D&D 5E Celestial Warlock Build, any ideas?

zerojjc

First Post
I was wondering if anyone would like to share thoughts or ideas about a Celestial Warlock build?

The campaign:
We will be hunting witches, hags, baba-yaga, undead, and etc.

The Party:
We will have a Paladin, Cleric, Druid, Witch Hunter (Homebrew), a melee character, and my character.

My Character:
I feel like the Celestial Warlock would fit in well with the role-play and type of campaign. I don't mind if there is some multi-classing. I plan on role-playing him as sort of a traveling priest who uses Radiant and Fire to destroy all creatures of the dark. He also gladly accepts payment, free food and board, and offers "holy/magical protection" for pretty women so that he can flirt with them. I was wanting to be primarily a caster but also have some melee available such as using a staff. We will start at lvl 1 and probably play up to about lvl 15.
Any suggestions would be appreciated.
 

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I think because if their minor healing capabilities and the new invocations, I think, aasimar 1st lvl fighter, pact of the blade would be badass.

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If you want to be ranged, then maybe pact of the chain so you can get the invocation for maxing your healing dice when you veal yourself, and you can range touch your healing spells.

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I think because if their minor healing capabilities and the new invocations, I think, aasimar 1st lvl fighter, pact of the blade would be badass.

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Interesting. So the lvl 1 fighter would be to get the armor proficiency, and then Bladelock for the "any weapon" proficiency pact weapon?
 

If you want to be ranged, then maybe pact of the chain so you can get the invocation for maxing your healing dice when you veal yourself, and you can range touch your healing spells.

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Which invocation maxes out the healing? I'm not really going with healer, i'm mostly going caster as we already have a Druid, Cleric, and Paladin. But i'm trying to work some melee in as well, which it's looking like a bladelock could work.
 

Which invocation maxes out the healing? I'm not really going with healer, i'm mostly going caster as we already have a Druid, Cleric, and Paladin. But i'm trying to work some melee in as well, which it's looking like a bladelock could work.
Gift of the everliving ones gives maximum healing for healing on yourself if your familiar is within 100ft. So it only works if you're pact of the chain.

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Interesting. So the lvl 1 fighter would be to get the armor proficiency, and then Bladelock for the "any weapon" proficiency pact weapon?
As a fighter, you get proficiency for every weapon anyway. But so you can have a fighting style also.

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You might wish to check out Seeker Pact of the Star Chain or Hexblade both from UA

Tomelock gains other's cantrips one of which could be Shillelagh.....
 

Thank you all for you input. I came up with a possible build and wanted to share it with you all to see what you all think? With this build I plan to start as lvl 1 Sorcerer and then move into Warlock. I'm not sure when/if I would switch back to some Sorcerer lvls but I don't see a reason to go past lvl 3 Sorcerer.


SORCERER
[Proficiencies]
- Start with Con & Cha saving throws
- Can choose Persuasion (fits my characters role-play)

[Lvl 1]
Sorcerer Origin - Favored Soul
- Divine Magic (cleric spell list)
- Supernatural Resilience (+1hp per lvl)
- Favored by the Gods (+2d4 on failed save or att, 1/rest)

4 cantrips:
- Firebolt
- Mage Hand
- Minor Illusion
- Sacred Flames (Cleric)

2 spells:
- Shield
- Chromatic Orb

[Lvl 2]
Font of Magic (2 sorcery points)

Extra know spell:
- Thunderwave

[Lvl 3]
2 Metamagic:
- Quickened Spell
- Twinned Spell

One addition sorcery point

Extra know spell:
- Mirror Image

----------

WARLOCK

[Proficiencies]
- Light Armor
- Simple Weapons

[Lvl 1]
2 cantrips:
- Eldritch Blast
- Green-Flame Blade
+ Sacred Flame (celestial)
+ Light (celestial)

2 spells known:
- Hex
- Burning Hands (celestial)

Patron - The Celestial
- Healing Light

[Lvl 2]
2 Eldritch Invocations:
- Agonizing Blast
- Repelling Blast

Extra known spell:
- Protection good/evil (Will be fighting hags and undead)

[Lvl 3]
Pact Boon - of the Blade

Extra known spell:
- Misty Step

[Lvl 4]
Feat:
- Polearm Master

Extra cantrip:
- Booming Blade

Extra known spell:
- Flaming Sphere (Celestial)

[Lvl 5]
Extra Eldritch Invocations:
- Thirsting Blade (attack with Pact weapon twice)

Extra known spell:
- Daylight

[Lvl 6]
Patron Feature:
- Radiant Soul (Celestial)

Extra known spell:
- Dispel Magic

[Lvl 7]
Extra Eldritch Invocations:
- Improved Pact Weapon / Kiss of Mephistopheles / Relentless Hex

Extra known spell:
- Wall of Fire (Celestial)

[Lvl 8]
Feat:
- War Caster

Extra known spell:
- Banishment

[Lvl 9]
Extra Eldritch Invocations:
- Improved Pact Weapon / Kiss of Mephistopheles / Relentless Hex

Extra known spell:
- Flame Strike

[Lvl 10]
Extra Cantrip:
- ??

Patron Feature:
- Celestial Resilience (Celestial)

----------

[QUESTIONS]

- Multiclassing spell slots, when adding all of them together can you then cast any spell from either class?
- With Metamagic, can this be used on the Warlock spells as well, or just the Sorcerer spells?
 

Nice plan! Seeing you are using green flame blade, your group doesn't use the PHB+1 rule?

Personally, my next character will be a lvl 1 fighter, then the rest into (celestial) warlock. Still on the fence on what pact to choose, though.
 

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