Davelozzi
Explorer
Regarding the spells Cause Fear and Scare, am I correct in understanding that the only difference is the number of targets affected and the duration, range, and the fact that Scare has a material component?
I've been confused but was reading the Scare description as follows (emphasis mine) "This spell functions like cause fear, except that it causes all targeted creatures of less than 6 HD to become frightened." Now I think it makes sense if I read it like this "This spell functions like cause fear, except that it causes all targeted creatures of less than 6 HD to become frightened.
Here's the descriptions from the SRD (3.5):
I've been confused but was reading the Scare description as follows (emphasis mine) "This spell functions like cause fear, except that it causes all targeted creatures of less than 6 HD to become frightened." Now I think it makes sense if I read it like this "This spell functions like cause fear, except that it causes all targeted creatures of less than 6 HD to become frightened.
Here's the descriptions from the SRD (3.5):
Cause Fear
Necromancy [Fear, Mind-Affecting]
Level: Brd 1, Clr 1, Death 1, Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature with 5 or fewer HD
Duration: 1d4 rounds or 1 round; see text
Saving Throw: Will partial
Spell Resistance: Yes
The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more Hit Dice are immune to this effect.
Cause fear counters and dispels remove fear.
Scare
Necromancy [Fear, Mind-Affecting]
Level: Brd 2, Sor/Wiz 2
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: One living creature per three levels, no two of which can be more than 30 ft. apart
Duration: 1 round/level or 1 round; see text for cause fear
Saving Throw: Will partial
Spell Resistance: Yes
This spell functions like cause fear, except that it causes all targeted creatures of less than 6 HD to become frightened.
Material Component: A bit of bone from an undead skeleton, zombie, ghoul, ghast, or mummy.
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