FreeTheSlaves
Adventurer
Hi all. I ran a game the other day and the players used a bunch of traps - to good effect I thought.
They set hunters traps and a line of unlit oil in a breach in a wall and later, their 2nd level PCs fought off a trio of bugbears there, taking minimal damage.
Two bugbears were caught in the hunters traps which incapacitated them for 1-2 rounds, during which they didn't benefit from their shields as they struggled to free themselves. Then 1 of them was burned by the oil trap twice (10 fire damage all up) and furthermore the fire illuminated it as it fled into the darkness, allowing it to be taken down by an arrow.
All well and good except the paltry 1d4 damage from the hunters traps drew vocal disbelief.
At the game balance level, 5 gold for the trap is well worth it. I'm not really sure how to respond to the weak damage die though. The players may have a point but I'm loathe to up that damage die.
Whadaya thunk?
They set hunters traps and a line of unlit oil in a breach in a wall and later, their 2nd level PCs fought off a trio of bugbears there, taking minimal damage.
Two bugbears were caught in the hunters traps which incapacitated them for 1-2 rounds, during which they didn't benefit from their shields as they struggled to free themselves. Then 1 of them was burned by the oil trap twice (10 fire damage all up) and furthermore the fire illuminated it as it fled into the darkness, allowing it to be taken down by an arrow.
All well and good except the paltry 1d4 damage from the hunters traps drew vocal disbelief.
At the game balance level, 5 gold for the trap is well worth it. I'm not really sure how to respond to the weak damage die though. The players may have a point but I'm loathe to up that damage die.
Whadaya thunk?