Quick noob question that I hope someone can give me an answer on.
The last playtest packet has the Chill Touch spell having the secondary effect of preventing hit point gain on a hit target until the mage's next turn. How would this interact with the Troll regeneration trait which specifically says only acid/fire prevents it?
Apologies if this is a noob question but I have no experience at all with previous versions and one of my players (we're all new to DnD and only have been playing using the various playtest rules) is asking whether Chill touch would have helped him when they recently fought some trolls.
I was almost tempted to say that it would cut the regeneration in half, or perhaps only allow it to regenerate if it would prevent death....how would you guys rule it?
The last playtest packet has the Chill Touch spell having the secondary effect of preventing hit point gain on a hit target until the mage's next turn. How would this interact with the Troll regeneration trait which specifically says only acid/fire prevents it?
Apologies if this is a noob question but I have no experience at all with previous versions and one of my players (we're all new to DnD and only have been playing using the various playtest rules) is asking whether Chill touch would have helped him when they recently fought some trolls.
I was almost tempted to say that it would cut the regeneration in half, or perhaps only allow it to regenerate if it would prevent death....how would you guys rule it?