howandwhy99
Adventurer
Hi, I am trying to understand other people's expectations of what character advancement means in terms of world power. It seems that the campaigns I played in with previous editions advanced more slowly and what might be considered "mid-level" now was high level then. I know that the 3rd edition rules can handle higher level play more easily than previous games, but the games I play in now seem to advance so quickly that the mechanical power level of the PC's seems to outstrip their (my) assumed power in the campaign world. I know I prefer the old way, but many people prefer the newer style of advancement.
Below is my own understanding of how character levels match up with PC's power within the world. Ideally PC's would advance a level every 1 or 2 adventures.
1st) PC's are at best known by a few dozen people for having great potential.
5th) PC's are real world heroes who have completed several adventures, are relatively well known in their land, and possibly hold noble status.
10th) PC's are famous across the continent, their accomplishments are being sung across the land, and they work in concert with Kings, Queens, and others in power.
15th) The PC's are famous across the known world, they wield great influence over world events, and they are making a name for themselves in other planes.
20th) The PC's operate across and have great influence in several worlds, they are outside normal laws, and deal mainly with extraplanar creatures and others with world spanning powers. They are the pawns of demigods and divine powers.
So, I am trying to understand the new expectations of players and DM's under the new ruleset. How do these power levels match up in your game?
Below is my own understanding of how character levels match up with PC's power within the world. Ideally PC's would advance a level every 1 or 2 adventures.
1st) PC's are at best known by a few dozen people for having great potential.
5th) PC's are real world heroes who have completed several adventures, are relatively well known in their land, and possibly hold noble status.
10th) PC's are famous across the continent, their accomplishments are being sung across the land, and they work in concert with Kings, Queens, and others in power.
15th) The PC's are famous across the known world, they wield great influence over world events, and they are making a name for themselves in other planes.
20th) The PC's operate across and have great influence in several worlds, they are outside normal laws, and deal mainly with extraplanar creatures and others with world spanning powers. They are the pawns of demigods and divine powers.
So, I am trying to understand the new expectations of players and DM's under the new ruleset. How do these power levels match up in your game?
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