Neonchameleon
Legend
The devil (or Celestial) is in the details. The old version read:
The old version triggers when you cast the spell - so once for the entire wall of fire. The new one works when the spell you cast does damage to a maximum of 1/turn. Wall of Fire does damage on the target's turn so the extra damage triggers for each foe. And a summoned Celestial acts on its turn not yours so gets the extra damage every round.
Just a tiny but useful change someone noticed on Reddit (@Ruin Explorer I seem to recall you complaining about the ability being bad - does this help?)
Summon Celestial and Wall of Fire are of course on the subclass list - the question is whether it burns out Guardian of Faith faster.
The new one reads:and when you cast a spell that deals radiant or fire damage, you add your Charisma modifier to one radiant or fire damage roll of that spell against one of its targets.
What's the difference? Spells that stay in play.Once per turn, when a spell you cast deals Radiant or Fire damage, you can add your Charisma modifier to that spell’s damage against one of the spell’s targets.
The old version triggers when you cast the spell - so once for the entire wall of fire. The new one works when the spell you cast does damage to a maximum of 1/turn. Wall of Fire does damage on the target's turn so the extra damage triggers for each foe. And a summoned Celestial acts on its turn not yours so gets the extra damage every round.
Just a tiny but useful change someone noticed on Reddit (@Ruin Explorer I seem to recall you complaining about the ability being bad - does this help?)
Summon Celestial and Wall of Fire are of course on the subclass list - the question is whether it burns out Guardian of Faith faster.