Castle and Crusaes Paladin

Sitara

Explorer
I've heard the castles and crusades rpg has non-spellcasting variants of the paladin.

I was just curious, could someonme give a breakdown of that class and what abilities it gets? What about cnc monks? What abilities do they get?

Also, i've heard that cnc is not a complete game, it doesn;t have classes for npc's (so you can't stat up yon primpy nobleomwn, or the guy that cleans the stables, etc. Izzat true?

Thanks.

p.s. Iisn;'t the knight class in cnc somewhat overkill, since there is already fighter and paladin. (I mena, just strp on some plate onto a fighter, put 'im on a horse and you avea knight. Oh well.
 

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Sitara said:
I've heard the castles and crusades rpg has non-spellcasting variants of the paladin.

I was just curious, could someonme give a breakdown of that class and what abilities it gets? What about cnc monks? What abilities do they get?

Also, i've heard that cnc is not a complete game, it doesn;t have classes for npc's (so you can't stat up yon primpy nobleomwn, or the guy that cleans the stables, etc. Izzat true?

Thanks.

p.s. Iisn;'t the knight class in cnc somewhat overkill, since there is already fighter and paladin. (I mena, just strp on some plate onto a fighter, put 'im on a horse and you avea knight. Oh well.


As per the old school philosophy C&C is base on you don't need NPC classes. You can stat up anything you want to, as you want to.

Knights stand out from Fighters and Paladins. Knights lead and inspire, Paladins smite evil and have a few divine powers but no spells, monks kick a lot of stuff and are far more durable in C&C then other version of the rules.
 

Could you give a more detailed breakdown on their abilities please, especially the paladin and the monk? :D

Also, any idea why the cnc phb is not up as a pdf?> They have a condensed version up, but not the complete phb.
 

Sitara said:
Also, any idea why the cnc phb is not up as a pdf?> They have a condensed version up, but not the complete phb.

I've wondered this for a long time, and would love to know why too.
 

Sitara said:
Also, any idea why the cnc phb is not up as a pdf?> They have a condensed version up, but not the complete phb.

I would guess it is because they know that PDFs often get shared amongst groups. The Condensed Rules give you enough to play the game, but if you want the 7 other classes you have to pony up the $13 dollars the Player's Handbook costs on Buy.com ;)
 

Got my PHB directly from the publisher in pretty darned rapid fashion. If you enjoy the condendsed or intro rules it is worth the money.

The Paladin gets to turn undead,lay on hands, smite evil and gets a cool steed.

The monk beats the bejebus out of stuff while unaremed, and has a lot of HP. the monk with a lot of HP makes sense in the whole abstract hp realm...that qucikness and fightign proewess reflectign itself in high hp for a class that can go toe to toe with armed men whiel unarmed makes sense.
 
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Sitara said:
Also, i've heard that cnc is not a complete game,

This is a commonly-used argument by the detractors of C&C, and one that is completely false. Of course, it all depends upon one's view of what a complete game is.

It doesn't include some things that a lot of other games have, such as a skill system. It's designed, though, to where you don't need that. A lot of people add one on, but it isn't necessary.

It has everything you need to play, and to me, that makes it complete. It may not have everything that everyone is looking for, but you can easily house rule it.

(I may not be saying this the best. Having a brain/typing disconnect today...)
 

Dragonhelm said:
It may not have everything that everyone is looking for, but you can easily house rule it.

I think that C&C is complete but in the above stated case, it's far more productive to simply buy another game that does have all of the elements that one is looking for than it is to buy C&C (or any other game) that doesn't have those elements and essentially house-rule it into a different game. That is, if you want a fully functional skill system, lots of verisimilitude, or a lot of options for mechanical character customization, you'd be better served by a game that incorporates these things by design than you would be by one that doesn't.
 

So the monk doesn't get any fighting styles or something? He can't trip/throw opponents jujitsu style? No flying kicks (technically speaking) that cause opponents to go prone? So basically he walks up to opponents unarmed and whacks them.

Bit boring, but oh well.

And the paladin, how many smites does he get? One per day every 5 levels?

Thanks!
 

jdrakeh said:
I think that C&C is complete but in the above stated case, it's far more productive to simply buy another game that does have all of the elements that one is looking for than it is to buy C&C (or any other game) that doesn't have those elements and essentially house-rule it into a different game. That is, if you want a fully functional skill system, lots of verisimilitude, or a lot of options for mechanical character customization, you'd be better served by a game that incorporates these things by design than you would be by one that doesn't.

I don't wholly disagree with you, but I think it kind of depends on the situation. If C&C is everything you're looking for, save that it doesn't have a skill system (example), then you might as well go with it and just add some skills. However, if you find that you're adding a lot of house rules, you may want to find a system that more closely resembles what you have in mind.
 

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