Changing of the Feats?

Water Bob

Adventurer
Is there a method whereby a character can change out feats? I'm talking 3.5E here. Where he stops using previously picked feats but replaces them with new ones?

I'm just curious. This happens in real life. I was decent at roller skating once, when I was in 6th grade. But, if I put on a pair of skates today, I doubt I'd get far without falling.

So, can a character exchange out his feat choices anywhere in the process of gaming? Would this cost him to do so? XP? Or, would it be free? Or, maybe it's just impossible to do so?

Thoughts?
 

log in or register to remove this ad


So, can a character exchange out his feat choices anywhere in the process of gaming? Would this cost him to do so? XP? Or, would it be free? Or, maybe it's just impossible to do so?

The PHB2 has some retraining rules.

Some can depend on the DM as well. The DM in our game works with us if we want to change feats around. Sometimes a character direction changes and having the chance to swap feats out is nice to be able to do. As you said a person changes over time.

In our current campaign I moved from a two-weapon fighting ranger to a ranged type ranger and retrained several feats to do so. It went well with the campaign story due to events, so though it was a signicant change for the character it fit in pretty well, as there was a specific event that made this character change his focus to the bow as opposed to his previous fighting style. The DM worked with me and over the course of a few levels was able to get things swapped out as I wanted. It worked well.
 

If you don't have the PHB2, the quick and dirty explanation of retraining feats is that you can choose to do so ONCE each time you level up. You can't take a feat which would be impossible to have legally obtained without feat substitution. For example, a 7th level barbarian swapping his first level feat for something that requires a base attack bonus of +6 would not be allowed.
 

If you don't have the PHB2, the quick and dirty explanation of retraining feats is that you can choose to do so ONCE each time you level up. You can't take a feat which would be impossible to have legally obtained without feat substitution. For example, a 7th level barbarian swapping his first level feat for something that requires a base attack bonus of +6 would not be allowed.

I like that. Seems fair and balanced.
 

You could always get killed and have raise dead cast on you, repeating the cycle until you are low level enough to lose the feats you don't want, and then adventure some to regain those lost levels and pick new feats. :)
 

I don't like the PH2 retraining rules, I prefer to just let a player freely retrain things he doesn't like, so long as he's not blatantly exploiting the system and just genuinely isn't liking his feat selection(s). If your DM is a hard ass, though, PH2 is the "official" way to do it.
 

I don't like the PH2 retraining rules, I prefer to just let a player freely retrain things he doesn't like, so long as he's not blatantly exploiting the system and just genuinely isn't liking his feat selection(s). If your DM is a hard ass, though, PH2 is the "official" way to do it.

I like your take on this. If the player isn't trying to swap feats to exploit the system and simply finds that his initial idea for the character isn't playing out as he expected, then I would make accommodations to allow the player to tweak the character through feat retraining. Sometimes an initial character idea just doesn't play out as well as one expected it to.
 



Trending content

Remove ads

Top