difference being that it can do slashing and/or piercing and/or bludgeoning damage depending on the exact design. Helps alleviate that "golf bag" effect for overcoming DR. For that alone, I'd probably require an exotic weapon proficiency.
 



So hows this-

1d10 damage, bludgeoning/piercing x2 crit, exotic weapon proficiency. Although you could debate whether it should be slashing instead of piercing.

I went with greatclub type damage and just x2 since you get 2 types of damage.
 

driver8 said:
So hows this-

1d10 damage, bludgeoning/piercing x2 crit, exotic weapon proficiency. Although you could debate whether it should be slashing instead of piercing.

I went with greatclub type damage and just x2 since you get 2 types of damage.

That doesn't look too bad, but I would say it would be a martial or exotic weapon depending on the culture the user comes from.

When I used it for a pattern for a weapon for a character, I gave it the same stats as a morningstar. I forgot to factor in a possible die increase for being a larger weapon requiring two hands.
 


Nearly any weapon can be used to trip or disarm. That was one of the more common uses for a fighting hand axe, but the hand axe doesn't receive any additional bonuses for those maneuvers.

Game mechanic-wise, it would require some exceptionally specialized design to provide the bonus.
 

Here's a version that I came up with...
 

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